Fright Night by Grouflon 2015-08-27T19:31:00
A nice tweak would be to have walls that have smaller collider, but add some kind of transparency when the player is behind them. Great game, keep it up!
Foon → Ludum Dare Explorer → Users → Aelius
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Orbital Panic | jam | 608 | 3.22 | 3.11 | 3.30 | 4.22 | 3.15 | 2.50 | 3.13 | 54 | |
| 2015 | 33 | You are the Monster | The Reaper's Daily Routine | compo | 288 | 3.35 | 3.04 | 3.92 | 3.85 | 3.30 | 3.18 | 47 |
A nice tweak would be to have walls that have smaller collider, but add some kind of transparency when the player is behind them. Great game, keep it up!
Wow this just gets crazy at the end. You might wanna extend the green ground area a little bit further to the bottom though: when the camera is shaking you see the blue sky under it.
Why would you be a monster for not correcting a typo in your own game? People who'd force you to correct it are the monsters, it's your game after all.
It definitly needs to scroll faster(or the addition of a trampoline or something), if the player needs to make every unit jump over an early control point and do something on the front. The y-dimension is a great addition to those types of games though.
I think the boss is still the monster in that case. The crazy naked guy is a cool addition.
Really well designed. The only downside personally is the use of the mouse for this. Binding the different actions to keys would be a lot more convenient.
With the ending I hope you didn't mean he's a monster because he didn't turn himself in, instead of a monster for committing a murder. Seeking for freedom is a normal human thing to do.
Cool Art and Music... The Arena wasn't that great tho.
nice game, needs some balancing, also the shop is kinda buggy
Do the choices you take matter at all? I don't hear any audio, you should take that rating option out.
Really cool plattformer, I didn't know you could charge shots. Two bad the game is one game jam late: last time theme unconventional weapon.
100% accurate. The gameplay is a little one sided once you get the gist of it.
Why would violence solve everything? Are all citizens of this damn city at home 24/7? :P
Cool remixes. Why are there ledges on the left side you can't access?
Neat game. I just have to add that it would better fit the theme from a players sight, if the monsters would look more like living creatures.
This game is a nice beginning but far from finished: player can't loose, the score is limited (because later on the point things don't respawn), the game doesn't get faster and i think it's not procedurally generated (the last part loops).
You should have disabled audio in the ratings.
I think the game would be better with slower scrolling but some kind of constraint when falling behind in Hardcore (like loosing health).
Really cool idea, but the game froze for me when I hit retry. Maybe you shouldn't have put all the levels into the preview. You could have made the game for the compo if you'd cut the music (or wasn't that an option because of the time?).
Great entry, but the controls are really counter-intuitive: eg. building up speed very slowly and keeping the momentum when running against walls. If you need a good reference game for skateboarding, play a Tony Hawk's game. Btw you can jump over a fence and out of the map on the one block where you need to stop and turn.
The knight is really cool but the attack and move animations look a bit odd and unnatural. Really cool game otherwise. I initially thought this was some kind of PC master race game because of the title.
Really neat game. But sometimes (because of the bunnies that do two jumps) you are forced to let some fall, because you can't be on two places at the same time. This would need to be balanced i think.
@AlgorithmicsAnonymous are you playing the Web or the Windows Version?
I lost it at the penguin ending.
Hey, I like this game. Am i a bad person?
Why not display the player highscore, instead of what was reached last run?
You wrote "Don't forget to turn the sound on", but you don't have the rating for sound on.
Wow there are way too many minions on one screen. I get like 2 FPS. Cool game though.
To everyone who thinks this is multiplayer: it isn't!!! The game pauses when it's not in focus and after unpausing it nothing changed.
Really cool game tho, but you should probably name the other ships things like Com1 so players aren't confused.
Why are the characters blurry on the web version?
Cool game but the puzzles are really easy if you start from the back.
That watch out level is just madness. I don't even know how i could do it.
I didn't know a game where you match cards could be so hard sometimes. Great stuff.
Just made it. What a relief!
I would have loved to have parallax too, but it doesn't make much sense from the perspective to have far away stars move a visible amount as the player travels some distance. Maybe with nearby planets/asteroids in the background, however that could confuse the player too.
@SayRafon Good thing I did everything but programing the core game mechanics. We planned to do the player orbiting planets, orbiting other planets and still have easy controls, but after 2 days where we still didn't have that done, we settled for the easier version of non-physics orbiting. The rest of the team was completely exhausted and wanted to discard the game, because it didn't turn out the way we wanted. I could hear them moan a lot over TS.
Fits the theme. Didn't got far I suck at this game.
You should speed it up 3x and remove inertia from the fish movement (speed at which you move fixed for up and down). Also more nets or a time constraint (starving for example).
(The seaweed disappears after some time).