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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsHelp Me (Because I Can't Help Myself)compo3723.242.833.243.202.932.632.173.5587

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by gravyhands

LD27 — 10 Seconds

Time Ball! by mort96 2013-08-26T23:25:00

Very cool.
I kept having long stretches of land and then I would start to think maybe there won't be any-
*LAVA DEATH*

Timespunkers by BNeutral 2013-09-05T02:11:00

Incredibly gorgeous, amazing backgrounds and characters.
Not a huge fan of the controls, and the physics felt a bit off.
Really cool world-switching idea too.

Railway Rage by Komradus 2013-08-30T22:58:00

I liked that bullet flying sound, even though it got a little annoying at the end. Wasn't immediately aware that I had an ammo limitation and didn't like that explosion sound.
Overall, pretty cool. Liked the controls/concept.

The Fall by Qaterknan 2013-08-27T01:12:00

Pretty fun! My setup consisted of clicking my mouse as fast as humanly possible for 10 seconds, haha. No strategic placement whatsoever, but it was good fun and that is what matters

Kidnap Commander by youdonotexist 2013-08-27T01:20:00

Wow. Bloodyaugust sure had a crazy time with your game.
Cool game, but holy crap am I bad at it.

diGuide by Mysterarts 2013-09-09T22:02:00

Very cool game, it seems like there's a lot of depth possible with that. It may have been the first game in the compo that I tried to master and completely failed at.

My Tenth Adventure by DiscoFish 2013-09-10T02:17:00

I had no idea what was going on. It was super trippy, and that dude in the beginning sounded straight up crazy.
You're getting 5s.

Ten 10-Second Seconds by Chrixeleon 2013-08-26T17:26:00

I thought it was pretty cool. The graphics look simple, but they make sense for the game. Controls felt responsive, good collision, well done.
Sadly, I was unable to beat it, haha

The Saddest Landscape by BradleySmith 2013-08-27T02:44:00

Beautiful mood, the music really helped

Second's Showdown by aschearer 2013-08-26T23:48:00

Ever since the Pokemon Trading Card Game on Game Boy Color, I've always had a soft spot for games with flipping coins...

Rascal Ninja by Rafael CP 2013-09-05T02:31:00

I actually really enjoyed this one. It certainly wasn't much to look at, and it could use more sound effects and level design.
But it had a good core concept, interesting mechanics, and a good difficulty. I think it might be more interesting to have the slide be your attack and you would be able to only hit one person and then it would knock you back.

Clocked In by rylgh 2013-08-27T03:02:00

Nice color palette. And I liked the subtle stretching.

Blanked. by Marcos Rodrigues 2013-09-05T03:26:00

Certainly a nice start. Already intrigued by the story and the graphical style is really nice.

Highway Hero by raincole 2013-08-26T05:44:00

Yeah, this was definitely cool. I'd love to see it expanded.

Haraka by gikdew 2013-08-27T02:40:00

Very colorful, cheerful and clean.

Changer by ix 2013-09-10T02:06:00

Whelp, I blew up his head.
I liked the grumblings, not a huge fan of the clock sound.

Trapped by svenardo 2013-08-26T17:30:00

Ah! I got to a room with 3 locked doors and I chose the left one with all the diamonds. It kind of says something about greed keeping you trapped, hm?

That's deep.

Test Chambers by 0xc0dec 2013-08-26T04:20:00

Controls were fantastic! Very smooth, felt like gliding.
Also, graphics were very nicely done as well.
My only complaint was that it was too easy, I don't think I ever lost any health.

Routine decisions (in 10 seconds) by Yozz 2013-08-27T02:54:00

Beautifully minimalist.
I couldn't tell if the thoughts were actually getting dragged in. Feedback of some sort would be cool. A tiny bling sound perhaps.

Invasion of the GooseNappers by ocmu 2013-08-30T22:48:00

Liked the titles, haha

Duel by zlowrance 2013-08-30T23:11:00

Really nicely presented, though not much reason to keep coming back.

10 Seconds of Grey by Almax27 2013-09-10T03:13:00

LOVE the character design.

MegaPunch by Nick Weihs 2013-08-30T01:57:00

Camera didn't seem to be attached to my player, and there was a lot of input lag so I was unable to tell which arrow was me. Was only able to stay on screen for a few seconds before my camera detached again.

PROBE TEAM by Andrew Shouldice 2013-09-10T03:07:00

Holy. Shit.
That totally evoked World of Goo for me. Maybe the second game I've played that truly used the theme. And heaps and bounds of character. Wow.

10 Seconds of Plagues by carlsommer 2013-08-26T22:41:00

Controls felt too slippery for me. Cool art style though, and I really like the timer.

Gauntlet: A Series of Ten Second Strategies by OkayHughes 2013-09-10T02:00:00

Pretty fun! I wanted to keep playing until I found the way to exploit it. Basically, just hide under the first staircase to the left and the sniper never seems to move. Could use a better score system, but awesome idea.

Fireworks by Schulles 2013-08-26T17:40:00

Wow, this is ridiculously polished and has great graphics. You made all this in 48 hours by yourself? Ridiculous!

Lanterna Cyclum by Brian Stegmann 2013-09-05T02:37:00

Audio was pretty cool. Nicely synchronized as a timer and even though it repeated so many times, it was still a nice tune to hear.

