FoonLudum Dare ExplorerLD48 → Recursio

Recursio

By loyance

View on ldjam.com

CategoryRankScoreCount
Overall3883.5425
Fun4003.3925
Innovation1003.9325
Theme6973.1025
Graphics4573.4325
Audio5252.9725
Mood1833.7024

Comments

the1 2021-04-26 09:23

Well this one is quite hard for me but hey thats my problem isnt it :D i like the transition between levels. overall nice game! :)

bw-devel 2021-04-26 11:02

Things I liked: - good art - great game mechanic - good feel to the interface

Improvements: - The difficulty progress from the 2x2 to the 4x2 map was massive; a 3x3 or 3x2 in between would have really helped with the difficulty curve progression.

Bugs: - didn't encounter any

kurama-youko 2021-04-26 23:35

Very original idea, alas, my brain has melted a few years ago and I don't have the necessary patience for it :/. Also, I agree with previous commenter about the difficulty curve progression.

smbe19 2021-04-27 12:25

Interesting idea, but I found it a bit annoying with too many blobs to care for.

hypp 2021-04-28 20:14

Very original! I really liked that you could move around parts of the "map".

xxatrain223 2021-05-08 03:16

Simple concept, but complex puzzles. Awesome game!

celtico 2021-05-08 03:18

Funny, I had a similar idea for the jam :^)

I wasn't a fan of critters dying when they go into the edge, especially with the larger count. It just made things feel overwhelming and I had to spend way too much time looking at each of them. Either a wrap-around grid or just not letting things go past the edge would have felt fine.

Graphics and audio were simple but pleasant. I really liked the victory/credits screen :^)

Innovation-wise, you combined the "drag and drop the world" mechanics with the "you control everything" mechanics. I hadn't read the controls, so it was an enjoyable discovery. I was taking so long on the last level that my spectating girlfriend decided to steer the wheel and take over, she especially enjoyed it!

Ultimately I quite enjoyed the game. Maybe investing time into procedural generation would have been nice to keep the game going.

danceswe 2021-05-08 05:10

Very much enjoyed this game ... very inventive.

dragonzbw 2021-05-12 00:30

Very cool! Started out easy but got much harder a bit too quickly. I also think the goal looked too similar to the blobs. Once the levels started getting more zoomed out it was a bit hard to tell where the goal was at a glance. Overall the game was very original and neat. No idea about all the singularity and 2^n stuff you're talking about in the description though, lol :)

koolruz 2021-05-13 03:22

This is a really neat idea for a puzzle concept! I had a lot of fun figuring out how I had to rearrange the walls of the maze to get each of my blobs safely to the goal, but I found myself quickly overwhelmed with too many blobs as the levels became composed of more and more pieces. Because the level layouts generally kept my blobs safe, I would frequently find myself not paying attention and losing track of one of them, then dying seemingly out of nowhere. It wasn't difficult to ensure that a blob stayed on screen if I knew about it, so this mechanic didn't add to the challenge of each screen, it just felt frustrating.

Visually, I really like the style that you were going for here! Everything feels very cohesive and polished, and the subtle shifting of the maze lines really help tie everything together. I also really liked the subtle details - The fact that your blobs and the maze tiles all swayed slightly out of sync with each other added some nice visual interest, and helped very subtly distinguish the various elements making up each level. My only real feedback here is that the goal looks very similar to your controllable blobs, and it can be difficult to locate at a glance.

I did run into one strange mechanic that felt odd to me, and might have been a bug - When I had multiple blobs lined up next to one another, they did not all move as a cohesive group. You can see in the attached gif that when I step left, only one of the two adjacent blobs moves left, and the other was still stuck until its neighbor was two spaces away.

ldjam.gif

Overall though, this is a really well polished game - Great job!

tim77 2021-05-13 08:28

This was very cool! Well done! Liked the minimal art style. Great concept with some lateral thinking needed to solve puzzles. Loved the realization I could reorder the puzzle tiles with my mouse! Maybe future versions could have moving bad guys? Good luck for the jam!

lepoulet 2021-05-13 15:12

Very cool idea. The difficulty escalated quickly. Nice entry.

rialgar 2021-05-13 15:50

After I grasped the mechanics I thought this would be more tedious than interesting, but I was very pleasantly surprised. It was rather tricky to make sure none of the blobs ran out of the screen. Well done!

cheesepencil 2021-05-13 17:29

Looks great, feels great. Excellent compo entry! I got no complaints it's got everything a compo game needs plus a fresh concept (to me anyway)