FoonLudum Dare ExplorerLD35 → Atlantis Dare

Atlantis Dare

By james-coote

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CategoryRankScoreCount
Coolness353
Innovation2353.50
Mood3803.04
Theme4033.46
Overall4893.19
Fun5223.04

Comments

phocker 2016-04-19 02:50

played it for a bit and it was pretty interesting - added it to my play again - nice job

mekuri 2016-04-19 19:55

I love these small strategy games.
When the land mass changes it can really pull the carpet away from under your feet. I really liked the idea of the prayer power used to save tiles.
I had fun playing, and I played for quite a bit.

zugende 2016-04-19 20:44

an in-game tutorial would be great. But cool graphics! :)

bigmangames 2016-04-19 20:56

Tough to learn, but relatively fair.

umu 2016-04-19 21:00

Hey, I haven't reviewed your game yet (I will soon) but I wanted to let you know that you helped me find a bug. You should have lost when the rebels attacked you but that combat loop wasn't being allowed ot run correctly. Combat is the only way to beat the rebels. You are correct, embezzlement is too easy. A number of players have shown me that.

umu 2016-04-19 21:16

Interesting idea. I think the pieces are all here for a very zen kind of light strategy game. I did feel like having all of the mountains move away from my mines was just kind of unfair. Still, the structure is sound and htere is room for expansion on this concept.

It would be really nice if the text was bigger. I was getting eyestrain trying to keep track of everything.

Good work!

sparewizard 2016-04-19 21:20

Cool strategy game. It would be nice if there were shortcuts to placing things on the map.

james-coote 2016-04-19 21:33

Thanks for the comments so far!

Strategy games are basically 90% UI - can never spend enough time improving the UI and UX! Tutorial is definitely on the todo list if I get time later in the year to polish it up

@nintendoeats, glad I helped you find the bug. Though I still like to think I won because I was just plain awesome :p

xanjos 2016-04-20 00:56

Game takes some time to learn properly but I like the land shifting mechanic and the idea of using "prayer points" to save tiles.

desmondyeong 2016-04-20 05:47

I don't know if is a bug. I build in this order. 1 city then 2/3 farms and 2/3 mines depending on which. then it tell me my people scatter by wind and game over.

Then i tried building farm first then the city then mine it works.. is the sequence is important for the one turn?

james-coote 2016-04-20 08:58

@desmondyeong yes that's a bug (one I thought I'd fixed :s). The sequence shouldn't matter. Sorry about that

desmondyeong 2016-04-20 18:41

it took me awhile to get to 3 wonders building. however the victory countdown is not running. maybe you would want to check that as well.

desmondyeong 2016-04-20 18:44

The value does not go down but the system is counting and victory is shown. the bug is the victory countdown display is not updated. but the system is running it. good strategy game but it is quite tiring to keep pressing to build.

mrbungle 2016-04-21 13:04

Nice interpretation of the theme. The shifting land and ability to only save some of it is a cool little addition to the overall strategy.

tomdeal 2016-04-21 17:09

Interesting concept. It starts a bit slow, and maybe there could be more buildings and different land tiles.

madk 2016-04-21 22:51

Surprisingly enjoyable, but it would have benefited greatly from just a little more complexity. And I was never quite sure how to cope with my big island suddenly becoming a very small one.

big-cow 2016-04-22 20:44

Very ambitious compo entry, innovative mechanics, great use of theme. If it were to be expanded, in-game tutorial stuff and a bit more in way of feedback for what's going on could be a next step.

vidsneeze 2016-04-23 07:09

Very interesting concept. It reminds me of Civilization. I played three times but was not able to build the three wonders. I'm curious to know if the tile generation is completely random or if depends on the player's progress.

Congratulations on your game and thank you for playing ours :)

james-coote 2016-04-24 09:03

@Vidsneeze - The tile generation is mostly random. It doesn't account for the player's actions, but it does take into account the previous lay of the land.

I wrote a slightly rambling explanation of the process here: http://ludumdare.com/compo/2016/04/17/mountains-will-crumble-seas-will-rise/ (scroll to the last section)

swedishpancaces 2016-04-26 17:03

A little unfair with the land suddenly disappearing under you but otherwise a enjoyable strategy game if not a little hard.

mintarcade 2016-05-09 21:13

Interesting strategy game. Nice concept.