FoonLudum Dare ExplorerUsers → AlejandrodeCea

AlejandrodeCea

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥DeepOjam414.274.214.044.184.333.922.984.17
202047Stuck in a loop👥YoYo CatOjam3.664.004.504.663.833.163.00
202046Keep it alive👥Robotanic Mayhemjam5763.773.643.454.084.463.723.373.80
201944Your life is currency👥I'm a Revivorjam3353.643.642.832.973.883.272.833.41
201841Combine 2 Incompatible Genres👥Shuffle Climberjam4213.593.413.583.953.943.622.863.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AlejandrodeCea

LD44 — Your life is currency

I'm a Revivor by NorthernHawk 2019-04-30T18:48:39Z

@max-torn Thanks for playing! The camera not keeping up with the player was one of the issues we wanted to tackle, but it ended up being delayed until there was not enough time left to address it :upside_down:

I'm a Revivor by NorthernHawk 2019-05-01T01:11:15Z

@gear-steak Thanks! It is indeed a bit challenging, but as the game is fairly short, we wanted it to be a little bit tough (although the camera should allow to see further)

I'm a Revivor by NorthernHawk 2019-05-01T19:07:40Z

@poffle Glad you enjoyed it :smile: We actually wanted to include some kind of radar that indicates the crab positions, but we simply didn't make it in time :sweat_smile:

I'm a Revivor by NorthernHawk 2019-05-01T19:10:33Z

@hechi Thanks :3 and nice idea! A sound cue would help the player understand when they're being chased.

I'm a Revivor by NorthernHawk 2019-05-01T19:31:43Z

@fabian-pohl @jofersgames @mertios Thx! I appreciate the kind words :smiley:

I'm a Revivor by NorthernHawk 2019-05-01T19:35:02Z

@purrseus Survival horror :joy: Although I got some scarejumps myself while playtesting :laughing: The problem with the camera is that if we placed it even further towards the mouse cursor, you wouldn't properly see if you're being chased from behind :sweat_smile: Thank you very much for the feedback!

I'm a Revivor by NorthernHawk 2019-05-01T19:37:03Z

@dodormeur It'd indeed be neat to expand on this game, maybe turn it into a roguelike, who knows! Thx for the feedback :3

I'm a Revivor by NorthernHawk 2019-05-01T20:03:08Z

@trevor-shoe Thanks for the feedback! I love Cave Story too :wink: (still gotta beat it in hard!). We wanted Anton to look like an undead so it made some kind of sense that he was able to gather life from living beings (we originally planned the ability to steal the life from the resurrected crabs too).

Regarding the camera, we originally had the camera moving towards the direction Anton was moving towards, but it felt a lot better when we made the camera just follow the mouse cursor. Zooming out could also be a solution, but we didn't want to break the pixel-perfect feel of the game :smiley:

I'm a Revivor by NorthernHawk 2019-05-01T20:05:30Z

@chazatron16 Thanks! There certainly are games that fit the theme better than ours, but we wanted a game where you could use life as bullets, and this came out :smile:

I'm a Revivor by NorthernHawk 2019-05-01T22:59:31Z

@trevor-shoe it is :3

LIFEPOWERED by hawec 2019-05-02T19:10:11Z

This was really fun to play, I specifically liked an (what I assume) unintended design aspect, which allows you to propel above the max jump height when you shoot a bullet downwards just after jumping.

The simple graphics work well, and the eerie mood of the game is nice, plus it fits the theme pretty well!

But if you really want me to be nitpicky, the jump mechanics could be a little more dynamic: - You should be able to vary the height to which you want the character to reach by releasing the jump button early. - When going off a ledge, there should be a tiny period of grace time for the player to jump "in the middle of the air".

