utgarda 2015-12-15 02:23
Gameplay video: https://youtu.be/qmJTuZjxx8w
OX/X and Linux links are actually .jar files, so use them if you have Java installed
Foon → Ludum Dare Explorer → LD34 → Soup
By utgarda
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Graphics | 104 | 4.28 | ||
| Mood | 118 | 3.83 | ||
| Theme | 177 | 4.07 | ||
| Overall | 181 | 3.71 | ||
| Fun | 190 | 3.59 | ||
| Innovation | 221 | 3.55 | ||
| Audio | 272 | 3.46 |
Gameplay video: https://youtu.be/qmJTuZjxx8w
OX/X and Linux links are actually .jar files, so use them if you have Java installed
Nice concept, sort of Osmos combined with a simple RTS game? Interesting. Great presentation too.
Very polished and nice game! I imagine it would be plenty of fun with 2 players, unfortunately I don't have anyone to play with right now :)
Sounds, graphics, gameplay, everything was great.
Nice game.
Remind me agar.io, very fun.
Great graphics and fun gameplay.
Wow, really cool game. One- and Two-Player modus both very appreciated.
Nice game, very fun and very innovative
Really well done!
Love the look, it's an interesting game, you need to add messages of win and game over.
Pretty awesome idea, and looks great too. I seem to be winning or losing solely based on random purple stuff hitting me or my opponent though.
@timeshapers yeah, the balance needs tweaking. Still, even now you can prevent your death by recalling gatherers in time or trying to emit soldiers when purples are close :)
Ey, incredible concept, addictive, good mechanics, original gameplay, perfect graphics, and nice music. A great entry :-)
Eghh, fullscreen by default :/
Really polished though, I can tell you all worked hard on it. Nice music too.
I've always liked cell-agent simulations and the idea of indirect control. The main challenge when developing games based on these attributes is creating interesting and compelling gameplay.
The main problem here is the "neutral" purple cells. No matter how actively I keeps spawning fighter cells, sooner or later, one of the big ones is going to appear off screen and hit my base or the enemy base.
Losing like that is infuriatingly random and winning like that isn't an achievement in the slightest.
I feel relaxing the two button limitation and allowing the player to choose the cell spawning direction would go a long way in alleviating this issue.
You could also try to redesign the purple cell to act in a different role, for instance not as a menace but rather a small hindrance in the beginning or as a tactical obstacle between your base and enemy cells.
Thanks again, guys.
HuvaaKoodia, yes, you're totally right about that, we see that clearly for quite a while now. We're about to provide more stats - that mediates the issue with most stuff happening off-screen, making more units and, I guess now your detailed and fair criticism just made firm my intention to change purple cells behaviour. The easiest would be limiting their growth capacity, should improve the gameplay a lot.
Nice concept, and relaxing to play :D
Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy
Give us a mute button!
The game looks amazing and plays really well. Theme is of course perfectly implemented :D
I really liked it :)
Ardy: will do in post-LD version, coming soon.
Thank you guys!
Update: balance fixed in v0.1.1, randomness somewhat mitigated.
good work! well done :)
Very fun. The music and graphics were nice too.
Love the concept. I had a lot of fun. However, I don't like how a lot of the action is happening off screen. I don't have much of an idea how my collectors are doing until I recall them.