infernal 2013-08-26 02:36
not bad, hard to see... questionable banners on the webpage I played it on.
Foon → Ludum Dare Explorer → LD27 → Rascal Ninja
By kurama_youko
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 86 | ||
| Humor | 932 | 1.50 | ||
| Audio | 945 | 1.40 | ||
| Graphics | 961 | 2.19 | ||
| Mood | 1074 | 1.56 | ||
| Fun | 1092 | 2.08 | ||
| Overall | 1143 | 2.16 | ||
| Theme | 1156 | 1.89 | ||
| Innovation | 1178 | 1.75 |
not bad, hard to see... questionable banners on the webpage I played it on.
Questionable banners indeed.
Good movement. I was going to say it was a little too slow horizontally, but then I noticed you could slide. Overall it's a very good game.
The game was alright I wish you could move faster it might have felt a little bit more responsive. However I did like the variety of movement you could do. I never did feel like I was in trouble maybe some intense music :) Also please find a new website to host your game. The banners... are... well...
Hahaha sorry about the site, I was in a hurry to submit the game before the deadline!! Even the game size is wrong there. I'll transfer it to my server ASAP.
Also, I'm using adblock plus, so I didn't see anything, sorry ^^;
Done :)
It's quite fun but I would preferred that the player could jump higher :)
I liked the sliding and walljumping mechanics, they felt pretty smooth. Even though you can slide to go fast I still think the player should run faster. Also, the ninjas coming out after 10 seconds was not apparent, but a cool idea nonetheless!
Well done the double jump and wall jump was a nice touch. I think I would have liked more audio or no audio. Seemed a little slow walking around.
I agree with some other folks, I wanted to go faster, but otherwise the controls worked pretty well. Double jump and wall jump is something hard to get right. Good job!
Game doesn't show up for me.
A bit too slow for a ninja :D I only realized that I could throw shurikens when I was about to exit the game. Good walljump and IA for the ennemies, must have been hard to code.
Nice platformer mechanics with wall-jump, double jumps and whatnot. Having some animations for those would have really helped. Oh, and I did manage to escape from the level and fall down indefinitely!
Kept me playing till level 7, but it got quite repetitive by the time. I like the controls (although the guy should indeed walk faster, but I guess you already know that :D), the wall jumping was a nice touch and quite intuitive. Made it quite easy to traverse the level.
The different movement mechanics were cool and the walk animation was pretty sweet.
Nice work, though it would be better with some other features to mix up the gameplay. You improved on some of the crucial problems in the post compo version, so nice job with that. Keep at it!
Really nice and playable game! Player is slow, please increase movement speed. PS: Dropbox link is broken.
@raver: Thanks! Dropbox file restore, thanks for spotting it. Also, please take a look at the post compo version, the movement speed was increase, among other improvements :)
Too slow. I played the post compo version and it's improved! You're going the right direction I think. Keep it up, man!
I had trouble figuring out why I would sometimes restart right after getting a scroll... was I getting killed by invisible ninjas? They are indeed hard to see. But jumping around and sliding and wall-jumping is fun, and my favorite thing to do is to jump out of the level entirely and Seppuku!
Pretty cool. You did a really good job for it being your first time with the framework.
@Tom 7: it had a bug in which some scrolls counted as 2 or more, so you would finish the level before intended (as well as other bugs like strange shuriken x enemy collisions). It seems to be fixed in the post compo version (both bugs). Thanks for playing! @KunoNoOni too! :)
Also, enemies could appear right over you, restarting the level. It's also fixed.
nice game. Nice ads
Ads?? Where?
I actually really enjoyed this one. It certainly wasn't much to look at, and it could use more sound effects and level design.
But it had a good core concept, interesting mechanics, and a good difficulty. I think it might be more interesting to have the slide be your attack and you would be able to only hit one person and then it would knock you back.
Ignoring the character's speed, it's apparent that a lot of effort has been put into making motion feel really good in this game. It's just a shame that that motion isn't put to use towards something a bit more engaging. A potential idea might be reducing the number of scrolls to just one, and focusing on _escaping_ with the scroll. Perhaps lay traps on the way to the scroll, and grabbing the scroll triggers the appearance of enemies? Just some thoughts about how to better highlight the movement you've created.
Did not have much fun. I honestly didn't like the random enemy spawn. I'd collect a scroll, then hit an enemy, and think I died, cause I collected the scroll. Also, the levels seemed much to samey. And I could jump my way out of a level. Not much fun.
Thanks for the feedback, guys :)
@alts: I'll think about that, I also think the game needs to be more engaging to match the effort put into motion
@xhunterko: very true, and I understand you must rate the compo version, but please, take a look at the post-compo version, everything you said was already fixed :)