jk5000 2016-12-12 13:17
A super fun idea, and the game actually also fun to play. And the art and music is especially great. Okay different kind of monsters would have been better, but overall I had a fun time playing the game.
Foon → Ludum Dare Explorer → LD37 → Mega Mecha Control Room
By rburema
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 81 | ||
| Innovation | 112 | 3.70 | ||
| Humor | 168 | 3.00 | ||
| Theme | 303 | 3.61 | ||
| Audio | 333 | 2.72 | ||
| Fun | 381 | 3.03 | ||
| Mood | 387 | 2.92 | ||
| Overall | 405 | 3.11 | ||
| Graphics | 446 | 2.71 |
A super fun idea, and the game actually also fun to play. And the art and music is especially great. Okay different kind of monsters would have been better, but overall I had a fun time playing the game.
Very Innovative and fun concept! Like JK5000 said more monsters would have been better but overall very fun
Great idea and neat graphical style, but there is a problem with controls: I can't jump over the wall if I stand near it. Nice game though.
Fun concept, weird execution.
I really really liked the idea, but the angry weird music theme made me lose my sanity and the slow gameplay broke my feelings.
Decent entry
Great Idea! The gameplay had so much potential to be fun, but the game could easily be played by just jumping up and down on the missiles. I didnt really have to move the robot. If it had more attacks/mechanics it would have been really fun.
Good Job!
I like the idea of you jumping on the controls, but the execution could use some more time (surprise). You can keep winning by just jumping on the shooting button.
Bonus points for letting your screenshake shake individual sprites!
The idea is great! I just saw no reason to go left or right so I just jumped on the shoot button
Congratz for your your good innovated ideia
Thanks everyone! Nice feedback all! :-)
monsters:
@JK5000 , @zeoxo : About it being nice, but not /needing/ more monster-types... I don't know, see my reply to the 'jump-shoot-to-win' below (last lines of this comment).
physx:
@Vadim Ivshin : Yeah, that's what I get for trying my own physics instead of relying on Box2D or the like (as I probably should have done...)
madness:
@onyon : ... are you ok? I hope the sanity-loss and broken feelings are temporary! ;-) More seriously; your honesty is apreciated!
jump-shoot-to-win:
@Alex , @timgarbos , @Pusty : Yeah I see what you mean, it really is the big weakness of this build of the game...
See, there where supposed to be these flying monsters coming from the back, forcing you to alter your strategy... but it was not to be.
At least not within compo 48 time.
I wasn't sure what I was looking at until I stepped on a button and saw what happened. Definitely a whoah moment for me. Loved the touch with the scanlines on the control window. Surprisingly fun. Great idea!
Really cool idea and execution. Player can quickly get grasp on the controll and the fun begins. Game could use more enemies and different challanges but as you said, time was short.
BTW: you should really change your "main game picture/thumbnail" people prbly are missing out because thumbnail doesn't really attract that much attention. Anyway great job man!
Good idea! You might be interested in the project some of my friends released on Steam few weeks ago, where you play dwarves controlling medieval mechs ! : http://store.steampowered.com/app/540870/
Anyway, good idea, but needed an end game! ^^
Nice use of theme and cool idea. Bit tricky to play but lots of potential
Love this idea! This is a neat first pass at it! cool use of the control room theme too.
Nice Mechanic :) I got it really fast and just went on playing for a while.
Great idea, but it gets boring once you find a good angle and then you just keep shooting. If enemies varied in height that enough would make it challenging.
Really good idea. I think the jump should allow for movement mid-air (sometimes it feels off).
Cool meta-controls! I like the mental image of a robot in a robot (in a PC?). Sounds were a tad harsh at first, but I got into them after a bit, where they had that retro vibe. Would have been cool to have some purpose to the backward buttons. (monsters spawning behind you?)
All in all a nice action game! :)
The comments are pretty contructive this time, I already know 'audio' is not going to be a high scorer this time around for example ... ;-)
More seriously; thanks everyone! :-D
I'm thinking to review everyone I'm not already 'feedback-friends' with when the ldjam-site goes live with judging (will post/review them here as well of course, if I do so...)
... and I won't try to make the music sound 'more retro is more aggressive is more better' next time ... maybe ;-)
@Zeriver Yeah, the thumbnail was maybe not the brightest move. I've dicided to make it into an experiment though; next time I participate, I'll 'just' get a really cool one, and I can see if thumbnails really matter :-)
@Diplodino Your friends game looks nice! It made me remember that I also need to play 'Lovers in a Dangerous Spacetime' someday... A game I forgot about until I saw those fun-seeming coop-mechs. Guess I'm not as original as I thought, since I might have had some subconsious inspiration from 'LiaDSt'.
@NidzaKornjaca There was supposed to be a flying monster coming in from the back, but it refused to show up (for reasons still not completely clear to me) right before the start of submission hour.
@BoneDaddy You /should/ be able to move right/left after jumping, but you're right, the effect comes in a little late.
@Joror Droste-robots :-) Since I am the author, I declare that there is a smaller mech inside the small avatar mech, and it has a smaller mech inside it to, ad infinitum! ;-)
I like the core mechanic here, I think it's really cool to control a large mech by running around inside it! However, the controls really got in the way of the experience: I felt like I was fighting the game to get it to do what I wanted a lot of the time mainly due to the player's large jump height, slow fall speed and the difficulty in controlling the small robot mid-jump. The game reminded me a lot of Lovers In A Dangerous Spacetime, and I would recommend taking a look at how the controls work in that game for ideas on how to streamline the experience if you want to do a post-jam version.
Very cute, loved the idea. Was fun to play but got a bit redundant. The graphics and audio are nice.
Thats a great entry! I like the super awesome graphics! The combination of the jumping in the control room and the battle of mecha vs godzilla works great and becomes really challenging! Very well done.
I liked the idea of controlling one character that controls another, it reminds me of my LD34 entry. Controls, sound grpahics are well done together. The sad point is that it seems that there is no end point, or I havent been far enough ?
Really cool concept that could be evolved into something really fun. I would like more movement for the mecha.
Awesome. Not sure if there was an end point. I played for quite a long time and didn't seem to notice anything like progress. I really loved your game though, awesome wonky art and gameplay. One of my favorites so far. This kind of game is what ludum dare is all about.
The idea is absurdly creative, I love how this works. It definitely sounds like something I could see being worked on a hit game, the concept is fun in itself, definitely one of the coolest rooms I visited during this Ludum was a mecha's control room!
Again thanks for all the feedback :-)
I wasn't sure I was going to do a post-compo version, but each new comment seem to push me closer to that direction...
@Bumblepie & others: Part of it is that I want to /make/ it a bit of a struggle. I really wanted that feeling of heaviness and the struggle of controlling this v. large thing to be refelcted in the controls. I'll readily admit though that 'jump-height' may not be one of the things that's supposed to be in your way...
@Louspirit , @Downtown : Sorry, no change, no end. For now it's just and endless slog of suspuciously similar BG-elements & identical kaiju until either the mech is destroyed by monsters, or the monotony wears out the player, whichever comes first ;-)
Such a great idea ! :o Too bad that there are no more enemies. :/ Keep creating games !
Love this concept, the movement could have been smoother as I found myself getting stuck inside buttons and being unable to jump as I'd be too close too the button wall. Would love to see this idea developed further.
Interesting concept! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/YS39t7Fdzo0