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Growing experiment
Growing experiment
By qwefasd
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 60 | | |
| Mood | 734 | 2.56 | | |
| Theme | 759 | 3.33 | | |
| Graphics | 782 | 2.47 | | |
| Fun | 799 | 2.63 | | |
| Overall | 814 | 2.80 | | |
| Innovation | 882 | 2.30 | | |
Comments
cyranh
2015-12-14 09:39
Have to say, the game is not really innovative. It's like a 3D snake with enemies. Having said that, as of right now, it's not that much fun to paly. The game is pretty hard and I died pretty fast, which is not a problem to me, if it don't have to go trough the intro every time. A skip button would be appreciated. I did like the colors and desert-like map.
mukult
2015-12-14 09:54
Oh man...
Is it possible for you to add a Mac build...or web build ?
It plays quite similarly to agar.io, and perhaps could have worked better from a top down perspective rather than a 3rd person one. I found that it was a bit difficult to control with the mouse, and extremely difficult to shoot enemies as you had to hit their heads and they moved so fast. That said, it is well put together and the enemy AI is good for a game made in 48 hours.
Not really innovative, but the graphics look really awesome, especially with the soft shadows.
gene-z
2015-12-14 17:10
Very nice
vogon101
2015-12-14 17:38
Really love it.
It would be more fun if you move faster while you small, like agar.io
nice game dude.
Minimalistic graphics, a new take on oldschool classic snake
warboys
2015-12-15 12:34
There is something kind of horrifying with those pink ball chains hunting you down. The game itself is kind of hard. With all the enemies chasing you, I never had a chance to really turn around and shoot anyone!
budi
2015-12-17 14:43
Interesting concept, I would like it, when there some changes.
You should be able to eat the food from a bigger distance - now it's quite hard to aim for it. The mouse bug is pretty bad (playing in reverse is hardcore). Also after each restart there shouldn't be the tutorial again.
The game is a classic collect and grow type of game, but I felt the gameplay was lacking a difficulty-guideline. Every enemy was just a bigger version of the previous enemy, which made the game less fun over time. But keep up the work
Can't run UE4 games in WINE
-bob