ryusui 2016-12-13 03:51
This is a really clever concept. Unfortunately, I really can't imagine actually blasting my way through 200 minions which take 5 hits apiece to kill and I have a fire rate of about 1 arrow every 2 seconds.
Foon → Ludum Dare Explorer → LD37 → May The User Be With You
By cyberlight
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 300 | 3.37 | ||
| Theme | 376 | 3.70 | ||
| Humor | 442 | 2.60 | ||
| Overall | 584 | 3.14 | ||
| Mood | 662 | 2.88 | ||
| Graphics | 695 | 2.85 | ||
| Fun | 756 | 2.60 | ||
| Coolness | 856 | 47 |
This is a really clever concept. Unfortunately, I really can't imagine actually blasting my way through 200 minions which take 5 hits apiece to kill and I have a fire rate of about 1 arrow every 2 seconds.
Cool, would love to see it flushed out.
Not bad! I liked the environment. The shooting was not that satisfying though. You shoot realllly slow and it didn't really change at all through the game. It also was very unclear where the enemies were supposed to start coming from.
I never got the pierce arrows to work well. The only time they were useful was when the guys were so close to the end of the path that it didn't matter anyway.
Fun idea. The mouse movement rate was a little high though.
Cool concept! I like the idea of setting up defenses to help destroy the enemies. It would be neat if there were more fortifications you could place or upgrade.
Good stuff!
Cool game, but I don think there is actually a good reason to use ice arrows, it would be nice if you could have both types of arrows with you
Really nice concept, but 200 enemies without changing is a lot, also the special arrows arent really usefull
I like the idea, adding some sound would help wonders here. Also the fire rate of the arrows was just too slow! There was really no incentive for me to kill the little guys, I don't see the "Player" money, and there doesn't seem to be any penalty for letting any through.
I love these kind of reversal concepts, or just unique spins on genres.
It was a lot more fun when I discovered the cauldron AOE, wish it had been highlighted more.
Good new idea, it will be good to realize it in something new and big!
Despite when to use them being the only interesting decision in the game the cauldrons were kind of confusing, the fire seems to do nothing other than look pretty.
Mang, I'm not getting paid enough for this shit! I wish the user would get me something more useful, something with more firepower!
On a side note: left click should be "shoot" and right click should be "interact"
Hey guys! Just thought you would want to know that I suck at your game.... XD