drauthius 2015-12-15 03:50
Super hard for me, which makes it hard for me to appreciate the full extent of the creativity gone into the game.
Foon → Ludum Dare Explorer → LD34 → Spirit Serenade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 61 | ||
| Audio | 137 | 3.77 | ||
| Mood | 177 | 3.68 | ||
| Graphics | 262 | 3.91 | ||
| Overall | 414 | 3.42 | ||
| Innovation | 490 | 3.18 | ||
| Theme | 573 | 3.61 | ||
| Fun | 573 | 3.09 |
Super hard for me, which makes it hard for me to appreciate the full extent of the creativity gone into the game.
Visually appealing. Very hard. Couldn't get past the first boss. Great work!
Sorry about the difficulty, we will push out a balance change ASAP. We stuck it on a curve to get it out of the gate and ready for LD34.
Took forever to load! Nice game I like the wave concept. I loved the music. Good job!
I really enjoyed it. Definitely challenging, but fun.
The web build of this game is so laggy and it is barely playable. I like the graphics though.
The graphic style was really cool!
Pretty premium :)
Very cool atmosphere and graphics. I didn't get the point of parrying until the first boss arrived -- that's where it really hits its stride. So hard!
I love the idea for this game, and it's clear you guys put in a lot of effort, the variety of enemies is great! The game is gorgeous, very visually striking, but extremely difficult. I think most of the challenge came from the controls: I think perhaps locking the player's direction to pointing away from the nexus could help, as I don't think the aiming of the sword really benifits the game. I'm not entirely sure of the value of parrying, I think I blocked a ranged enemy's shot once, but couldn't do it again and had to watch as it took my nexus down from 76 to 0 by itself. Is the ranged enemy Satan? Cause it's hard.
I think that aside from balancing, this game could really be improved by locking the player's direction away from the nexus and adding a small knockback to the enemies you hit so that your weapon has more punch to it. And make parrying a tiny bit more forgiving.
Overall though, great effort, can't wait to see what you guys do with this and look forward to the balanced version you guys say you're putting out soon :)
Has a lot of potential! Very smooth and fun controls. Really missing some visual feedback for hitting enemies.
Very, very difficult. Tried 4 times and could not clear the second wave. Overall aesthetics are great, the experience is quite polished and good, but the difficulty kills it.
Noticed one bug: attempting to play the game a second time spawned no enemies; we had to relaunch for each playthrough.
Hi! Sorry about the balance issues. We are going to sort those out as soon as possible. Having the knockback on the enemies is definitely something that we were planning on doing. We agree that there is definitely a need for some visual feedback when you are hitting an enemy. Please check back soon!
Very hard but so great!
Alright. Fixed up the balancing issues. Enjoy!
The normal wave are a little bit repetitive, but i loved to played vs boss :D Nice gameplay
Very nice music, really builds the tension with the boss battle! Good graphics also, would have kept playing if I had some time.
The non-boss levels are a bit easy I feel. Might need some balancing
The visuals were killer, but you guys are better off balancing the level design. Maybe make enemies slower or the player stronger, otherwise awesome work guys!
Good use of theme, and the graphics and music were very nice. Cool game!
hard but cool!
game is fun, but there are some performance problem on my PC
this was one of the best game i played - outstanding work here - great game