Although I understand that these two things require a bit more thought in the coding :sweat_smile:

On a side note, when there are two bosses in the same room, you should not have them shoot at the same time, add a little bit of randomness :slight_smile:

Now don't get me wrong, this is still one of the games I liked the most from this jam, great job! :clap:

LD48 — Deeper and deeper

Boombox by auxC 2021-05-18T19:27:05Z

boombox bug.gif

Hey! Really really cool and polished entry, definitely one of the best in the entire jam. I didn't know box-opening puzzles could be as cool as this one hehe, although I would've made it to the end of the game if it wasn't for one annoying bug that causes a soft lock in the game, I think it's the same one @superpokeunicorn mentioned!

DeepO by Rodrysson 2021-05-07T09:44:22Z

hey @zathnic thanks for the feedback! We didn't opt out of the audio category since we made the sound effects and we wanted people to rate on that too :smile:

Deep into the Volcano by JoelChrono12 2021-05-18T19:12:17Z

Cool entry! Mechanic-wise the game is fun, it has the potential to expand into more complex levels, and speaking of those, they were fun as introductory levels in which you learn the main mechanic of the game (the jetpack), but that's about it, a few challenging levels could've been done only by using your already existing tileset and tightening the flow of the lava so you barely made it to the end. Speaking of the lava, it would be cool to have it only flow inside the empty tiles of the tileset, kind of like lava in spelunky 2 or noita, that could give you some fun ways to lay your levels out :smile: but I understand the time constraint is a big problem in jams hehe, overall good job!

LD41 — Combine 2 Incompatible Genres

Hellevator Music by Conrad Etherton 2018-05-06T13:05:17Z

Okay, I'm gonna be honest here, the game as it is right now isn't very fun, it lacks player control and involves very little strategy, nevertheless, it's an interesting concept, and the music is indeed relaxing :smiley:

Jeff From Accounting by Almax 2018-04-30T02:47:34Z

I had so much fun playing this, mixing a shooter with a typing game was a great idea! And really well executed too. To be a little bit nitpicky, I think the enemies could make noises so you realize they're sneaking behind you. But really good work, this is a winner for me :wink:

Harvest Royale by neverautomatic 2018-05-06T13:25:01Z

Fits the theme very well! I would've loved to see more mechanics added, the game turns a little bit repetitive after a while. But it was fun nevertheless! :wink:

Bridge Run by block97 2018-05-12T18:53:38Z

I liked the idea! Though as you probably know, it relies too heavily on RNG :wink: Here are some further suggestions:

- I think it'd be cool if you were able to move the inserter horizontally as well. - You should avoid the player having more than 2 cards of the same effect in their deck. - Maybe space and arrow keys shouldn't be the controls in the web version, since if you have the game not maximized, they'll affect the webpage position. Either that or capture the mouse while the player is playing.

Also I have to mention that the music was okay, but the art is a bit lacking, but I guess you can only do so much alone in 3 days. Good work overall!

Suit 'em Up by Ntimi 2018-05-08T14:31:59Z

Very fun combination of genres! When you equip the monster hat for the first time, it doesn't move along with the character, and sometimes you can get stuck forever between the robots and you can't really die. Despite that, good work!

A Tribute to Mayhem by TechnoNugget 2018-05-06T14:08:10Z

It was fun to play! Although I ran into a bug in which the more cards you have, the laggier the game becomes, until it was unplayable, I also found some invisible colliders here and there. With more polish, it could become a good game :wink:

A Tribute to Mayhem by TechnoNugget 2018-05-12T18:03:42Z

@TechnoNugget Certainly! Firefox is having trouble with some of the submissions apparently, forgot to mention I was using it, but you got that figured out anyway :wink:

Bully-Logy by malobil 2018-05-12T18:30:25Z

This is how human body needs to be explained in schools :joy: maybe with a bit more precision on the parts, not just top, mid and bot :smiley: Good job!

Unholy Holes by Alchemic 2018-05-06T13:13:44Z

Beat it! Lovely little game, I like how you have to plan to place the close-range towers very close to the road, and the others far away. But maybe the game itself was a bit too easy, I guess it just needs more levels though, I'd love to see it expanded :wink:

Text Based Adventure by patvanmackelberg 2018-04-30T18:18:59Z

This was very fun to play! I love how you mixed text adventure and action RPG, wouldn't have thought of that myself. The controls are very responsive, but maybe the game is a little bit too easy, killed Z with just 2 hits of the 4th weapon :sweat_smile: And the SFX/music were great! Good job!

