mysterarts 2012-12-18 00:00
Hey,
The concept is original! A bit repetitive but finally, we get into it :) And i like the humor!
However, I think we don't see enough the side "villain".
But well done!
Foon → Ludum Dare Explorer → LD25 → Artificial Incompetence
By tigerbot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 97 | ||
| Innovation | 35 | 3.61 | ||
| Audio | 112 | 3.15 | ||
| Humor | 148 | 2.67 | ||
| Overall | 149 | 3.06 | ||
| Graphics | 184 | 3.08 | ||
| Mood | 214 | 2.63 | ||
| Fun | 215 | 2.58 | ||
| Theme | 262 | 2.65 |
Hey,
The concept is original! A bit repetitive but finally, we get into it :) And i like the humor!
However, I think we don't see enough the side "villain".
But well done!
Loved the idea. Love the music and audio. Bravo.
The ship made it through - would love to see more progression, like killing a series of smaller ships instead of one long monotonous boss. Great otherwise!
The music was very nice, and while the voice-over initially sounded good, too, the nature of the game makes it sound very repetitive after awhile. To me, the "Prepare For Jump" challenge was too susceptible to spacebar spamming and therefore felt just like the "Unjam Weapons" challenge. That said, I enjoyed the concept of having to overcome glitchy AI with microgames.
It gets pretty repetitive, but an overall alright game.
Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun!
I like the concept and some of the mini-games were nice. I agree with the repetitiveness comments.
Cool idea and it was quite fun but the jump drive event has no penalty for missing, and moves to quickly to attempt to time it, so it becomes a mash spacebar as fast as you can event.
Its a new game.
Its very boring i find after a fiew minutes.
The theme i think is acceptable :)
Nice maths in the game !
I demand a refund on this AI! Nice work, though I found the 'realign the jump drive' game to be moving a bit fast.
The same as the other comments, cool concept and idea, but the repetition just takes the fun out of it.
nice concept, very original
Not too bad!
Agree with others about jumpdrive being spacebar spamming. Also, did anyone manage to beat this? Seems very hard, tried 3 times. Around halfway the minigames occur so often that your ships barely get in any attacks at all.
Btw, gravity has to be 're-aligned' in outer space? :P
A nice idea here! Would be nice if there had been a few more complicated options and less spacebar hammering. (that gravity adjust thing is a good one!)
Excellent idea! With enough minigames this could evolve into a full fledged game easily!
Thanks for the comments everyone! A few notes: Yeah, the jumpdrive realignment thing is basically the same as the weapon jamming, but if you can line up the hits then it has the advantage of not taking as long. I agree it should be different, though. And originally I wanted around 8 minigames. The problem was this was my second idea over the weekend so I lost almost a full day, and then on Monday I was basically just in "I want to finish this game now" mode. I really wish I'd put at least one more in. And yeah gravity can change in space, totally :p
I'm also curious if anyone else can beat it. Clearly balancing is not my strongest area :D
Funny game concept, really liked it. Cute ships, but dumb.
nice job. I really liked the graphics. However the game was a bit repetitive.
It became repetitive pretty fast, but a cool idea. Reminded me a bit of warioware.
Cool concept and well implemented even if it gets repetitive.
One little thing we doing the jump with the 3 bars, you can simply spam space and it mostly work fine. Maybe not the wanted behavior.
When I first read the description of the game I imagined upgrading the AI to adapt to the behavior of the enemy. Well, the experience was completely different but it was pretty interesting. The malfunctions had more to do with the environment than the ships themselves. The gameplay had a really good tempo to it.
I like it. Cheers!
too hard for me, but the gameplay changes that I usually play, that's a good point ;-)
very very fun, funny and innovastive. Top marks
Unique concept! Felt more like a collection of simple mini-games but you have a nice foundation to continue to build from! :D
Somehow repetitive but very nicely done. BTW, is it possible to beat the game?
Faust, it is definitely possible. You'd probably have to try four or five times to get the muscle memory down, but it is possible. The idea was to have the first time someone plays it they lose horribly, but on a second run they would either just barely lose or just barely win. I guess it didn't work out that way.
Intesresting idea!
But I don't like it boiling down to "do this now". A simple way to combat this would be the ability to assign targets at will, because when I "re-assign the target" there is no other way than on the ship.
matthias_zarzecki, that's definitely something I would look at if I continued making this. It would probably be a more open game with more enemies and more control over your fleet.