FoonLudum Dare ExplorerLD34 → Soup

Soup

By utgarda

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CategoryRankScoreCount
Coolness360
Graphics1044.28
Mood1183.83
Theme1774.07
Overall1813.71
Fun1903.59
Innovation2213.55
Audio2723.46

Comments

utgarda 2015-12-15 02:23

Gameplay video: https://youtu.be/qmJTuZjxx8w

OX/X and Linux links are actually .jar files, so use them if you have Java installed

arcturusdeluxe 2015-12-15 04:09

Nice concept, sort of Osmos combined with a simple RTS game? Interesting. Great presentation too.

memoryleek 2015-12-15 21:10

Very polished and nice game! I imagine it would be plenty of fun with 2 players, unfortunately I don't have anyone to play with right now :)
Sounds, graphics, gameplay, everything was great.

holgk 2015-12-16 12:35

Nice game.

rockford 2015-12-16 12:51

Remind me agar.io, very fun.

tantumgames 2015-12-16 12:54

Great graphics and fun gameplay.

bubuiic 2015-12-16 12:55

Wow, really cool game. One- and Two-Player modus both very appreciated.

elit3dgaming 2015-12-16 12:56

Nice game, very fun and very innovative

drteaspoon 2015-12-16 13:02

Really well done!

gokottastudio 2015-12-16 14:21

Love the look, it's an interesting game, you need to add messages of win and game over.

timeshapers 2015-12-16 15:11

Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though.

utgarda 2015-12-16 16:00

@timeshapers yeah, the balance needs tweaking. Still, even now you can prevent your death by recalling gatherers in time or trying to emit soldiers when purples are close :)

eternalcastlestudio 2015-12-17 17:05

Ey, incredible concept, addictive, good mechanics, original gameplay, perfect graphics, and nice music. A great entry :-)

kaype 2015-12-19 11:16

Eghh, fullscreen by default :/

Really polished though, I can tell you all worked hard on it. Nice music too.

huvaakoodia 2015-12-20 16:52

I've always liked cell-agent simulations and the idea of indirect control. The main challenge when developing games based on these attributes is creating interesting and compelling gameplay.

The main problem here is the "neutral" purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.

Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.

I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.

You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells.

utgarda 2015-12-20 20:37

Thanks again, guys.

HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.

almax27 2015-12-20 22:25

Nice concept, and relaxing to play :D

f7f5 2015-12-20 22:35

Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy

ardy 2015-12-20 22:59

Give us a mute button!

kaupenjoe 2015-12-20 23:22

The game looks amazing and plays really well. Theme is of course perfectly implemented :D
I really liked it :)

utgarda 2015-12-21 14:14

Ardy: will do in post-LD version, coming soon.

Thank you guys!

Update: balance fixed in v0.1.1, randomness somewhat mitigated.

nirabazgames 2015-12-25 02:33

good work! well done :)

blackbulletiv 2016-01-01 01:42

Very fun. The music and graphics were nice too.

akhera 2016-01-02 22:02

Love the concept. I had a lot of fun. However, I don't like how a lot of the action is happening off screen. I don't have much of an idea how my collectors are doing until I recall them.