loren 2012-12-18 03:11
Cool idea, I like the gradual fades of the characters as they moved. Really feels like an LCD game. Nice job :)
Foon → Ludum Dare Explorer → LD25 → Attack of the Crimson Plumber
By dylan-m
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Theme | 179 | 3.22 | ||
| Innovation | 196 | 2.70 | ||
| Fun | 246 | 2.41 | ||
| Humor | 250 | 2.00 | ||
| Mood | 266 | 2.35 | ||
| Audio | 272 | 1.15 | ||
| Graphics | 274 | 2.41 | ||
| Overall | 278 | 2.48 |
Cool idea, I like the gradual fades of the characters as they moved. Really feels like an LCD game. Nice job :)
Nice aesthetics. Gameplay was challenging.
I suck so hard lol. Neat concept overall :)
Nice idea but my plumber is suicidal. I don't have to do anything to win. Latest Firefox on WinXP
If you time it just right, you can fire the lower projectile, kill the plumber, and then the gun kills the next plumber as he spawns. Just a silly little time saver :)
The concept is very very interesting. I would love to see a polished game with a lot of levels with this concept of setting the traps. Like dropping the spikes, or swinging a pendulum, or whatever. So many ways to go from here. Very smart game.
Nice idea. The AI needs improvement, he died 3 times without me having to do anything. Cool idea, and cute little art style.
Thanks for the comments :) Yeah, I was really hoping for something more puzzle-like, but I ended up starved for time so I had to settle on whatever arrangement was actually solvable. I'm excited some of that earlier idea shows through! (Also due to time constraints, I spent the last hour making the graphics reminiscent of an era where collision detection was frustratingly inaccurate and people put up with it. Funny what a little time pressure can do). Dropping spikes would be awesome! Nice idea.
Very nice. Difficult and compelling. Quite innovative.
Cool concept, the AI could use some work (he kills himself after activating the 2 leftmost traps) but otherwise the game provides an interesting challenge.
I like the idea! And the effects are nice, kind of reminds me of Game and Watch.
Good idea for a game with this theme.
The graphics was simple but very nice.
Worked well enough. Visuals are crisp and easy to understand.
Level design could do with some improvements, some of the traps are positioned so that the invaders are hardly affected by them.
Good idea, but the game is pretty easy. If you drop the two platforms he can't make it across.
Nice simple mechanics, and yet surprisingly challenging. Well done!
Nice idea.
I guess I should explain why some people find it challenging and some don't, so you don't feel like you're missing something.
I made two somewhat silly errors with this one: I didn't think about timing code until really late, so I ended up with a lot of stuff built around the environment I was working on. I sorted out most of that near the end (at least so it would work the same on Firefox and Chrome on my own computers), but I also had some needlessly complicated math involving floating point numbers, and depending on the frame rate that math can become very imprecise. Therefore, jumping behaves subtly differently on different computers.
(And for the hundredth time I was reminded: never use floating point numbers unless they're completely mandatory, which they just about never are).
Thanks again for the nice comments :)
A really fun game, once I realized it wasn't working in Firefox and I loaded it into Chrome.
I like this.
This must be managed efficiently in some ways to kill all those invaders. For myself, I don't use the last trap, the last invader fell into the 1st platform and can't jump up, ha ha. Nice job!
Neat game. I won in about 3 tries though.