ballingerballingerandballingers 2016-12-14 07:08
So many cubes!
Foon → Ludum Dare Explorer → LD37 → OneRoom
By ace17
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 417 | 3.63 | ||
| Mood | 770 | 2.59 | ||
| Graphics | 792 | 2.44 | ||
| Innovation | 795 | 2.24 | ||
| Fun | 843 | 2.29 | ||
| Overall | 885 | 2.47 | ||
| Coolness | 1003 | 44 |
So many cubes!
didn't get it. Tried to go upstairs, saw nothing and came back to square one (literally!). The cubes are nice though.
Looking around felt a bit too constrained, but the graphics felt pretty cool
I'm not sure if this happened to anyone else, but the cursor didn't lock in the screen so I could only move the camera a couple degrees. Anyways I got sort of far? in the game. I like the idea and with a could have played it the way it was meant.
you need to go fullscreen. Got to the end I think :) Not sure though
I cannot move my mouse out of the screen. My player si still static. Fix it plz. This project seems good ++
The mouse pointer won't get locked to the screen even when I enable that option in the upper-right. I like the ambient sound and graphics though.
In full screen it plays nice and responsive. I could get through a few levels. Graphics were simplistic and nice. It also fits the theme.
I'd recommend to make the game horizontal instead of vertical :)
I had to stop when I spawned inside of a wall which was a little annoying. I like the basic concept, but I didn't care for the invisible wall mechanic, it just made me rub up against them without any real thought. Also the jumping felt pretty heavy which was a little off-putting. I like how the levels seem to dovetail together to reinforce the theme.
Thanks for playing!
Please remember to play in fullscreen (otherwise your mouse pointer will not lock to the window).
bigbuggames: could you please explain what you mean, by making the game "horizontal instead of vertical"? :-)
it was an interesting sort of puzzle, looking around seemingly identical cubes and trying to find the odd cube out. I think I got trapped a few levels in, got into an even smaller room after hitting a button and couldn't do anything after that. I really liked the steady drone sound effect.
when i first started i could only move a few degrees in any direction but thought it was part of the design and had fun trying to learn the level with a fixed perspective. :P
Wow! I like this kind of games! It reminds me about good old Dungeon Master like games. Good job. Interesting entry. ;-)
I like the idea but the rest was not soooo great