aelius 2015-12-15 00:05
Just made it. What a relief!
Foon → Ludum Dare Explorer → LD34 → Orbital Panic
By aelius
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Theme | 85 | 4.22 | ||
| Innovation | 397 | 3.30 | ||
| Fun | 557 | 3.11 | ||
| Mood | 584 | 3.13 | ||
| Humor | 604 | 2.50 | ||
| Overall | 608 | 3.22 | ||
| Graphics | 668 | 3.15 |
Just made it. What a relief!
A little cute game that its fun to play :D who won't enjoy eating planets?!¿!?!
Pretty fun! I see a little Osmos or Agar.io inspiration. I just wish it had some sound effects. I see that you just barely hit the deadline though and audio is typically the last item on the list.
Nice work!
Good game, it should have a zoom out at the start and just a little more instructions. One I knew that it was fun to play!
Good luck!
Cool graphics! Took me a while to understand what was happening, because it was zoomed in. Nice job overall!
HAha, that's pretty cool! Love the little dude on the planet detail.
I like the concept behind the game, it's a clever idea that fits both themes really well. However, I think the execution fell short a bit, here, it is really difficult to make something like this easy to control, and it is quite hard in this game. The physics kind of felt a bit off, which kills the game a bit for me. Would love to see this with more dev time.
The idea of this game is great. I have my problems with the controls though. Making Gravity a factor is a good touch.
4nd level is too dificult, but i'm done it!)
Confused control, but it's very intresing litle game.
Good job!
Nice game, I liked the planetary idea and the music was great. I would have liked a clearer indicator of when I was bigger than something else, and some parallax or some other kind of way to tell I was moving when there wasn't anything else on screen. Overall very nice!
I would have loved to have parallax too, but it doesn't make much sense from the perspective to have far away stars move a visible amount as the player travels some distance. Maybe with nearby planets/asteroids in the background, however that could confuse the player too.
Nice job, got both themes in. Love smashing planets into planets!
Pretty good game, I also made this kind of game months ago, I know what you've been through ;)
I like the concept. Maybe, it's to difficult, I can't end the second level. I don't really understand how the gravity run. But it was fun to play it, and the graphics are great, well done.
Nice one :3
@SayRafon Good thing I did everything but programing the core game mechanics. We planned to do the player orbiting planets, orbiting other planets and still have easy controls, but after 2 days where we still didn't have that done, we settled for the easier version of non-physics orbiting. The rest of the team was completely exhausted and wanted to discard the game, because it didn't turn out the way we wanted. I could hear them moan a lot over TS.
Some parallax background movement would've been nice.
Good graphic and audio but strange controlls. Took me a moment to understand where I am pushed or Pulled from
Nice game!
The concept is very interesting, but quite hard to get your head around.
I quit on the "survive for 60 s" level with the rapitly moving suns, because each time a huge fast suns did eat me :( 60s may be a bit long.
All in all great work!
I like the core mechanic a lot, it has potential.
Looks like Katamari Damacy + Agar.io in space. I found a glitch at the last level that you teleport randomly when you're too far from the center.
Amazing sense of height. Like you're really hanging in space in the middle of the abyss.