deaymon 2018-08-13 16:36
Some levels were quite tricky, but satisfying to complete after some trial and error. Wish the game was longer but it's pretty good as it is. Also, that BGM is so funny!
Foon → Ludum Dare Explorer → LD42 → Pathcloser
By suchista
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 297 | 3.47 | 59 | |
| Fun | 331 | 3.30 | 59 | |
| Innovation | 214 | 3.46 | 58 | |
| Theme | 224 | 3.82 | 59 | |
| Graphics | 567 | 2.73 | 59 | |
| Audio | 315 | 2.99 | 59 | |
| Humor | 274 | 2.60 | 48 | |
| Mood | 408 | 2.84 | 50 |
Some levels were quite tricky, but satisfying to complete after some trial and error. Wish the game was longer but it's pretty good as it is. Also, that BGM is so funny!
Quite challenging but fun to play. Only thing i can say is make clear what you exactly have to do and that you can push things. But then again after the second try was prety clear.
They music was quite fun to listen to, gameplay is very nice for a puzzle game like this!
Nice puzzle game, feels really good to figure out the levels. The mechanics are cool and fit the theme very well. Art was simple and the music was nice to listen to. Good work!
This game is well made, challenging and full of great mechanics. (i especially like how the enemys only move when you do). Great job.
This was actually one of my ideas for the theme, so I'm really happy to see someone did it. You did a great job of explaining the mechanics in the beginning, and the difficulty ramp starts out well, and I feel like I'm getting it, but I think the problem is that your levels get too big too quickly, so restarting the more difficult ones is more punishing, because there are so many variables to test in one run, and so then your flow is broken and it becomes a bit discouraging. Overall I think you nailed the mechanics and the theme, and it would be interesting to see this game with a more welcoming difficulty curve.
It's a nice puzzle game, really entertaining, levels can become quite difficult.
The main mechanic - each step you take removes that space from play - reminds me of my own entry, but taken to a completely different genre of game. It works really well as a puzzle game!
I like the neon colors and the surreal design of the enemies, but I feel you didn't quite run with that art style all the way - doing so would have given the game a very distinctive look! :slight_smile:
Im really bad at this kind of puzzle. That being said, its a clever one. Simple to understand and play, really quick to became too difficult to me. However its a fun game.
Fun puzzle game, a bit on the easy side in the first levels but the difficulty curves nicely, good job!
It's fun, especially inscription: "You ded"
Nice puzzle!
Owww... Why is it so short :3
It was really fun, and funny ! I laughed on multiple occasions. And it fits the theme perfectly ! Everything went smooth, and it wasn't to hard to understand how the game works, so it's a good point. But I often found myself going one step too far, hence having to restart the level (it may be because of my sloppy reflexes though). However, It wasn't too much of a hassle as the game runs pretty quickly and the puzzles aren't that big.
I'm looking forward for more levels if you plan to add some.
By the way...
that was way to tempting.png
...you knew we'd go in there, didya :P
Really creative idea! Some real difficult puzzles too. Nice work on this.
Only suggestion I can think of would be slightly faster movement to make retries quicker. Or maybe a rewind mechanic? Not sure if that would nerf the difficulty too much though. Anyway great job!
@lekkel124 Hahaha, I knew it! :D
Also thanks guys for all nice comments :3
_you ded_
cool game, I like puzzles. But, as others have said, some levels get too big, and I'm not very much into counting lots of tiles just to get the right timing..
Really nice concept and the gameplay was outstanding. I really enjoyed playing this one and finding the perfect path was very satisfying. Upon some polish and animations, this is a high quality game.
Neat. Starts out easy but then ramps up quickly.
Nice one, but the later levels are a bit hard when you have to redo them over and over again. Some undo might be a good idea.
Nice mechanic! We couldn't get past the third level though. A smoother difficulty curve would be great!
Nice interpretation of the theme. Nice Game!
Wow. Great game. I didn't expect to like it as much as I did. 'you ded' actually made me lol each time. I'm too simple. The graphics were charming, and I actually really liked the music. Winning made me feel good :^) I had fun.
I think the level I felt the most clever for was the one big empty room with 1 baddie, 1 button, and 2 boxes blocking the exit. I insisted on doing it through trial and error instead of counting, so beating it was sweet.
well made
Great game, especially for your first ld! Could use a rewind mechanic though.
This game is quite challenging. I like it.
Hey I enjoyed the game very much, but I can only go to level 4, hopefully I didnt miss much. I think this is a very clever puzzle game, the solution in some early levels is quite simple but from level 3 it gets agressively harder. The graphics can clearly be improved, I also think an indication of where the portal leads to should be added, like in level 2:
19.png
Otherwise, a great game. Good job putting it all together!!
Excellent work! I was reminded of an old windows game called Boxer that I used to play as a kid. Puzzles are challenging, but not too rough to figure out, and your sounds and graphics tie together in a way that just drips charm.
A very clever game! Enjoyed it a lot. Although I stuck on the fourth level. Sad...
I had a lot of fun, some levels were a bit difficult at times, but I got it after a few tries. It would've been awesome if the game was longer but you probably ran out of time. But awesome entry :thumbsup:
Neat little puzzle game. Graphics are functional and glad that you put some music in (is decent but game would have felt cold without it). As with any puzzle game the enjoyment comes from the puzzles themselves. I think you did a good job with the puzzles though there are some things that could really add to it. Portals were a neat way not trap a player in but having an indicator of where they would spit the player out are really needed, but others have already said this.
Specifically on the last level there is a hole that is under a box. I spent a good while trying to figure out what I was supposed to do just assuming that area was a red herring (as you had put a red herring in the level before. You could just have easily changed it to be this: Screen.png and the puzzle would have been exactly the same but the player would be able to think and puzzle their way through instead of having to do trial and error to it.
Overall the levels fit a bit sprawling and I think a smaller play area would have led to some more tightly developed levels.
These are nit picks and I did enjoy my playthrough (twice since I went back to get that screen grab) =P.
Have fun out there!
Really entertaining. The way you tried to innovate sokoban into a similar but completely different game is awesome.
A solid idea and well-executed. I liked the humour too. The levels were challenging and had a good variety of puzzle in each one.
Restarting a level because I pressed the key a bit too long and moved 2 tile instead of 1 isn't great. Restarting the whole just to modify the path on one tile isn't great either. Would have loved to be able to just rewind the path instead of restarting. I find that it's near impossible to solve the puzzle without trial and error, and since error means restarting everything, it was not that pleasant.
Nice puzzle game. The puzzles are quite challenging the further you get into the game. Graphics and audio work well. For some reason it took me a few tries to realize that the orange boxes could be moved :smile:
I ded too many times :o. I've seen a decent amount of this game type throughout the LD and it's always interesting to see how the authors interpret it. Your game ramped up the difficulty and mechanics pretty fast and I liked that. There wasn't too much handholding and you gave us a lot of tools and obstacles to play with early on so I'm grateful for that, especially after having so much practice with similar games. I wonder how much time you even had to code the game given all the level design you did, normally these games have several authors, with people dedicated to level design so I have to well done on that.
Nice puzzle game! I beat it after struggling for a bit. It was an enjoyable challenge though and just the right amount of levels.
I love this game. Awesome level design ! <3
A delightful puzzle game that brought back memories of early Windows and old DOS games ;) https://www.youtube.com/watch?v=lLytdAQ0Ig4
This was successfully challenging puzzle game! I like the quirky little audio and your random inserted little quips xD Well Done!
Nice game! interesting graphics :thumbsup: