FoonLudum Dare ExplorerLD20 → 4 TEMPLES

4 TEMPLES

By razzberries

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CategoryRankScoreCount
Audio233.6226
Innovation1822.6926
Fun343.5426
Theme613.3526
Graphics423.6926
Humor1712.2623
Overall273.6226
Community1612.5319
Coolness2041

Comments

excrulon 2011-05-01 08:51

is there anyway to make it bigger? really strains my eyes!

and i died somehow on the second screen. i got past the "white" gate the first time, but after i died and tried again, it won't let me destroy it anymore.

looks nice and good music!

excrulon 2011-05-01 08:52

just saw that f4 makes it fullscreen. much better! ignore that comment above. :)

excrulon 2011-05-01 08:54

again, i'm here making a fool out of myself. didn't realize it was the fire that burns the gate down. sigh, sorry, ignore me. :D

razzberries 2011-05-01 08:57

Nah, it's fine. Let me know what you think of the difficulty, I'm worried that I might have made the game too hard.

excrulon 2011-05-01 08:58

okay, this time i'm pretty sure i DID find a bug. after going in the bottom middle door on the second "screen", i decided to go back inside for some reason. then i was stuck and couldn't do anything or see my character. but i could see the little puff from jumping...

razzberries 2011-05-01 09:01

Gah, I knew I should have checked all the doors. :( Oh well, I'll fix it tomorrow when I'm less tired. I appreciate the input! :)

xedfire 2011-05-01 10:44

Wow, this is really good! I'm really loving the art!
=

xedfire 2011-05-01 10:45

whoops! random equals sign :P

simon123 2011-05-01 12:39

You should have included in the instructions that s makes you run/jump further! I could not work out how to do levels 3 or 4 for ages because of this. Otherwise, great game!

drunkenorc 2011-05-01 20:51

I have to agree with the above comment about running with S. The game was a challenge in some areas, and a bit unforgiving, but good.

increpare 2011-05-01 21:27

Confirming that this doesn't work in osx under wine.

sempai 2011-05-02 08:01

Certain level seems impossible and the controls are badly chosen.
I have not managed to use the shovel.
I love the ambience of "the temple of death"

razzberries 2011-05-02 09:06

I had fun ripping of Mario's hidden blocks with the temple of death, haha. Glad you liked the ambiance! :)

Oh, and on the level with the shovel, go as far to the right as you can at the beginning. I have a feeling that may have been a bit unforgiving; I was originally gonna put a secret there instead of making it mandatory.

jhelle 2011-05-02 10:42

Had a lot of fun with this one. It's awesome, enjoyed all the levels a lot. Good job, now make more levels :)

fireslash 2011-05-02 19:48

Game looks great. Might be nice to have a 2x windowed mode.

elbowroom 2011-05-02 20:23

hehe, lovely game.. very fun and innovative for 48h especially! Awesome game without considering that fact.
Good work, cool gameplay, nice puzzles, cute graphics.
Very Snes era atmosphere.

nitrik 2011-05-02 21:56

Awesome! My only complaint is that I had to come here to figure out that S made you run faster. The audio & graphics fit together well, the gameplay was solid, and a good bit of diversity too! I'd love to see some more shovel-oriented puzzles.

fifth 2011-05-03 16:33

Solid!
I like the concept, and it was pulled off well.
I liked the first two temples best, as they seemed the most puzzle-y, and the items you took the most interesting.

kvisle 2011-05-03 20:33

This is a game I'm proud to have beaten. I really loved it.

knighty 2011-05-03 23:01

I like how you get a different item every level, and the variety of levels is great. It was really fun all the way through.

the-jack 2011-05-05 16:14

Excellent effort. Really pretty, nice player control, and punishingly difficult.

Great showing!

mwest 2011-05-05 23:30

Wow, very well done! Finished it!

rik 2011-05-07 13:35

Pretty nice, but quite horrible resetting long winded rooms even if you don't die - yikes. Rage-quit inducing! Solid controls and gameplay otherwise tho.

nilstastic 2011-05-08 15:03

Nice gameplay mechanics with the fire-whip and whatnot. Somewhat difficult to control the height of the jumps, but the overall feeling of the character-control makes up for that.
Good job!

matthias_zarzecki 2011-05-12 10:59

quite solid platformer.

excitemike 2011-05-12 15:57

Excellent work! You got an awful lot done for only 48 hours!

My only complaint is that I got stuck on the first part of the flashlight temple until I came back here and saw that holding s makes you walk faster. It did get a bit hard, especially in the double-jump temple where it is frustrating to hit jump slightly too late and have your first jump be your air jump.

I especially liked the shovel temple!