LIFEPOWERED by hawec 2019-05-02T19:10:11Z ♥ 1
This was really fun to play, I specifically liked an (what I assume) unintended design aspect, which allows you to propel above the max jump height when you shoot a bullet downwards just after jumping.
The simple graphics work well, and the eerie mood of the game is nice, plus it fits the theme pretty well!
But if you really want me to be nitpicky, the jump mechanics could be a little more dynamic: - You should be able to vary the height to which you want the character to reach by releasing the jump button early. - When going off a ledge, there should be a tiny period of grace time for the player to jump "in the middle of the air".
Although I understand that these two things require a bit more thought in the coding 😅
On a side note, when there are two bosses in the same room, you should not have them shoot at the same time, add a little bit of randomness 🙂
Now don't get me wrong, this is still one of the games I liked the most from this jam, great job! 👏
LD48 — Deeper and deeper (2)
Boombox by auxC 2021-05-18T19:27:05Z ♥ 4
boombox bug.gif
Hey! Really really cool and polished entry, definitely one of the best in the entire jam. I didn't know box-opening puzzles could be as cool as this one hehe, although I would've made it to the end of the game if it wasn't for one annoying bug that causes a soft lock in the game, I think it's the same one @superpokeunicorn mentioned!
Deep into the Volcano by JoelChrono12 2021-05-18T19:12:17Z ♥ 1
Cool entry! Mechanic-wise the game is fun, it has the potential to expand into more complex levels, and speaking of those, they were fun as introductory levels in which you learn the main mechanic of the game (the jetpack), but that's about it, a few challenging levels could've been done only by using your already existing tileset and tightening the flow of the lava so you barely made it to the end. Speaking of the lava, it would be cool to have it only flow inside the empty tiles of the tileset, kind of like lava in spelunky 2 or noita, that could give you some fun ways to lay your levels out 😄 but I understand the time constraint is a big problem in jams hehe, overall good job!