PS: All hail the Debras.

City Blocks by legavroche 2018-04-28T19:36:11Z

I really liked this game! But maybe that's because I'm a fan of both arkanoid and typing games :wink: I didn't exactly get what you had to do in the weird glitched phone screen where you get a voicemail though :sweat_smile:

Between Dimensions by lautregars 2018-05-08T16:55:01Z

Really smart idea! Although it was a bit tough to beat, I had fun. I'd like to state some points though:

- If you press the dash button at the beginning, the character gets stuck and you cannot even reload the level properly, having to restart the whole game. - The controls feel unresponsive, takes a while for the character to move after you press the move keys. - Doing wall jumps feels weird due to some platform colliders.

This game has potential, I'd love to see it expanded into a full game :wink:

Felocity by Adam Wallberg 2018-05-08T16:21:34Z

I liked the music! The game itself feels a little too hard sometimes, the guns are impossible to get sometimes without being hit. But overall I liked it :smiley: good work!

Ryth by Kataware 2018-04-30T15:11:54Z

It was very fun to play! My fave theme was "PUZZLESKILLS". Although the rest was pretty good as well. Now let's be nitpicky:

- Some notes in "UNRAVEL" are "out of rythm" if that makes sense. - The selection scroll bar is a bit frustrating when you have to select a song to the right, it's too easy to accidentally select a song :sweat_smile: - You should be able to restart the level after beating it.

PS: Did I notice a DDLC leitmotif in the menu theme? Or is it just me :smiley:

score.png

TURBOSTUNTS by GerardB 2018-04-25T01:42:40Z

I really liked playing this game, it totally reminded me of Rocket League, although the controls are a little bit tricky, not everyone would be able to play it properly. I feel like you could polish it into a very fun game, my props :)

Check, Please! by swav_gav 2018-05-12T20:21:09Z

Very stupid and very fun :joy: I love the weird stuff you can do with the hand. If I had to say anything, I'd say it's too short :sweat_smile: but it's great overall!

Think Before Escape by acoto87 2018-04-25T02:49:12Z

Beat the game! Really fun and smart concept, mixing realtime and turn-based is just brilliant. I'd love to see this expanded into a bigger game :)

Stealth farmer by CrispyPear 2018-05-08T16:10:45Z

It's a good idea, but the game feels incomplete. With more iteration it could become something remarkable :smiley: Maybe you shouldn't have the walls randomly generated, makes the game depend a bit more on luck than on stealth skills :sweat_smile:

Soul Sword by Raiyumi 2018-04-30T21:22:31Z

This is probably one of the best games I've played in this LD. If you made all the assets and music/SFX, my props to you, this game is beautiful. That being said, I'd like to suggest some improvements (probably some were already commented up there):

- You should halve the diagonal movement speed, it's too fast compared with the horizontal and vertical one. - The loot sometimes gets out of bounds if you kill certain enemies close to a wall. - The game can feel a little bit grindy until you get a good weapon. - The mage wand is a little bit under-powered compared to the previous weapon. - The loot speed should be faster, otherwise if the player keeps moving, the loot never reaches them. - The loot pickup range should be increased at least a little bit, makes you walk a little too much :sweat_smile: - There's a certain enemy in one of the latest rooms, that spawns inside a wall in the bottom right of the level. - Slayer should be the last and most expensive weapon, due to its ability to make the projectiles bounce.

Feel free to take or leave these suggestions, the game is lovely as is, and I would love to see it expanded and published :heart:

Soul Sword by Raiyumi 2018-05-01T12:19:56Z

@Raiyumi Oh it was a bug! I totally thought it was supposed to be like that :sweat_smile:

Honest Dan's Trout by Honest Dan 2018-05-12T20:07:16Z

The combination of the two genres is just lovely, they're very incompatible :smile: but it turned out very fun as well! Love the retro style graphics :wink: Good work!

