Nuclear Arms 3: Atomic Reckoning by Logicon 2016-12-13T02:08:00
Loved the bomb disposal sound. Pshhhh
Foon → Ludum Dare Explorer → Users → BallingerBallingerandBallingers
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Consume Room | jam | 566 | 3.17 | 2.75 | 3.71 | 4.15 | 2.94 | 3.00 | 3.24 | 3.26 | 67 |
Loved the bomb disposal sound. Pshhhh
Interesting concept with good elements. The game feels like it should be played with a combination of strategy and dexterity, but as it is dexterity is the only factor. I'd like to see more info on upcoming items to plan your moves.
Got a chuckle out of it
I didn't manage to free all the grannies but it was enjoyable. Nice art style and sound.
Simple and sweet. Wish there were some features to make it more replayable (score tracking or something). It was a nice surprise when the spiders started getting bigger!
Controls are quite buggy, especially with dragging items and wasd. The slow to start and speeding up motions makes it easy to overshoot. I'd like to see more physicality to the chopping motion (with matching audio). That would make it more engaging. I love the slow pace and the concept. I wish there were levels and objects included already (like the waste bin). Overall, great entry!
Neat simplification on TD, I could see a really strong game in this direction. I think it could have been stronger if more of the graphical/technical elements served gameplay. (Like, it was cool that the paths were shortest and not grid-based, but the lighthouse dude would sometimes cut corners and miss the slow pads!)
Simple, short, entertaining. It was fun discovering the different ways to interact with the room as the puzzles led you through the game. Great entry!
Wonderful entry. I really enjoyed playing it. It took me a while to understand how assigning guild quests and equipment worked. I'd love to see this post ld with even more content.
This got a "Woah" out of me, but I think the concept exceeded the control scheme...
Maybe things would fall into place if the camera was outside the cube? ¯\_(ツ)_/¯
Interesting take on a choose your own adventure. I wished there was upfront info on the case and/or more feedback from the pigeon than making them sweat, so I could have a better chance of asking related questions. As it is, picking questions felt random.
Nice entry overall. The graphics and audio leave a bit to be desired (music got repetitive quickly). Enjoyable gameplay and the spike balls were a fun and challenging surprise!
What a charming game! It definitely warmed my heart. Enjoyed the art style a lot.
Fun once I got going (19.5m!)
Well... It is infuriating! Liked the voice over, could have used a little narration near the door to (t)ease the transition to success!
I appreciate that the maze generates randomly. I wish the controls were more solid and not 'sliding' so much. It doesn't fit with the grid layout of the game and doesn't add anything to it, and makes it too easy to shoot into the 'ceiling'. The boss fight lacks feels overly cumbersome since you can't shoot at angles. Add some more levels, clean up the controls and you have a fun little game here.
Cool, would love to see it flushed out.
Well done. Engaging story and music.
I wish the characters popped out more, they blend in a bit and it's harder to keep track of how much your lobby fills up. Great music.
More of Robotron then of rogue about this one...
Fun though!
Fun little party game
I really like how the horde transforms into it's own shield as you spent time in a region. It would hold my interest more if circle-strafing wasn't be be-all end-all, but I did get to take plenty of tours and check out the swanky artistically arranged obstacles.
Camera was pretty disorienting, but the powers were super fun!
Didn't work with our controllers (steam controllers, tried two of them, also, some kind of weird keyboard thing going on? Which was our fallback.)
Great mechanics, it makes for a simple yet challenging game. Escape to return to menu didn't work in fullscreen mode (on Chrome), and adding a pause button wouldn't be remiss. I wish it were less complex to move the spaceship upwards otherwise it's overly difficult to move in that direction. As far as theme I might suggest a deep sea theme instead of space, to make it more original.