FoonLudum Dare ExplorerLD27 → Reach

Reach

By berdinerdi

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CategoryRankScoreCount
Coolness357
Theme2263.52
Mood3802.96
Innovation4783.06
Fun6242.84
Overall6882.94
Humor7501.94
Graphics8852.34

Comments

jayjay122 2013-08-26 05:25

I like this game, the dimming light triggers a feeling of panic slightly :P

berdinerdi 2013-08-26 10:35

@Jayjay: Thanks for checking out the game mate! ;) Haha yeah gets sort of intense at times when you watch it slowly die :P

diogomuller 2013-08-26 14:05

I like the atmosphere the ever dimming torch gives. Kinda makes me feel on a survival horror. The mechanics for the game are also very solid, could work well as the first dual-stick suvival horror, haha.

acrimiens 2013-08-26 14:15

Good idea!

sgehlich 2013-08-26 15:39

Can't run this unfortunately. Error message:

There should be 'reach_Data'
folder next to the executable

Although the reach_Data folder is there!

carlsommer 2013-08-26 15:46

The light system is excellent! There is a bit of a learning curve when using the arrow controls to shoot. Perhaps just spacebar to shoot in the direction you're currently facing would be more intuitive.

berdinerdi 2013-08-26 16:16

@Sgehlich: That's weird... what platform did you try to run it on? I'll try to have a look at it then :) Thank you for trying it out though! I'm sorry about the error :(

@carlsommer: Thank you for the feedback! It is very much appreciated! About the controls, yeah it's a fun one that one. Some people prefer shooting in the direction you are simply facing, others do not. The reason I do not like that one is because I feel restricted in movement, if I want to be able to move about while keeping firing in one direction. I guess that is one of the "each to his own" things :) Though I could definitely attempt to implement control modes in a settings menu should I take this further.

kevinalbs 2013-08-26 16:55

Nice game! The dimming light makes it really tense. The movement was smooth.

atmospherium 2013-08-26 22:14

Great job. The light fading was really effective at making me feel like I had to rush around everywhere. I'd like to see you develop this idea more.

berdinerdi 2013-08-26 22:53

@kevinAlbs and Atmospherium: Thank you both for the nice comments :) Thanks a lot for playing my entry!

lordjosephdeburg 2013-08-27 15:21

Ok this is a damn hard game. The lighting effect is very interesting

adventureislands 2013-08-27 18:09

keeping the torch alive was interesting, gives it a survival feeling. The controls were pretty clunky though and it's hard to hit the things.

randomelginguy 2013-08-28 18:52

I love the concept, only having a limited amount of time to see and try and kill the enemies before going to the next room is great. Fighting and moving wasn't that enjoyable, it felt kind of like you were just sliding about

tomk32 2013-08-28 18:55

nice idea, with a day/night cycle, collecting firewood, keeping stationary fires and of course wolves or demons circling you, then you'd be on to something. The mood is already there.

misfit 2013-08-28 18:55

This is hard but playable. Nice torch effect and smooth gameplay.

garygreen 2013-08-28 19:00

Nice idea and I agree about the great lighting effect. I couldn't get past the first screen though. I'm just tooooo slow. :-)

berdinerdi 2013-08-28 19:28

wow, thank you all for the comments and feedback! I really appreciate anyone who takes time to try out my entry :) It's an honor.

@randomelginguy: I agree with you, the moving part was unfortunately mostly due to inexperience with the Unity engine. I didn't have enough time to correct it.

@ananasblau: That would be some good ideas actually... :D

And thank you all for playing!

shellfishgames 2013-08-28 19:47

I like it a lot! Considering there's no sound, it is actually quite atmospheric. As many have already mentioned the lighting effect is pretty cool. It is surprisingly relieving to reach a fire and suddenly be able to see your surroundings again. :)

rasmusrn 2013-08-29 05:03

Hi Kasper! Your game is fun - but pretty damn hard! I agree with the others that the panicky feeling of running out of light is really intense!

zillix 2013-08-30 07:28

great work with establishing a mood! the darkness effects were well done.

tobiasw 2013-08-31 22:18

The dimming torch is pretty cool! I also liked the movement patterns of the monsters a lot. And the passing from one area to the other: Extremly smooth.

If you need music for a later compo game, you should check out generators like http://abundant-music.com! Most generators make music extremly fast, and I am super content with the Abundant Music quality - its how I made the music for my game. Sound effects wouldn't have hurt either - feedback is super important.

shard123 2013-09-01 17:03

I had a lot of fun while playing your entry! The torch made the game so much fun, with some polish this game could be amazing!

berdinerdi 2013-09-01 20:32

Thank you for all the comments everyone!

@Rasmus: haha yeah indeed, didn't have much time for balancing :) Hopefully next time! ;) Thank you for playing!

@zillix: Thank you :) I'm glad you liked the effects!

@TobiasW: First of all, thank you so much for taking time to play my game :) Much appreciated. Thank you for the tip of the music generator, I will definitely be checking it out. This was my first entry so I was not familiar with these sorts of automatic content generators. Thank you!

@shard123: Thank you so much :) Thanks for playing my entry!

And again, thank you to everyone who used some of their time to play my game! It means a lot :)