Vampire's Paper Route by SerpentWorks Games 2018-04-28T19:26:28Z

Talking with the characters didn't seem to have much effect on the gameplay itself, but it felt nice when shooting the enemies and dodging them!

Shuffle Climber by miroky 2018-04-24T15:38:19Z

@_str1pe Thanks for the kind words! We were indeed thinking about putting it on the play store after shoving in some more content and tweaking some stuff. Also, I'll make sure to check your game later ;)

Shuffle Climber by miroky 2018-04-25T01:53:42Z

@Tikikala Indeed, needs some tweaking on the randomness :P

Shuffle Climber by miroky 2018-04-25T01:55:37Z

@SerpentWorks Games The ? cards just perform any action, like go right, jump or attack. On the other hand, we'd totally love to expand it and release it for mobile :D

Shuffle Climber by miroky 2018-04-25T01:57:34Z

@legavroche Thanks for playing! Indeed, making it slower or providing more jump cards would ease the difficulty at least in the beginning, we'll make sure to tweak it properly on a future release :)

Shuffle Climber by miroky 2018-04-25T01:58:48Z

@Ripter Thanks! And yep, needs tweaking x3

Shuffle Climber by miroky 2018-04-25T02:00:40Z

@Kataware I'm glad you enjoyed it :D I'll keep in mind your suggestion if we release it for mobile, if we have a good number of different cards, it'd be neat to have customized decks!

Shuffle Climber by miroky 2018-04-25T02:01:41Z

@Bobgar Thank you! We tried to make it as intuitive as possible, glad you didn't need to struggle with the controls ;)

Shuffle Climber by miroky 2018-04-25T02:05:40Z

@n00b Thx! Yep, needs some tweaking, and yeah, we tried to make it mobile friendly :D

Shuffle Climber by miroky 2018-04-25T02:05:55Z

@patvanmackelberg Glad you do!

Shuffle Climber by miroky 2018-04-25T02:08:20Z

@Raiyumi Glad you loved it! In fact, you can skip the credits by pressing ESC (although that doesn't make much sense in mobile), but we are thinking to make the credits roll faster by tapping on the screen.

Shuffle Climber by miroky 2018-04-25T02:12:07Z

@Conrad Etherton It is indeed challenging, maybe too much even, we could do something similar to what you suggested to ease the difficulty level though :)

Shuffle Climber by miroky 2018-04-25T02:13:06Z

@Kataware I'll make sure to let you know ;)

Shuffle Climber by miroky 2018-04-25T02:14:17Z

@Gizmolo Thanks! We think so too :3

Shuffle Climber by miroky 2018-04-25T02:16:03Z

@neverautomatic Thanks! And yep, we could definitely decrease the cooldown of the cards, and increase the speed of the animations, that'd help make it easier too.

Shuffle Climber by miroky 2018-04-25T02:25:40Z

@TechnoNugget I know that feeling, I wasn't getting jump cards when I was at like 700, and the screen was too fast and then I was ded :( But anyway I'm happy that you spent your precious time on our little game :D

Shuffle Climber by miroky 2018-04-25T03:06:55Z

@acoto87 Thank you for the feedback! That's a good idea, providing the player with shield and attack cards at the beginning doesn't make much sense. And yep, we are very proud of the credits song hahaha :D

Shuffle Climber by miroky 2018-04-25T15:32:36Z

@croewens Thanks for the feedback! I'm thinking we could maybe add a card that, when used, will allow you to discard any card you have, but that'd be for a future release :)

Shuffle Climber by miroky 2018-04-25T15:36:03Z

@Felix Kern Yep, should be slower, I'm glad you are so committed to getting high in our game ;)

Shuffle Climber by miroky 2018-04-25T15:38:59Z

@Almax I'm happy you see potential in our game :) Regarding the input, if we ever release this for PC, we'll definitely add keyboard input for the cards!

Shuffle Climber by miroky 2018-04-25T15:39:26Z

@Malt Thanks!

