This was really fun to play, I specifically liked an (what I assume) unintended design aspect, which allows you to propel above the max jump height when you shoot a bullet downwards just after jumping.
The simple graphics work well, and the eerie mood of the game is nice, plus it fits the theme pretty well!
But if you really want me to be nitpicky, the jump mechanics could be a little more dynamic: - You should be able to vary the height to which you want the character to reach by releasing the jump button early. - When going off a ledge, there should be a tiny period of grace time for the player to jump "in the middle of the air".
Although I understand that these two things require a bit more thought in the coding :sweat_smile:
On a side note, when there are two bosses in the same room, you should not have them shoot at the same time, add a little bit of randomness :slight_smile:
Now don't get me wrong, this is still one of the games I liked the most from this jam, great job! :clap: