pixscope 2019-04-29 20:49
Nice game. Cool mechanics, nice sounds and music. But the mouvements are slow, the death is verrrrryyy slow, I'm stuck at the first room, but I give this game a 6 out of 10. Nice work mate!
Foon → Ludum Dare Explorer → LD44 → LIFEPOWERED
By hawec
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 79 | 4.01 | 29 | |
| Fun | 150 | 3.75 | 29 | |
| Innovation | 258 | 3.48 | 30 | |
| Theme | 128 | 3.90 | 29 | |
| Graphics | 135 | 4.24 | 29 | |
| Audio | 52 | 4.07 | 29 | |
| Mood | 15 | 4.37 | 30 |
Nice game. Cool mechanics, nice sounds and music. But the mouvements are slow, the death is verrrrryyy slow, I'm stuck at the first room, but I give this game a 6 out of 10. Nice work mate!
Excellent game overall, I really enjoyed it. The only thing I feel like I'm missing from the platforming is the possibility of choosing how high I can jump by pressing less or more, but that is a minor nitpick. It was interesting to see the different "boss" patterns and they were unique and interesting in their own way.
Awesome art style and good concept! The character is a bit slow but otherwise good job!
art I get very beautiful gameplay simple and fast to learn very good congratulations.
Very nice game: cool graphics, I love the music, the pace is a bit too slow maybe though. Definitely a very good entry though: good job!
Wow, very nicely done, very polished and atmospheric! Has a 'hollow knight' feel to it. Good onboarding / tutorialisation.
This game has its mood. I've really enjoyed walking through, collecting life and shooting :smiley: Everything is so simple, yet so polished. Loved to play, it was so calm, except dodging bullets which was quite hard at some points.
Definitely 5 stars.
Cheers guys! It's my first time participating in a game jam of any kind - so happy to see all the positive feedback!
Good looking game and very fun to play, if a but unforgiving at times (though this probably wasn't helped by me forgetting I could kill the circle enemies and trying to get through past them without losing any health I needed for later). I liked the concept of adding/removing health and ammo, and there's definitely potential to implement that in puzzles in the future beyond just requiring a specific number of containers to access a particular area. Felt like the respawn animation took a little long for a game where you die this frequently, but on the whole I enjoyed playing :)
A arte ta sensacional, a jogabilidade fluida e o jogo esta bastante polido tanto em questão técnica quanto visual
Fico impressionado que fez algo assim em tão pouco tempo.
Você esta de parabéns :D
I am giving this 5/5 this is straight up fun and challenging your life is currency best rule great job. If you have time check out my game too :v:
Very good entry!
I stopped at the skull boss. When he hit the wall it drops 4 or 5 life only, and I was not able to collect them all, minus the damage I took that I have to heal, it looks like a loooong fight to me, and quite repetitive.
Graphics are good, music and sounds too, the mechanic works well, the world is quite big (is the skull boss the final boss?).
The only thing that bored me was the delay to get back in action when I died. The transition time is slow and then sometimes I had to go to an empty room to get my health back.
Also, I think the bosses should have less hit points, figths felt repetitive.
Cool mechanics, visuals are awesome, mood is great! It's also challenging... love it! Player movement feels a little slow, maybe it would be better to speed him up a little. Anyway, really cool entry!
This was really fun to play, I specifically liked an (what I assume) unintended design aspect, which allows you to propel above the max jump height when you shoot a bullet downwards just after jumping.
The simple graphics work well, and the eerie mood of the game is nice, plus it fits the theme pretty well!
But if you really want me to be nitpicky, the jump mechanics could be a little more dynamic: - You should be able to vary the height to which you want the character to reach by releasing the jump button early. - When going off a ledge, there should be a tiny period of grace time for the player to jump "in the middle of the air".
Although I understand that these two things require a bit more thought in the coding :sweat_smile:
On a side note, when there are two bosses in the same room, you should not have them shoot at the same time, add a little bit of randomness :slight_smile:
Now don't get me wrong, this is still one of the games I liked the most from this jam, great job! :clap:
Had a lot of fun. Enjoyed the minimalist art style. Bosses were challenging but not too hard. Especially enjoyed the third boss. Good job on the checkpoints. My only negative is that I wish the checkpoints would save your health so that you don't have to refill each time you respawn. Otherwise great entry!
Very captivating game! Nice artstyle, moody music, cool mechanic, everything was well done. The difficulty isnt my taste but thats on me. Great job with this game!
Long and challenging game, it looks good and sounds good but it feels a bit slow with combat and dying and such, but a very solid entry I enjoyed it!
Great game, I really like the eery atmosphere (it reminded me of portal). I played through the complete thing and was never bored (only slightly frustrated at the final boss). The mechanics create a cool crossover between puzzle game and 2D-shooter (or whatever this genre is called).
My only downside is that the keyboard layout is really akward on a german keyboard, as the Z and Y keys are switched.
Great job!
Great game all around! Cool metroidvania style gameplay with pretty tight controls, nice concept of sacrificing your life as ammo, great pixel art animations, moody and fitting soundtrack, and you even had blobby bits floating around to enhance the atmosphere. Boss was pretty challenging (especially the regenerating one which threw me for a loop there).
The hero is a little bit stolid, so the gameplay is sometimes annoying, buuut I really enjoyed the graphics, the music, the MOOOOD. Really intriguing game, you should polish it in the future! ;)
Very stylish aesthetic, both the art and the music are minimalist in a way that suit each other well. The popping sfx feels a little out of place, but not distractingly so.
I really like the core gameplay loop--ammo and health coming out of the same pool isn't too unique of an idea this LD, but it's implemented in a cool way here. Having tank restrictions for certain sections gives it a Metroidvania flair, where you're only allowed certain powers in certain areas, but you've managed to streamline that into a single mechanic (the power tanks), rather than multiple different abilities. The various enemy types are fun and unique amongst themselves as well, keeping things varied.
My main frustration is that the game feels really *slow*. Not movement, that is slow but it feels fine given the moodiness of the game and the lack of intricate platforming. It's in things like
- The death animation takes suuuuuper long and really throws you out of the core game loop - When there are no enemies around, it's a pain just standing under the drip waiting for it to fill up (especially with those electric gates) - When you die, you lose all of your tanks, which means more standing and waiting for them to fill up
I think tightening those up would help a lot in making the game loop more fluid, especially if this game were to be expanded upon and the difficulty were to increase.
This is so well-made it is absolutely insane. How the hell did you manage to create such a lengthy experience without ever making it feel boring or slow? There is absolutely no fat on this game, and I'll bet you had a bunch of ideas that you probably didn't have time to implement in the single weekend. I would absolutely love to see this fleshed out into a full game.
My only complaint is that sometimes there was a lot of waiting around after dying. Since you don't respawn with any full health containers, you often have to backtrack and wait for some slow drops to top you off.
Other than that, though, the sheer number of surprises this game had to offer was insane given how much time you had to make it. Absolutely stellar job here. This is far and away my favorite game of LD44.