syawqy 2013-04-29 06:09
need proper ending, like final boss or something
Foon → Ludum Dare Explorer → LD26 → Shoodir
By ryebread761
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 802 | 1.90 | ||
| Theme | 901 | 3.17 | ||
| Audio | 985 | 1.86 | ||
| Innovation | 1024 | 2.43 | ||
| Fun | 1135 | 2.27 | ||
| Mood | 1219 | 1.93 | ||
| Overall | 1255 | 2.33 | ||
| Graphics | 1266 | 1.97 | ||
| Coolness | 1411 | 45 |
need proper ending, like final boss or something
A bit too simple.
+1000 for epic potato.
Cool game, I thought the music was a little repetitive, though. Would've liked to see a little more depth (upgrades, levels, etc.) in the game too. Perhaps in a later release?
Some way of knowing how many hits the "bigger" enemies needed to be killed would be good or at least some visual confirmation on hurting them. Controls were interesting Nice attempt!
Great job. Starts out simple then gets tough quick.
Very simple. Interesting take on "space invaders"
Goes from 1 at a time to a hoard in seconds flat!
Simple, but it's a nice concept. I liked it :)
This goes from very simple for a minute to OMG BLOW THE FAILSAFE!! in a few seconds. For greater difficulty, I'd suggest taking a life for accidentally shooting the box, and a firing delay or recharge cap. Also later enemies should take a less predictable path to the box. Maybe give each type of monster a different type of attack vector.
this is a nice attempt, but could use some more variation
That was good, I enjoyed it. Some of the tougher enemies could use a health bar, maybe.
This most definitely fit the "minimalism" theme, however, it also caused its downfall, because I genuinely felt it was too simple to be enjoyable. Many of the enemies flew in the same predictable patterns with very strange graphics (almost reminds me of Action52 in a sense, no offense), and the audio would've been better left mute than two ticks playing over and over again. Sorry, but this wasn't very fun, nor was it very innovative.
Nice concept. Score: 2002.
Hmmm.... I really liked the control scheme. Control was smooth and precise, and it felt like fun shooting.
But balance was a bit off. It was slow for a looooooooong time, and then suddenly (after I got around 1200 points) *BAM* enemies everywhere. I think the difficulty curve could be a bit smoother - with an intermediate level of difficulty between 1 enemy on the screen and 4 enemies on the screen.
Cheers, and thanks for the game :-D
Interesting shooter! Haven't seen that kind of control-scheme before.
Nice game, I really liked the idea of the arrow but it could have 8 directions. The art could have been better too.