FoonLudum Dare ExplorerLD37 → Rewind

Rewind

By gontzalve

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CategoryRankScoreCount
Innovation1163.80
Graphics3903.60
Humor4272.63
Overall4693.30
Audio4702.78
Fun4703.10
Mood6862.84
Theme7472.90
Coolness107141

Comments

onixowl 2016-12-13 04:12

How to play?

gontzalve 2016-12-13 15:28

Spacebar to move, release it to rewind :)

tkachov 2016-12-14 12:01

Interesting mechanic, a little bit difficult to master.

maffew 2016-12-14 14:42

Hard to get the hang on the rewind mechanic but fun once you understand it. Ran into an issue a couple of times where the character would run the wrong way down the platforms and would sometimes get stuck in the falling animation

bellatrion 2016-12-14 14:49

Quite hard, but interesting idea, had some issues too with the character running the wrong way

gontzalve 2016-12-14 15:06

@Bellatrion @Maffew sorry to hear about the bugs but thanks for playing it!

doomdad 2016-12-14 15:51

One of the more innovative games I've played so far from the entries. Stayin' alive at the background really helped to rhythm the rewinding, although the game was quite hard nevertheless. The art style was really good and it fit nicely to the tone of the game. Overall really fun and creative game!

bulletsarepeopletoo 2016-12-14 15:56

Great idea, art, and music! I love the simple mechanics. I really wanted to beat it, but unfortunately I couldn't...

I kept running into a bug where the character would run backward when I pressed spacebar, which would invariably get me killed.

Aside from that issue, this is an awesome entry!

gontzalve 2016-12-14 16:04

@BulletArePeopleToo sorry about that, will try to fix it! thanks for playing!

kyrv19 2016-12-14 16:54

Maybe even too difficult, still very fun! Cool idea!!!!

bumblepie 2016-12-14 20:53

It has a really interesting idea behind the core mechanic, but I think the level isn't really designed around it. What I mean by this is that most of the time you want to simply stop rather than go backwards, so you just spam the spacebar, which is hard on the eyes due to the rapid changing in visuals and the way the player vibrates between a number of positions when you do this. Additionally, the large hitboxes make it extremely unforgiving. I would suggest thinking about ways to design the levels so that you want to go both backwards and forwards, such as activating things that when rewound, cause the player to take another route. I think the idea has a lot of potential!

gontzalve 2016-12-14 21:19

@Bumblepie Totally get and agreed with you point. To be honest we didint have time to implemente the design we originally had for the level so we had to rush it, our primery focus was getting the core mechanic as polished as we could. Thanks alot for the feedback and for playing too!

dssiege11 2016-12-23 21:19

Interesting mechanic though quite hard! Didn't manage to get past the 2 monsters next to eachother ^^'

jupiter_hadley 2017-02-03 19:27

Nice graphics, cool concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/7yEaPmt36yU