It's a Big World Afterall by JohnLivingston 2015-12-19T06:01:00
Absolutely gorgeous! It got pretty tricky for me, but I can imagine there can be some really great level designs based around this mechanic.
Foon → Ludum Dare Explorer → Users → carlsommer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Cowboys Vs. Ninjas | jam | 1114 | 2.12 | 2.35 | 2.62 | 2.23 | 2.58 | 2.64 | 2.16 | 48 | |||
| 2014 | 30 | Connected Worlds | The Bushrod Tapes | jam | 17 | |||||||||||
| 2013 | 28 | You Only Get One | YOLO, Obviously | compo | 953 | 2.28 | 2.00 | 2.76 | 2.75 | 1.81 | 2.13 | 30 | ||||
| 2013 | 27 | 10 Seconds | 10 Seconds of Plagues | compo | 738 | 2.88 | 2.44 | 2.76 | 2.68 | 3.56 | 1.13 | 2.04 | 2.97 | 55 |
carlsommer leaves an average of 13.6 feedback comments each event.
Absolutely gorgeous! It got pretty tricky for me, but I can imagine there can be some really great level designs based around this mechanic.
Great audio and art! I also loved the idea of this being a competitive, however I just played it by myself on a keyboard... Needless to say, "sister" one every match : )
Very fun : ) It was fun having a pile of dead enemies lying around after a very successful jump kick.
It was pretty fun! I liked how both themes were incorporated, and I loved being able to wrap up dogs and drag them around with me : )
Best graphics and mood I've seen so far! Very clever, and it's wonderful you could implement all of these photos into your game!
This was definitely one of the funnest for me, I loved how many options were available for combat for each player. Everything looked and sounded great, and did I mention that I loved how many options were available for combat?
I loved the object variety.
I liked how much the mood changes when you kill your firs pig : ) It was kind of tricky to know exactly where to click sometimes though.
I loved this! During level 8 it seemed really easy to accidentally put yourself in a unbreakable loop near the center of the board, that could be fixed with one extra controllable blue/red block. I really loved just about everything else about this, though : )
I liked the levels and upgrades.
It was a lot of fun and satisfyingly long.
This was fantastic! The music, and art were excellent! I loved the movement, although using both hooks definitely got tricky.
Great job! I definitely love how all the items are implemented into the game. I definitely don't love being slowed down by the bigger bag (but I know why it happens : )
I love the look of everything and the concept. (as well as how you implemented the concept to the theme.)
I tried to play, but it seemed unable to load any of the images in game. The application itself was showing the errors, I didn't actually read them over to figure out what they were, but essentially, I kept having to select ignore over and over until pages with only text showed up. I imagine this isn't what it's like on your machine, so I just thought I'd let you know.
This looks fantastic! It took awhile to feel like I got the hang of the best way to move the boat, but I think it was manageable. (and I felt like I learned something : )
This is a cool concept, it was really tough though. Even the letters were kind of hard to read sometimes (specifically "I" and "L" would take a while to figure out which was which.) The boss fights are awesome (love the rap : )
Looks fantastic! Definitely a solid game. Maybe it could be more challenging if you got more points for getting people, but people can run away really fast.
This is brilliant! Hilarious, super entertaining as a whole. (wasn't a fan of the invisible character level though : ) I couldn't get past Under Pressure. I loved the idea and immediately knew what it was, but was having trouble actually executing. Honestly, fantastic work!
Absolutely awesome looking! Great visual style, but the controls were pretty tricky. Specifically, that moving the mouse around in regular form changed the camera angle and I definitely wanted W to be the jump button often enough since it is the upward motion button while in spirit form. It also got way too difficult way too quickly given how large the third "wave" of enemies was compared to the first two "waves." In any case, though, this is really cool!
Simply fantastic! The music was wonderful, the design was really cool, the visuals were good. For me, one thing that probably could have made it a lot easier though, is simply increasing the size of my ship, character, pointer and interactive objects. Or upping the color contrast so that all that is simply more obvious to see.
Also, I loved that you incorporated some philosophic dialogue at the beginning. The whole purpose of my game was about my worldview, which is probably in contradiction to yours, but it's cool to see people's ideas implemented into their games!
Good concept and level design. If you keep expanding, maybe see what kind of levels you can make requiring multiple clones at once.
Great sound and excellent character design and sprite art!
I really liked this! Great puzzle design, I just wish it were longer. And honestly, you really made the game look really nice with really simple graphics by simply choosing good colors and animating the background-well done!
I like what you've got going on! I only played as far as levels that simply increased the height of the crystal, so you may have changed this later on. But perhaps if you were to expand on this, you could add other floating obstacles to challenge the players crafting strategy. (Rather than simply crafting higher and higher each time.) Also, if you expanded on this, it would be great with a Myst-like soundtrack (I think we'd all like something like that, though : )
Oh, yeah, at one point I had to destroy one of my objects and it ended up removing multiple connected objects. (I just wanted to take away a ramp and it removed the ramp plus some walls)
Looks really nice. Pretty tough, though. Unless the controls were designed to make it tough, the player might find it more intuitive and easier if the sperm started at the bottom of the screen and if the turning was controlled with A and D.