Shuffle Climber by miroky 2018-04-25T15:42:29Z

@CrispyPear Glad you liked it! If we ever add more cards with different actions, I'm afraid that wouldn't work, I agree on the cooldown though. (I'll make sure to accidentally play your game btw ;3)

Shuffle Climber by miroky 2018-04-25T15:44:05Z

@Adam Wallberg Thanks! Yep, it'd need some tweaking ^^'

Shuffle Climber by miroky 2018-04-25T15:46:34Z

@lautregars Thanks for the feedback! And yep, it'd make a lot of sense to make this game easier in the beginning, it's too challenging right now :sweat_smile:

Shuffle Climber by miroky 2018-04-25T15:49:06Z

@Leonard It really depends a lot on the luck right now, I'm sorry you didn't enjoy it as we intended.

Shuffle Climber by miroky 2018-04-25T15:57:58Z

@block97 I'm glad you liked the art! I made some :wink: A climbing rope card definitely sounds exciting! Might add it in a future release :smile: And regarding the player using other cards at the same time, I think it'd work better if just the actions were performed faster, so the cards become available to use faster. But anyway I'm glad you found our game inspiring, I'll make sure to check yours whenever I can! :slight_smile:

Shuffle Climber by miroky 2018-04-25T16:00:54Z

@Nash Thank you! I definitely agree that we need to turn the RNG down and give more control to the player :sweat_smile:

Shuffle Climber by miroky 2018-04-25T16:02:02Z

@svyatozar Agreed!

Shuffle Climber by miroky 2018-04-25T22:00:13Z

@Wassim Thanks! And indeed, more levels would add to the experience, and a reward system would fit nicely! And yeah we were thinking of improving it and releasing it for mobile :wink:

Shuffle Climber by miroky 2018-04-25T22:04:42Z

@Honest Dan That's the feeling we wanted to set on the player! Honestly, that credits song makes the game a GOTY :wink: :joy:

Shuffle Climber by miroky 2018-04-25T23:55:50Z

@swav_gav Glad you had fun with the credits song :joy: We will try to release it for mobile at some point in the future! Regarding the bug, we are aware of it and will be fixed ASAP. I won't forget to check out your game later :wink:

Shuffle Climber by miroky 2018-04-25T23:57:11Z

@ARuculaDoMal Thanks! I'll definitely give it a look :smiley:

Shuffle Climber by miroky 2018-04-25T23:59:48Z

@LemonBalmGames Thanks for the feedback :slight_smile: The shield card prevents enemies from hitting you, maybe you ran into a bug (if you use two shield cards in a row, only the timer of the first one counts and you die even with the second shield still running).

Shuffle Climber by miroky 2018-04-26T01:42:18Z

@dayn9 Sounds good! Maybe give the player that option but disable the cards for a short time while it's shuffling :smile:

Shuffle Climber by miroky 2018-04-26T01:44:07Z

@morrilet Thank you! Making the gameplay more dynamic and fast paced is definitely one of our objectives :smiley:

Shuffle Climber by miroky 2018-04-27T23:06:42Z

@krasse Thank you! Indeed, like I said in a comment above, there could be a way to discard cards through a special discard card (forgive the redundancy :sweat_smile:), a combo for score sounds interesting too, but that would be for a future release :smile: (by the way, fixed some bugs, you can try the game again if you'd like!)

Shuffle Climber by miroky 2018-04-27T23:08:44Z

@Bodaciouslycrazy Thanks for the feedback! I'm sorry for that, we deployed an update today with bugfixes and some value tweaks though! If you want to try it :smile:

Shuffle Climber by miroky 2018-04-27T23:12:27Z

@pranjalbisht Thanks for the feedback! You should not be getting as frustrated anymore though, we tweaked the randomness a bit :wink: in case you want to try again!

Shuffle Climber by miroky 2018-04-27T23:13:18Z

@arron-fowler Thank you! We'll definitely try to publish it for mobile, the possibilities are indeed endless :wink: (by the way added some fixes to the game just in case you want to try it again!)

