This game absolutely blew me away. It really is amazing for something made in such a short time! What got me most was that I was constantly learning about the mechanics. I didn't notice the help tooltips next to each resource, so I had to figure out what each of them did myself. I really like the subtelty of the mechanics, it reminds me very much of a recent game called Kingdom in that you more give suggestions to your helpers rather than directly controlling them. I learned a bit later in the game that unflagging all the resources would not recall all my helpers who would then help me clear the base of weeds and would instead result in them just waiting in base. Oops. Another great thing about this game is how well it captures this sense of paranoia about the vines creeping in, and the inevitability that you will get surrounded by them. The music and simple but effective graphics really help drive this home. I do have a couple of suggestions, mostly to do with the helpers, as they could be a bit unhelpful at times. It would be great to be able to direct them to clear an area, so like being able to mark an area for them to clear similar to marking resources. As well as that, I think having a lose state is very important in this, it helps to have payoff for all the paranoia. I think the base getting engulfed in vines would be appropriate. And a day/night cycle would help set the mood, and perhaps offer opportunity for variation in gameplay, with vines growing faster at night , making it harder, and letting you explore at daytime. This is almost certainly my favourite game so far, and one of the few i would come back to and play again.