This was so much fun! Great crafting system on the spells and great overall variety! Good music, good sprites. I suppose, I would recommend making it WASD movement and adding a sprint feature (if you were to make any post-dare changes)
Pretty fun! I definitely wished for more levels, so you got my attention in the time limit you had-well done : )
To echo the entire Ludum Dare community's thoughts-this is brilliant!!! I noticed that it was easier to slap with Franklin, and others said Reginald, so maybe it all evens out in the end : )
You're goal was to make it look pretty, so I'd say this is a resounding success! Great work all around, I really enjoyed the intro sequence and the look of those giant skeletal mages. I really hope you guys expand this! (If you do, let the player use more than one spell as you won't have any theme guidelines to satisfy : )
This is hilarious! I'm assuming you wrote the song. All of the audio was fantastic! The connection to the theme seemed a bit lacking (since there were WAY more than one douchebags) In any case though, I loved this!
Looks pretty good! Well done making it appropriately hard (not too hard, not too easy)
Sweet art! Good sound and plenty of fun descriptions.
Pretty neat! I loved the sounds and the modeling! (I don't know if this was a matter of time or decision, but I really enjoyed that all the models were very geometric.) It was fun to figure stuff out, except I never got past getting the phone to dry. It also would have been nice to get some kind of feedback when you hover over interactable items. Glad to see people take advantage of WebGL, too!
Simply fantastic! I can't find a single thing to even critique about this. Except maybe it should be longer... I don't know. This was excellent!
Fun idea, but very hard to keep track of what's going on. (Use a stronger contrast color for the floor.) The music is good and it helps set the mood and pace very well. The physics seemed to be very good as well.
You had me at "Give me your time crystals, I don't want to die" : ) There's a lot of cool storytelling potential there. You also had a good balance of ease/difficulty of staying alive with the timer. So far, though, it was always taken me a bit too long to fight the first boss. I can kill him easily enough, but it takes too much time overall, and it would be nice to have the enemy health bar displayed.
I really like the idea to select your own set of weapons in a fighter (I love fighters : ) I enjoyed the music as well. The collisions seemed a bit sporadic a lot of times, though, and I kind of wish it were clearer during each fight, which of the weapons was causing which buff/debuff. (After you've already selected them, of course)
Very enjoyable mechanics! It's a great idea! I couldn't tell if you did this or not (if you did, good job, I'll have to try harder) but, the bullets should come in a specific pattern, so that you can actually coordinate your present and past self to avoid them if you are clever enough-as opposed to your past self kind of being at the mercy of what your are presently trying to avoid. (Again, if you did design it that way, great job! I'll be playing it again later to learn a bit more about it.) The music is good and creates a very "time-travely" atmosphere. This was very excellent!
I love the look of the enemies. Perhaps the initial attack speed should be a bit faster though.
Definitely very fun but very frustrating. Perhaps it could be improved if each chest you got gave you an extra second?
Great adaptation with the theme! (I think this is the only game I've played so far that is not, in some way based around a timer.) Interesting twist on classic RPG fighting mechanics as well.
Plenty of fun, especially having to turn around to shoot. It looks fantastic, too! Unfortunately, the game would always kill me three times on the third level, even if I didn't die at any point and cleared all the enemies in the level.
Fantastic art and audio! Incredible! Pretty fun too, but takes awhile to warm up to the mechanics.
Very fun and challenging.
Absolutely fantastic! There were a lot of glitches and it would often be difficult to read everything in time, but I was happy to keep replaying it so that I could read everything : ) Really cool art style and a satisfying variety in the game mechanics!
Great environment and an interesting pseudo-commentary. I also really enjoyed how the statue didn't correspond with it's shadow.
Great audio and the controls are very smooth!
This is good! Art and atmosphere are fantastic and the progression of level difficulty is good!
Absolutely fantastic! I'm stuck in a bit of a loop at the moment, since I can't quite get where I need to quickly enough, but I'm ok with that, because everything else is so well done! I'll definitely be making an effort to finish it later. It's one of my favorites so far!
The light system is excellent! There is a bit of a learning curve when using the arrow controls to shoot. Perhaps just spacebar to shoot in the direction you're currently facing would be more intuitive.
Great mechanics! Lots of fun! however, the player should always get the chance to see the entire level briefly before selecting their actions. (Otherwise you feel hopeless during the first selection process-even if the first try is just supposed to teach you how to proceed, it's not good to feel hopeless during that first round.)
Quite a bit of fun and the audio and color schemes created the perfect mood. I loved being asked if I was ready : ) Working around the sphere is fun, perhaps it would be better if you could pick up the dust if any part of your player runs over it, rather than only when the hammer touches the dust.
Great design! This is definitely something you could continue to build off of to create a very neat puzzle game!
Definitely a good idea with the theme. It was cool that you went for a more strategy-based genre.
Very fun. Great style and mood. Sometimes after dying you wish the first 10 seconds of the controls screen would just hurry up, but it's worth the wait : )
Great Mood about the game, especially when the hallucinations start to kick in. Also, the "witness" mechanics seemed to work very well.
Fantastic! It was hilarious, and a good idea based on the theme. I think I ran into some glitches though. Sometimes questions wouldn't appear and once I it only asked "What do you think about null" and any answer given wouldn't affect the meter. (Although, I can see why that would be intentionally added, I just wasn't for sure if it was or not : )
It was interesting how some of the stories were connected in little ways.
Good upgrade system. Very cool music! I didn't rate audio higher, though because there is no audio besides the music.
LD37 — One room (1)
FairyTrail by Valandre 2016-12-13T14:45:00
To repeat what everyone else is saying, this is great! Looks beautiful, sounds good and plays really well! Unfortunately, I think I hit a glitch-at one point, everyone basically went straight into each other at the very beginning of a round and it stopped working. Outside of that, I loved it!