Royal Defenestrator by BasmanovDaniil 2013-08-30T02:14:00

Really liked the colors, physics, humor

Tachyon Rupture by Sascha 2013-09-05T02:45:00

Cool puzzler idea! Part reflex, part path choice, part not having keys, haha.
But really, I thought it was cool though.

10 Seconds Before the World Ends by Lustdante 2013-08-27T02:28:00

Super. Double good.

Glitch by Sam Oates Games 2013-08-26T04:00:00

That jump sound was fantastic. haha

Viral Attack by mikegbrown 2013-08-27T00:51:00

Personally, I thought the controls were pretty cool. Although I had the difficulty on 1 and still got killed a fair amount. But maybe I'm just terrible.

10 Second Planet Destroyer by Latency 2013-08-27T04:19:00

Exactly the kind of game I wanted to play!

ROBO-TIC by Omar_q8 2013-08-26T04:11:00

Wow, that was good.
Idea was really fantastic, and I liked the animations a lot, rather funny.

OKAI by Rongefilet 2013-09-05T02:06:00

Cool entry, cool concept. Nice mood, very calming.
I thought the collision with fruit could use some tweaking and the difficulty could ramp up some, but it was nicely atmospheric.

Ultimate Survival Lab by Reaperguy 2013-08-27T01:28:00

Very fun game! Not a huge fan of the jumping though.

Crazy Genetist by ratalaika 2013-09-10T04:33:00

Not enough time! I feel the theme detracts from the game. Each should take a different number of seconds based on the difficulty of the piece position and the starting pieces.

QuickHunt by MvdLaar 2013-08-30T01:52:00

Fantastic art! Pretty good sound too. Well done!

Ghost Pirate's Ship of Treasures by immanuela 2013-08-30T02:06:00

I really liked the controls. The jumping velocity/gravity was very nicely done.

Biform by Reevezy 2013-08-26T05:51:00

It seemed cool, but sadly I couldn't ever get the guy to jump in clutch scenarios, so I just ended up stuck in walls, here and there. haha

Duking Germs by proc 2013-08-27T00:42:00

I really, really liked this one. The music is the best I've heard in the jam so far.
I had a super cute germ. I almost named him, but then I accidentally spliced him with another one and the results were less than adorable, haha

ErectServeSnug by mpath 2013-08-26T23:58:00

10 seconds...
It's so obvious now... And yet I hadn't even thought of it.
(10.36 seconds - 8 strokes [Apparently I do it efficiently])

Adventures of Schrodinger's cat by Cryunreal 2013-08-30T23:18:00

Great graphical style. Controls could use some polish. Cool concept.

Infinite Distance by Johan Eklund 2013-08-26T17:18:00

Controls felt a little slippery for my taste. I really like the main character though

Tiny Arena by Dooleus 2013-08-26T05:15:00

I really enjoyed it. I liked that the weapon randomization gave it more of a 'try to stay alive' feel (like an arena) more than a 'headshot 360 no-scope' feel.

In10's by Wireless 2013-08-26T17:44:00

I really liked the graphics and the controls. Well done!

Notiempo by TeamWithoutLegs 2013-08-26T22:49:00

That was a lot of fun!
Cool idea, nice execution.
I only wish bullets traveled faster...

Mechanical Madness by Thermite 2013-08-30T22:44:00

Nice controls. Lots of content!

Proletarian Ninja X by deepnight 2013-09-05T02:17:00

Awesome graphics, liked the sounds, cool concept, liked the story, nicely implemented. Well done!
Yeah, not much to gripe about. I just suck at it, haha

Flameout by quadtree 2013-08-26T06:12:00

I thought I was supposed to mine something using mechanical arms

The Lonely Sentry by namrog84 2013-08-26T04:30:00

This is definitely my favorite game so far. I loved the death effect, I liked the weird text, I liked the controls. Overall, well done.

Barricade by AdamHarte 2013-09-10T02:42:00

I have massive carpal tunnel now.

10 Seconds by 3ndo 2013-08-26T17:10:00

Wow, that's harder than you'd think it would be.
I liked it! I would've liked a smaller grid, and the ability to click&drag, but pretty fun regardless.

The only one by JaJ 2013-09-10T02:38:00

Really nicely done! But at the end it just felt like it was "share your feelings, kids!" and the rest of it was dreary. To me, it should have stayed dreary, but maybe been a tiny bit better.

Here by RobotAdventure 2013-09-05T03:05:00

Cool idea, being stuck with a memory you can't let go of. But since there are no words exchanged between characters in the 10 seconds, I think it would have been more powerful if the environment told the story of what happened. Maybe a fight? Maybe he/she had a drinking problem?
Although, maybe the only interaction being able to look at your watch tells the story - she felt like you didn't have time for her?

Coloured Block Swap by geepit 2013-08-26T23:20:00

Nicely done!
I really liked the concept and animation.

10 Seconds Minigames by FrozenCow 2013-08-30T23:05:00

This was incredibly enjoyable! There were 4 players, including myself which was a good number I thought. Really simple minigames, but the fact that you can push people really added some depth.
I wasn't expecting much from the screenshot, but you impressed me