FoonLudum Dare ExplorerLD25 → Artificial Incompetence

Artificial Incompetence

By tigerbot

View on Wayback Machine

CategoryRankScoreCount
Coolness297
Innovation353.61
Audio1123.15
Humor1482.67
Overall1493.06
Graphics1843.08
Mood2142.63
Fun2152.58
Theme2622.65

Comments

mysterarts 2012-12-18 00:00

Hey,
The concept is original! A bit repetitive but finally, we get into it :) And i like the humor!
However, I think we don't see enough the side "villain".
But well done!

cwilloughby 2012-12-18 00:04

Loved the idea. Love the music and audio. Bravo.

The ship made it through - would love to see more progression, like killing a series of smaller ships instead of one long monotonous boss. Great otherwise!

sestren 2012-12-18 00:22

The music was very nice, and while the voice-over initially sounded good, too, the nature of the game makes it sound very repetitive after awhile. To me, the "Prepare For Jump" challenge was too susceptible to spacebar spamming and therefore felt just like the "Unjam Weapons" challenge. That said, I enjoyed the concept of having to overcome glitchy AI with microgames.

diventurer 2012-12-18 01:46

It gets pretty repetitive, but an overall alright game.

crowbeak 2012-12-18 01:54

Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun!

tim_u 2012-12-18 02:01

I like the concept and some of the mini-games were nice. I agree with the repetitiveness comments.

komradus 2012-12-18 07:21

Cool idea and it was quite fun but the jump drive event has no penalty for missing, and moves to quickly to attempt to time it, so it becomes a mash spacebar as fast as you can event.

lotusgame 2012-12-18 07:24

Its a new game.
Its very boring i find after a fiew minutes.
The theme i think is acceptable :)
Nice maths in the game !

xeke_death 2012-12-18 07:31

I demand a refund on this AI! Nice work, though I found the 'realign the jump drive' game to be moving a bit fast.

amoaeba-junior 2012-12-18 16:13

The same as the other comments, cool concept and idea, but the repetition just takes the fun out of it.

sharbelfs 2012-12-18 18:53

nice concept, very original

drd64 2012-12-18 18:53

Not too bad!

Agree with others about jumpdrive being spacebar spamming. Also, did anyone manage to beat this? Seems very hard, tried 3 times. Around halfway the minigames occur so often that your ships barely get in any attacks at all.

Btw, gravity has to be 're-aligned' in outer space? :P

dustystylus 2012-12-18 18:56

A nice idea here! Would be nice if there had been a few more complicated options and less spacebar hammering. (that gravity adjust thing is a good one!)

notnasiul 2012-12-18 19:01

Excellent idea! With enough minigames this could evolve into a full fledged game easily!

tigerbot 2012-12-18 19:21

Thanks for the comments everyone! A few notes: Yeah, the jumpdrive realignment thing is basically the same as the weapon jamming, but if you can line up the hits then it has the advantage of not taking as long. I agree it should be different, though. And originally I wanted around 8 minigames. The problem was this was my second idea over the weekend so I lost almost a full day, and then on Monday I was basically just in "I want to finish this game now" mode. I really wish I'd put at least one more in. And yeah gravity can change in space, totally :p

I'm also curious if anyone else can beat it. Clearly balancing is not my strongest area :D

dek 2012-12-18 22:16

Funny game concept, really liked it. Cute ships, but dumb.

lando-walters 2012-12-19 04:51

nice job. I really liked the graphics. However the game was a bit repetitive.

zatyka 2012-12-19 04:54

It became repetitive pretty fast, but a cool idea. Reminded me a bit of warioware.

jlauener 2012-12-19 19:07

Cool concept and well implemented even if it gets repetitive.

One little thing we doing the jump with the 3 bars, you can simply spam space and it mostly work fine. Maybe not the wanted behavior.

zazery 2012-12-19 23:28

When I first read the description of the game I imagined upgrading the AI to adapt to the behavior of the enemy. Well, the experience was completely different but it was pretty interesting. The malfunctions had more to do with the environment than the ships themselves. The gameplay had a really good tempo to it.

shaneshanekavanagh 2012-12-19 23:28

I like it. Cheers!

hatscat 2012-12-20 00:06

too hard for me, but the gameplay changes that I usually play, that's a good point ;-)

christinaneofotistou 2012-12-20 04:27

very very fun, funny and innovastive. Top marks

greenpixeldev 2012-12-20 06:58

Unique concept! Felt more like a collection of simple mini-games but you have a nice foundation to continue to build from! :D

faust 2012-12-20 10:53

Somehow repetitive but very nicely done. BTW, is it possible to beat the game?

tigerbot 2012-12-20 17:01

Faust, it is definitely possible. You'd probably have to try four or five times to get the muscle memory down, but it is possible. The idea was to have the first time someone plays it they lose horribly, but on a second run they would either just barely lose or just barely win. I guess it didn't work out that way.

matthias_zarzecki 2012-12-23 14:55

Intesresting idea!

But I don't like it boiling down to "do this now". A simple way to combat this would be the ability to assign targets at will, because when I "re-assign the target" there is no other way than on the ship.

tigerbot 2012-12-23 17:08

matthias_zarzecki, that's definitely something I would look at if I continued making this. It would probably be a more open game with more enemies and more control over your fleet.