harko12 2014-08-26 03:18
I wasn't really able to get it to control right, but the graphics and animation are nice
Foon → Ludum Dare Explorer → LD30 → Otherworld
By anssilap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Graphics | 90 | 4.20 | ||
| Theme | 190 | 3.56 | ||
| Mood | 305 | 3.23 | ||
| Innovation | 441 | 2.94 | ||
| Humor | 527 | 2.04 | ||
| Audio | 552 | 2.46 | ||
| Overall | 587 | 2.92 | ||
| Fun | 682 | 2.40 |
I wasn't really able to get it to control right, but the graphics and animation are nice
I like how the game aligns with the theme. The idea of astral projection for a game is awesome. I was swarmed pretty easily, though, and it is hard to adjust between going out of your body and attacking enemies, though. And I am not sure what to do with the rock, although I only played for a bit. I think objectives should be clearer. I do hope that you make this into a commercial product!
One more thing: you should fix the menu where it displays the controls. It makes it hard to figure out what everything does, although I was eventually able to figure it out.
Really cool concept and super pretty! Love the stylistic choices with this
We enjoyed the use of theme, but the controls are really difficult to learn.
Nice entry anyway !
The graphics and game mechanics are great, but like DerekRumpler said I get swamped really quickly.
Wow, this game looks great! I had a very hard time getting past the initial level, though. The character moves really slowly and because I can't go very far from my body, it's difficult to develop a defensible position while I'm killing stuff. I was really looking forward to getting farther in the game, too, because your monster in the screenshot looks super-scary! Great character design.
Beautiful designs, but their schedule and the difficulty of the game were unbalanced. There is also a problem of colliders where possible stick to the walls.
Wow, nice to see a game with a good art style. Especially since it's made in such a short time. Although the only problems I find with this game would be the floaty controls other than that its pretty good.
I like the sketchy look to the game, very pleasing to the eye.
Really slick graphics, love the style! The controls are a bit on the sluggish side, & I couldn't quite make it past that first big eye-rock :X but i like the soul form vs real form duality. The constantly spawning monsters seems a bit on the brutal side too though. Nice entry :D
Nice game with great art. Especially the first boss looked really nice.
I played the webplayerversion and had a problem where when dashing via right-click it opened also the right click menu.
Also some kind of regeneration or healthpickups would be pretty appreciated. :D
Really beautiful graphics. The gameplay feels a bit unbalanced, you get swapped very fast. I didn't really get how you're supposed to use the dashing, since my main problem was that the evil spirits attacked my body.
Really nice art style, but difficult to control.
Cool idea and nice visuals. It would have been nice to have some visual indicator of how far away from your body you're allowed to move, I didn't understand why I couldn't go farther at first.
The graphics are really nice, and the game is pretty good. The story is interesting as well, Well done! :)
Great job.
Beautiful art and very interesting mechanics. I struggled a bit to aim and shoot. Nice job!
Absolutely awesome looking! Great visual style, but the controls were pretty tricky. Specifically, that moving the mouse around in regular form changed the camera angle and I definitely wanted W to be the jump button often enough since it is the upward motion button while in spirit form. It also got way too difficult way too quickly given how large the third "wave" of enemies was compared to the first two "waves." In any case, though, this is really cool!
very visually pleasing! the game concept was also pretty great. I wish there was a way to heal between battles :)
Great graphics and I really enjoyed the mechanic with the world-swapping mechanic. Having to protect myself while in the spirit form is a great idea. Great work with awesome visuals!
Only made it past the first stone after a couple of tries, but did not feel like playing further because the gameplay didn't really feel too good. The art and animations are superb, but some background audio would probably add a lot. I heard music in the menu, but the game was silent. I also really like the idea and setting of this. Kinda reminds me of http://myanimelist.net/anime/2246/Mononoke .
So, what I did not like:
- No feedback in the menu
- Spirit projectiles shooting above my cursor, instead of where I was aiming
- I fell from a platform while transforming and was paralyzed after that
- My true form feels too defenseless since the spirits can just travel trough the terrain to get to it no matter how good the position is
- Spammy gameplay
- Controlling the characters didn't feel too good, the transition could've been a bit shorter too
- Hitboxes didn't feel consistant
Anssi@MooseflyGames
Thank you everyone for playing and commenting. We are probably making a post compo version after judging ends. We are going to fix a lot of the problems mentioned here that we didn't have time to fix during the jam.
Looks very nice and gameplay is promising, but then suddenly so many enemies ...
Very good graphics and mood but the game is too hard for me to complete. I'm too much vulnerable, I can't stop spirits from bellow and the shots are not very accurate..
The sfx is not really, like, shaman evil like. A wisp like shooting with particles might be good! Eerie ambient music makes it even awesome
Good idea, great gfx, but i didn't manage to move far, too many evil spirits :(
It was more frustrating rather than fun. The gameplay wasn't fluid enought.