FoonLudum Dare ExplorerLD29 → Treasure Hunter

Treasure Hunter

By holgk

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CategoryRankScoreCount
Coolness1100
Theme6493.16
Graphics8412.71
Humor9361.89
Audio9361.87
Overall10162.69
Fun10402.41
Mood10642.35
Innovation11232.21

Comments

kratorspore 2014-04-28 15:15

You know, I feel I've played this exact game before somewhere... This is very well executed and you've managed to implement a lot of systems in 48h.

cr2crstudios 2014-04-28 15:15

Cool little game! I like the simplicity of the menus (the stuff on top) and the ability to create your own world size. :)

xevozfighter 2014-04-28 16:38

I applaud you for being able to do all this in 48 hours.

sprawl 2014-04-28 16:38

The game works well with a lot of things in it. I didnt reach the end, there it seemed there was a lot of content.

Also, It seems like the world was always the same size whatever which size I chose.

Good job on making this entry !

okeedokeben 2014-04-28 16:44

Very impressive! Would love to have better movement/mouse control. I had to click in very specific spots to mine. And my pickaxe broke before I found any iron to build a new one. :(

petey123567 2014-04-29 05:03

Took a while to realize to the use the mouse.

holgk 2014-04-29 09:53

I changed the tutorial a little. Now, I hope it's clear that you select a tile with your cursor direction and with a pressed left mouse butten you can dig.

hexagore 2014-04-29 10:50

Nice graphics, but I'm afraid my little character got stuck floating above a pile of something and couldn't move after that. :( I was in the web player.

oddly-shaped-pixels 2014-04-29 10:51

So much content for 48hours! Well done.
Maybe controls need a bit more polishing but that's really good entry!

blazingfanfish 2014-04-29 11:57

Great game! It got me occupied for some time. :)

xensky 2014-04-29 17:28

cute little game. lots to mine. impressive for the time limit.

mekuri 2014-04-29 17:28

Nice game, I liked the concept. I found it a bit tedious that it took so much time to mine a tile. It would be nice if you could upgrade your pick axe to increase the mining speed- But I know the 48 hours constraints adds some limits- You spent your time well with the stuff already there! Nice job.

team-castor 2014-04-29 17:45

Funny game !

bukaneerz 2014-04-29 17:51

Good game !
Little lag, but do a great work !

kragnir 2014-04-29 19:40

Mining is a bit slow and it feels really weird that you have to mine away the grass. There are a lot of good things in the game but the balance of the player size and such needs too be looked at. Seems like I got stuck in walls all the time and had to mine my way out.

binary_girl 2014-04-29 20:24

nice entry.. alot in for 48hrs.. good job :)

iamspencer 2014-04-29 22:13

fun and impressed you got this done in 48 hours. Nice job :)

ron748_ 2014-04-30 11:20

I seem to be able to fly when holding down space.

mrexcessive 2014-04-30 15:17

Hi. Nice idea. Strange bug that you can fall down a single block wide hole in grass, but then be unable to fall further however big the whole underneath gets...

techblogogy 2014-04-30 17:53

Diggy! Diggy! HOLE!

jacob-peltola 2014-05-01 10:39

awesome art and mechanics!, reminds me of an automaton terraria-minecraft spinoff =)

renegadeninjanl 2014-05-01 15:09

Good game, I enjoyed it.

rawani 2014-05-01 20:09

Interesting Idea ... but it's hard to navigate through mined blocks , due to bugs maybe ...

javifugitivo 2014-05-01 22:19

Reminds me Terraria. Thats good. ;)

caridorc 2014-05-02 12:05

This game fells like there are too many bugs, it looks good but ' haven't been able to play a lot.

holgk 2014-05-02 14:27

Hi Caridorc! I saw in your video how you played my game and I recognised that you didn't read the help. Under hint2 I explain that the character has a with of 2 tiles and a height of 3 tiles. The bug that the head can stick overground is fix in the post LD version.

noom 2014-05-03 02:12

Nice work on this you did well to make something like this within the time constraints, had fun playing it too.

tuism 2014-05-04 10:22

It's a minimal Terraria with buggy movements and unclear interactions... Well done for implementing all the stuff, but some of the choices in implementation makes the game feel quite boring...