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Serendipity with Cubes

By angelk

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CategoryRankScoreCount
Coolness353
Innovation923.74
Graphics1773.52
Fun2523.15
Overall3023.19
Audio5002.30
Mood5432.50
Humor6781.73
Theme8112.12

Comments

nihilocrat 2012-04-23 16:24

It took me a little bit to understand the meaning of "Connect the two pulsating cubes with a pair of same-color cubes" because the pulsating cubes were different colors. I would have written something like "change the color of the pulsating cubes so they match, then connect the pulsating cubes with a chain of cubes of the same color".

I like the style and the basic gameplay is nice, I noticed it's most effective(?) to connect more cubes of the same color than you need to. The only problems are A) gray cubes can still be interacted with and B) It's not obvious why you get a Game Over: it's hard to tell when you have "stranded" a cube.

angelk 2012-04-23 21:56

Hey, thanks for the comment! You're totally right; I wish I could have had someone playtest the game before I released it. I hope to upload a more final "non-compo" version with some bug fixes and cleaner rules. When I get home I'll also try to upload some videos of myself playing just to demonstrate some of the subtle rules. Hope you enjoyed playing!

the8donut 2012-04-25 15:31

It took me a while as well to understand the mechanics, but the game's really well done and the concept is pretty clever. Good job!

fireblend 2012-04-26 03:14

Really fun and enjoyable! There aren't enough 3D puzzle games in the world, and this is a great step in the right direction :D I also had issues understanding how the game worked, but after figuring it out it was pretty fun. My only other gripe is the fact that the "cube selection" sound was too annoying; specially if I'm supposed to click many cubes to create a path, it felt like a punishment more than something I should want to do. Really clean and appealing visuals, and a very nice control scheme. Great job!

vaelzan 2012-04-26 19:05

[Comments and ratings from this account come from various team members]
Visually appealing but I found it quite hard to get a grasp of the gameplay. Camera and controls felt great but I think the zooming in and out could have been a little faster. I think maybe the game could have used some very simple levels with a smaller field as a tutorial to get used to it. Other than that quite a polished game for the time and great concept. Good work!

cmo7 2012-04-30 02:41

Nice puzzle game.

davedobson 2012-04-30 04:03

I can't run this - I get the error "The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem." I have DirectX 11, Windows 7.

angelk 2012-04-30 04:19

I'm sorry about that! You have to have the latest DirectX runtime installed; most gamers with windows machines have it installed because it's required to play most modern DX games. I'll put a link to it in the description.

davedobson 2012-04-30 05:18

My computer is only a month old and fully up-to-date - not sure what I'm missing - could it be you're looking for an older version somehow?

jrasmussen24 2012-04-30 05:29

I ran into some crashes preventing me from getting too far. Great game concept, though, from what I got to play :).

robert-swan 2012-04-30 05:53

Very nice. Once I'd worked out what to do it was enjoyable - although I admit I had a hard time being able to plan ahead to avoid "floaters" because the next two pulsing cubes to join was random. Those are small, tweakable things, and overall it was worth playing.

spigot 2012-04-30 05:57

I agree that the "game over" condition is entirely non-obvious given the other goals. But that's somewhat to be expected when you make a rather novel puzzle game in 48 hours.

Good job!

jezzamon 2012-04-30 07:21

Interesting screen shots... too bad it doesn't work on my mac. :C

tobiasnl 2012-04-30 11:03

Worked smooth and was pretty fun to play. It only lacked something like a timer to add to the challenge. Nice entry!

zoomyzoom 2012-05-03 19:04

Pretty cool. to harsh lol XD although I understand why

benjamin-soule 2012-05-06 13:02

Interesting to play but the gameover conditions feels a bit unfair.

madball 2012-05-06 13:04

Great concept, but gets repetitive. It would be more interesting with some more challenge.

robcozzens 2012-05-09 03:12

I would try it but I'm on an iMac.

mneubrand 2012-05-09 05:18

Needed a while to figure out how to connect the cubes. After that it was still very hard though. Very tricky to foresee the impact of a move.

icefallgames 2012-05-09 07:08

I also agree the instructions are confusing (for the reason the first poster mentioned). Neat concept though.

jellyfame 2012-05-12 23:12

Cannot play, don't have access to windows.