Shuffle Climber by miroky 2018-04-27T23:30:04Z

@_str1pe @Tikikala @SerpentWorks Games @legavroche @Ripter @Kataware @Bobgar @n00b @patvanmackelberg @Raiyumi @Conrad Etherton @Gizmolo @neverautomatic @TechnoNugget @acoto87 @croewens @Felix Kern @Almax @Malt @CrispyPear @Adam Wallberg @lautregars @Leonard @block97 @Nash @svyatozar @Wassim @Honest Dan @swav_gav @ARuculaDoMal @LemonBalmGames @dayn9 @morrilet @joemid @Alchemic @Siuler LM @GerardB @Yetman

I already feel guilty for the spam, but since you guys gave so much feedback, I thought it'd be nice to let you know that you have been listened! Adjusted several values to the game so it feels more dynamic and fun to play :kissing_smiling_eyes: you can find the changelog up there in the post or in itch.io! And if I annoyed someone with the spam, really sorry :sweat_smile: And don't worry if we have not yet tried your games! We'll surely check them all before the event ends :wink:

Shuffle Climber by miroky 2018-04-28T01:02:53Z

@Kataware @EstacaoMarte Thank you very much! :heart:

Shuffle Climber by miroky 2018-04-28T01:50:14Z

@Deprecat Much appreciated! :smiley:

Shuffle Climber by miroky 2018-04-28T02:32:31Z

@GastricSparrow Thanks for the feedback! You're right, keyboard controls would make sense if playing in a PC, but the main focus was mobile, so we didn't realize we could add them. Telling apart all the cards by the color sounds like a really good idea though! It would indeed keep the player focus on what's happening above the deck UI.

The enemies issue I guess it could be fixed by making obvious when they're going to stop via animation or just do what you suggested, and make them go all the way to the end. We tried to make the rock guys have a little bit of free will, but maybe that was not the best idea :sweat_smile:

Shuffle Climber by miroky 2018-04-28T02:37:58Z

@CaryStringfield Thanks! We'll most likely add it in the future :smile:

Shuffle Climber by miroky 2018-04-28T02:45:56Z

@joemid :joy: :joy: :joy: :joy: :joy:

Shuffle Climber by miroky 2018-04-28T02:52:43Z

@GastricSparrow Indeed! Would create a lot of tense moments, and not just make the player lose because of luck, we tried to implement it that way, but there was not enough time :sweat_smile: But we'll definitely do it in the future!

Shuffle Climber by miroky 2018-04-28T13:46:05Z

@LandoSystems Thanks! An animation to turn around the card would most likely make it more clear :slight_smile:

Shuffle Climber by miroky 2018-04-28T14:34:27Z

@Jonathan Lorenz That could be an extra card! to shuffle your whole deck. Thanks for the feedback! :smile:

Shuffle Climber by miroky 2018-04-28T18:53:18Z

@GregWLyons Thanks for playing! With careful we meant a situation like, you're on the right ledge of a platform, and you accidentally use the right card :sweat_smile: And yep, we'll implement several features in the future to fight against the RNG :smile:

Shuffle Climber by miroky 2018-04-28T23:20:48Z

@MacDoom Thanks for the feedback! We were thinking about giving the player the option of having a persistent card in their deck, so they can use it anytime, but its cooldown would be higher than the rest of the cards :wink:

Shuffle Climber by miroky 2018-04-28T23:22:09Z

@kittyinthestudio Thanks! Glad you liked it :smile:

Shuffle Climber by miroky 2018-04-28T23:23:41Z

@adsilcott Yep! The player won't turn around when it has the shield activated, not sure if we'll keep it like that though :sweat_smile:

Shuffle Climber by miroky 2018-04-28T23:30:49Z

@superpokeunicorn Really nice compliments right there! Thanks :smile: Glad you had so much fun :heart:

Shuffle Climber by miroky 2018-04-28T23:37:40Z

@shaodwing It will be hopefully :smiley:

Shuffle Climber by miroky 2018-04-28T23:39:59Z

@The_Icy_One Yep, we originally made this thinking only about mobile, but would've made sense to add keybindings to play more comfortably on PC.

