maxogden 2013-04-29 04:47
loved the LOD/sprite animations
Foon → Ludum Dare Explorer → LD26 → Not Complex
By nusan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Graphics | 39 | 4.19 | ||
| Innovation | 316 | 3.43 | ||
| Overall | 447 | 3.27 | ||
| Mood | 523 | 2.92 | ||
| Theme | 603 | 3.49 | ||
| Fun | 759 | 2.76 | ||
| Humor | 1032 | 1.47 |
loved the LOD/sprite animations
Really cool
Can't figure out how to jump. What's "maj"?
Other than that: Really neat. I like the deres effect on the graphics when you stop moving.
Oups, sorry, maj is in fact "shift" (left), i was not thinking streight ... thank you for the comment
The voxeling is great! Dead impressed at the tech too! Shame about the controls, I find they make it impossible to play!
I really like the art style and the way the player forms a more complex shape as you move. Would love to see something like that in a fully fleshed out game!
Great visuals! The rezzing/derezzing of the main character is hypnotic to watch. Control/walking feel could use some polishing.
Wow. You've done it again, NuSan. You have the best eye for aesthetics of any Ludum Darer in my opinion. Beautiful - congratulations.
WTF i like that kind of game... not only because of the genre, the cool setting and all this great looking gfx... I like it because this is HTML5 and JavaScript! WTF! Great... Double bonus points
Very cool. You made something great out there
Wow first I want to say how much I love the look of this game. Completely original and kept me in the seat to want to figure out the game. Not a fan of how the controls are and the default isometric view in conjunction with it. Maybe its because the starting area has big holes in it. Ps. I didn't know what Maj, meant before coming back to this page.
Fantastic shader work and overall look, very atmospheric with a very interesting idea. Would he cool to see the minimization mechanic used to solve puzzles etc in the gameworld, there's some depth there to explore.
I dont realy understand the issue with controls, maybe im just too used to them. If someone could describe what is strange, it will be of great help. You prety much have to move the camera and use a "third person" style. Once thing i would like to add is a "mouse lock" feature, so you can keep control of the camera at all time.
Impressive entry!
Woee really like the graphics very original! Controls were fine for me. good work :D
Sweet animations- why on earth is shift jump / spacebar attack though? o.o
Really nice little game, I liked the detail effect when i moved about, made it interesting. Would like to see more content. Nice work!
Really good job making this !
Nice work on the 3d rasterization/quantization(?!) :D Would love to see more gamplay with this though! Good work
Fascinating idea.
This is an amazing idea, should definitely be developed further. I liked the regenerate health mechanic. This could be a great beat-em-up and puzzle game (small movements to remain blocky without being seen). Absolutely blown away by the blocky characters, Well Done =]
Impressive!
My mind got really blown by the graphic style. It's truly unique and perfectly fits the them. There's also a lot of hidden work since this has been made in HTML5/Three.js, and is cleary not laggy at all.
Is there any specific goal in this game though? I still liked it a lot!
Wow, great graphics! I really do love that, think the first three.js game I found on ld! Really great stuff! Some sound would have been nice, but I know 48h isn't much :D! Good job!
Great graphics, but felt a little repetitive with combat.
Wild looking mechanic! Fun to play!
Looks really cool. Would like to see more expansion of the actual mechanics (complex - simple), right now I had no idea what was going on.
I like the graphics and effects! The idea of blending in with the area is cool.