Recursio by loyance 2021-05-08T03:18:59Z
Funny, I had a similar idea for the jam :^)
I wasn't a fan of critters dying when they go into the edge, especially with the larger count. It just made things feel overwhelming and I had to spend way too much time looking at each of them. Either a wrap-around grid or just not letting things go past the edge would have felt fine.
Graphics and audio were simple but pleasant. I really liked the victory/credits screen :^)
Innovation-wise, you combined the "drag and drop the world" mechanics with the "you control everything" mechanics. I hadn't read the controls, so it was an enjoyable discovery. I was taking so long on the last level that my spectating girlfriend decided to steer the wheel and take over, she especially enjoyed it!
Ultimately I quite enjoyed the game. Maybe investing time into procedural generation would have been nice to keep the game going.