Shuffle Climber by miroky 2018-04-29T13:08:09Z

@Hizrok It's @NorthernHawk 's fault :stuck_out_tongue_closed_eyes:

Shuffle Climber by miroky 2018-04-29T13:21:11Z

@mshopf Thanks! We tried to make it a little bit easier at the beginning so new players can pick up on the mechanics without dying too much. Regarding the aspect ratio, yep, it's designed for mobile :sweat_smile:

Shuffle Climber by miroky 2018-04-29T17:14:20Z

@mshopf I guess it wouldn't be fair to ask people to rate humor because of just one aspect of the game that not everybody would see if they don't see the credits :sweat_smile:

Shuffle Climber by miroky 2018-04-29T17:55:19Z

@maesk Thank you! We're looking into those adjustments, hopefully when we release it for mobile it will be a lot less frustrating :wink:

Shuffle Climber by miroky 2018-04-29T22:26:33Z

@Durzal Thanks! :smiley:

Shuffle Climber by miroky 2018-04-30T00:02:21Z

@MrBreadMan Thank you kindly! Glad you liked it :smile:

Shuffle Climber by miroky 2018-04-30T17:56:17Z

@loonydrope Thank you! That's why we made it slow at the beginning, but not too much, so players realize the window is scrolling up :wink:

Shuffle Climber by miroky 2018-04-30T21:27:44Z

@pogo Thanks! In case we add a lot of complexity to the game, it sounds like a good idea to give the player some HP to deal with the hazards :wink:

Shuffle Climber by miroky 2018-04-30T21:29:24Z

@Tero Laxström Thanks! At the beginning it should be easy enough, but then the difficulty increases progressively, it's natural to find yourself dying a lot :sweat_smile:

Shuffle Climber by miroky 2018-05-01T13:01:02Z

@tigerj If it moved exactly one unit, it'd make the game much harder, although we first developed it with 1 unit in mind, it just didn't feel fair enough. About the RNG, we will implement several systems to fight against it in the future! :wink:

Shuffle Climber by miroky 2018-05-01T22:49:16Z

@tigerj Thank you! We will be working on it :wink:

Shuffle Climber by miroky 2018-05-06T02:54:37Z

@OscarTrevejo @cristiano.m.garcia Thanks!

@D-Studios Thanks for the feedback! And yep, the probabilities need to be managed in another way. Regarding the credits "song", it was just supposed to be a funny easter egg, I'm sorry you didn't like it :sweat_smile:

Shuffle Climber by miroky 2018-05-06T12:35:25Z

@DoubleDragonBimmy Thanks! I'm glad you enjoyed the song :wink: And yep, that's the way to play it :smile: at least for now.

Shuffle Climber by miroky 2018-05-06T12:40:30Z

@lexi Thank you! And yeah we are lacking quite a few extra animations like that one, or turning around the cards when used, or even improving the dancing one! (right now it's very hard to see) :smiley: Taking out randomness is one of our priorities as well.

Shuffle Climber by miroky 2018-05-06T18:42:57Z

@Roidz Thanks! :blush:

Shuffle Climber by miroky 2018-05-08T12:56:13Z

@Darkphnx Thanks! I agree that the RNG needs a little bit more love :smiley:

@Budaniel Glad you found it enjoyable! Now that I think about it, it's somewhat similar to Ice Climbers :smile:

Shuffle Climber by miroky 2018-05-08T12:58:56Z

@LittleStone Games Thanks! I'll try to check the games from all of you before the event is over :smiley:

Shuffle Climber by miroky 2018-05-08T21:37:42Z

@PonchoGuy Thanks again for playing in stream! (watched it but not live :sweat_smile:) The leaderboard was going to be our next implementation, but we didn't have enough time :sweat_smile:

Shuffle Climber by miroky 2018-05-12T18:08:22Z

@khofez Thanks!

