Time Ball! by mort96 2013-08-26T23:25:00
Very cool.
I kept having long stretches of land and then I would start to think maybe there won't be any-
*LAVA DEATH*
Foon → Ludum Dare Explorer → Users → gravyhands
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Help Me (Because I Can't Help Myself) | compo | 372 | 3.24 | 2.83 | 3.24 | 3.20 | 2.93 | 2.63 | 2.17 | 3.55 | 87 |
Very cool.
I kept having long stretches of land and then I would start to think maybe there won't be any-
*LAVA DEATH*
Incredibly gorgeous, amazing backgrounds and characters.
Not a huge fan of the controls, and the physics felt a bit off.
Really cool world-switching idea too.
I liked that bullet flying sound, even though it got a little annoying at the end. Wasn't immediately aware that I had an ammo limitation and didn't like that explosion sound.
Overall, pretty cool. Liked the controls/concept.
Wow. Bloodyaugust sure had a crazy time with your game.
Cool game, but holy crap am I bad at it.
Very cool game, it seems like there's a lot of depth possible with that. It may have been the first game in the compo that I tried to master and completely failed at.
I had no idea what was going on. It was super trippy, and that dude in the beginning sounded straight up crazy.
You're getting 5s.
I thought it was pretty cool. The graphics look simple, but they make sense for the game. Controls felt responsive, good collision, well done.
Sadly, I was unable to beat it, haha
Beautiful mood, the music really helped
Ever since the Pokemon Trading Card Game on Game Boy Color, I've always had a soft spot for games with flipping coins...
I actually really enjoyed this one. It certainly wasn't much to look at, and it could use more sound effects and level design.
But it had a good core concept, interesting mechanics, and a good difficulty. I think it might be more interesting to have the slide be your attack and you would be able to only hit one person and then it would knock you back.
Nice color palette. And I liked the subtle stretching.
Certainly a nice start. Already intrigued by the story and the graphical style is really nice.
Yeah, this was definitely cool. I'd love to see it expanded.
Controls were fantastic! Very smooth, felt like gliding.
Also, graphics were very nicely done as well.
My only complaint was that it was too easy, I don't think I ever lost any health.
Beautifully minimalist.
I couldn't tell if the thoughts were actually getting dragged in. Feedback of some sort would be cool. A tiny bling sound perhaps.
Liked the titles, haha
LOVE the character design.
Camera didn't seem to be attached to my player, and there was a lot of input lag so I was unable to tell which arrow was me. Was only able to stay on screen for a few seconds before my camera detached again.
Holy. Shit.
That totally evoked World of Goo for me. Maybe the second game I've played that truly used the theme. And heaps and bounds of character. Wow.
Controls felt too slippery for me. Cool art style though, and I really like the timer.
Pretty fun! I wanted to keep playing until I found the way to exploit it. Basically, just hide under the first staircase to the left and the sniper never seems to move. Could use a better score system, but awesome idea.
Audio was pretty cool. Nicely synchronized as a timer and even though it repeated so many times, it was still a nice tune to hear.
Really liked the colors, physics, humor
Cool puzzler idea! Part reflex, part path choice, part not having keys, haha.
But really, I thought it was cool though.
Super. Double good.
That jump sound was fantastic. haha
Personally, I thought the controls were pretty cool. Although I had the difficulty on 1 and still got killed a fair amount. But maybe I'm just terrible.
Exactly the kind of game I wanted to play!
Cool entry, cool concept. Nice mood, very calming.
I thought the collision with fruit could use some tweaking and the difficulty could ramp up some, but it was nicely atmospheric.
Very fun game! Not a huge fan of the jumping though.
Not enough time! I feel the theme detracts from the game. Each should take a different number of seconds based on the difficulty of the piece position and the starting pieces.
I really liked the controls. The jumping velocity/gravity was very nicely done.
I really, really liked this one. The music is the best I've heard in the jam so far.
I had a super cute germ. I almost named him, but then I accidentally spliced him with another one and the results were less than adorable, haha
10 seconds...
It's so obvious now... And yet I hadn't even thought of it.
(10.36 seconds - 8 strokes [Apparently I do it efficiently])
Great graphical style. Controls could use some polish. Cool concept.
Controls felt a little slippery for my taste. I really like the main character though
I really enjoyed it. I liked that the weapon randomization gave it more of a 'try to stay alive' feel (like an arena) more than a 'headshot 360 no-scope' feel.
That was a lot of fun!
Cool idea, nice execution.
I only wish bullets traveled faster...
Nice controls. Lots of content!
Awesome graphics, liked the sounds, cool concept, liked the story, nicely implemented. Well done!
Yeah, not much to gripe about. I just suck at it, haha
This is definitely my favorite game so far. I loved the death effect, I liked the weird text, I liked the controls. Overall, well done.
Wow, that's harder than you'd think it would be.
I liked it! I would've liked a smaller grid, and the ability to click&drag, but pretty fun regardless.
Really nicely done! But at the end it just felt like it was "share your feelings, kids!" and the rest of it was dreary. To me, it should have stayed dreary, but maybe been a tiny bit better.
Cool idea, being stuck with a memory you can't let go of. But since there are no words exchanged between characters in the 10 seconds, I think it would have been more powerful if the environment told the story of what happened. Maybe a fight? Maybe he/she had a drinking problem?
Although, maybe the only interaction being able to look at your watch tells the story - she felt like you didn't have time for her?
Nicely done!
I really liked the concept and animation.
This was incredibly enjoyable! There were 4 players, including myself which was a good number I thought. Really simple minigames, but the fact that you can push people really added some depth.
I wasn't expecting much from the screenshot, but you impressed me