@Blinkenlights Thanks! And don't worry, it's not meant to be precisely easy at the moment :smiley:

Shuffle Climber by miroky 2018-05-14T22:34:19Z

@Ethan Kennerly Thanks for the feedback! We'll try to make it more obvious when the player crashes against a platform when jumping, maybe adding some particles or some SFX.

@Frederika Thanks! The Unity web player is supposed to resize automatically, I don't know why it wouldn't, you can zoom out the browser with ctrl - to make the screen fully fit :wink:

Shuffle Climber by miroky 2018-05-15T00:57:57Z

@Memel06 Thank you very much! More animations and SFX are indeed in our scope, and we will eventually release it for mobile (or at least I hope so) :smile:

@maysick Thanks! They are little rock foes, rolling without a care around the tower :wink:

Shuffle Climber by miroky 2018-05-15T21:31:48Z

@MestreRothLD Well, it's supposed to be a shuffle, so I guess we can't help that :sweat_smile: Thank you!

Shuffle Climber by miroky 2018-05-21T01:42:27Z

@MestreRothLD Ah, I get it, it could actually be a good idea! We Might implement that in the future to make it somewhat more intuitive to the player :wink: Thanks for the suggestion!

Putt Putt Boom by AndrewW 2018-04-30T17:38:30Z

Fun little game! And fits the theme perfectly! Although I missed the sound. I assume there's only 10 waves, since wave 11 was completely empty. I found it to be a little too easy and long, it would be nice to have a fast forward button :sweat_smile:

Friends of Rose by Ripter 2018-04-28T19:58:01Z

This game needs polish and it would end up being a good game, I found quite a few bugs and got stuck behind a door, having to restart the game. But it's alright for your first time! Keep up the hard work and you'll craft a good piece :wink:

KEYBOARD WARRIOR by croewens 2018-05-08T14:15:46Z

Like others already mentioned, there's really no difficulty in this game, it's basically impossible to die if you don't do it on purpose (and you should add some colliders so the player can't get outside the chess ground). It's laggy on Firefox, but works fine in Chrome. The game feels smooth, and gotta love those onomatopeias :wink: Good work!

Reverse by MrJake7X 2018-04-30T02:33:58Z

My props to the 3D artist, although this game needs a lot of polish, I could even beat the game without using the TAB feature. Also it doesn't fit the theme very well, I don't see the two incompatible genres.

PS: Don't spam your game in other submissions without leaving feedback yourselves! :sweat_smile:

I, Love, Robot by Nash 2018-05-12T19:07:32Z

It's a good time killer! And like you already mentioned, balancing the messages should be a priority, it's kind of inconsistent right now, and more variety would be cool too! Good job :smiley:

Incompatible Rally by Wassim 2018-05-12T19:25:22Z

Although it doesn't feel like you're controlling a vehicle at all (physics-wise), it was fun! The menu needs rework, the scrollbars are too slow :sweat_smile:

College Story by n00b 2018-04-30T17:52:37Z

Got 480! Fun little game, and fits the theme as well! Although sometimes I found myself trapped in a column of wrong answers that sometimes would explode away and sometimes hit me. Despite that, good job! :smiley:

PS: Would've loved more questions. And the game's pace is good as is IMHO.

Little Wings by Tikikala 2018-04-28T19:14:15Z

Like others have said, the game feels very scripted and the genres aren't that incompatible, but the chill music was good and it felt nice thinking like a bug :smiley:

Fast & Food by lwt1231234 2018-05-08T15:51:09Z

Fits the theme well! The controls felt a little unresponsive, but it was fun to play nonetheless. The AI feels a bit unfair at the start, since it's faster and crashes you on purpose. Good overall though :slight_smile:

Bloodsport by _str1pe 2018-04-25T01:28:25Z

Haha lots of chocolate! I feel like the AI did most of the work though (although I think that's what you had in mind), I just needed to spam the heck out of the crowd ^^' but overall it was fun to play, I got to score the ball once ;)