DISCOCUBE by BathPirate 2016-12-16T00:27:00
Very good. :D
Make more levels. Hahahahah.
Foon → Ludum Dare Explorer → Users → GriloGordo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | DestrucToy | jam | 376 | 3.43 | 3.35 | 3.00 | 3.85 | 2.39 | 2.89 | 45 |
Very good. :D
Make more levels. Hahahahah.
Sometimes the girl just teleports.
Very good sounds.
Cool effects of light.
I'm going to need more time. ^^'
Hahahahah.
Good concept.
Hahahahahah. Short. Good puzzle. (:
Nice graphics.
GameDevExtreme - Use 7zip to unzip the files
Very nice concept. The screen could be bigger. If polished it could be a very nice game. :D I missed faster weapons, but it could be improved. ^^ If possible, put some skip button (after loosing, before starting)...
Very intense. :D
Very intense story. :D
I took some scares, it was cool.
Heheheheheh.
The art of the characters has style, I liked it.
The sound of the spray can is also nice.
Good entry, fun for friends.
:D
Some suggestions...
» Sometimes the character gets stuck on the floor.
» The character can use the spray even if it has already used, just be in the same place.
» The jump is sometimes exaggerated, I do not know if it is purposeful.
» I suggest that you do not allow use of the level limitations for jumping, unless it is purposeful, so in that case I would suggest modifying the limitations's aspect.
» If the control is not fully calibrated, the character moves alone (maybe it has to decrease the sensitivity to the control so the character does not keep moving alone).
Symple, hard and fun. :D
PS: GameDevExtreme, our team thank you for downloading our game. We read your comment that the file is corrupted.
We suggest that you use 7zip from unzip the files.
Thanks. :D
Wow... Very cool. :D
Nice music. :D
The combo just didn't work for me.
And... It would be good to delimit areas of the keyboard for each player or something, and it would be interesting to put hotkeys for the actions, thus allowing better rotation between the players on the same computer.
It seems that the second player misses more movements.
It would be nice to have some sound effects for punches and such. Maybe voice acting and names for players.
Very good graphics. (:
Music fits the game very well. ^^
Very relaxing. Hahahahahah.
Nice music. :D
The concept of the game caught my attention, especially the usage of the flashlight as a weapon.
In this case, standing still holding one of the arrows (or switching between them) ends up being an easier way to 'win' the game.
At the end (when the time reaches the limit), you could remove the ghosts (perhaps fading them out) and then walking with the character to the center of the room (not sure if it's best to cut the scene, or if the best is follow this suggestion).
For a less limiting gameplay, I would suggest changing the arrows by the mouse (more or less limiting in relation to the boy pointing forward).
There could also be some change in the lighting near the window, if it is the idea that the daylight is coming (otherwise it is fine this way). Not that this is too important to be done in such a short time.
The ultimate enemy coming without the child moving was a choice I would like to understand. Hahahahah.
Actually the kid is small in relation to the room, but it can be a way of representing his point of view. In addition, it makes sense for the game to have room for gameplay.
:D
Good concept. :D
This is a challenging level design. ^^'
Nice audio work (but it becomes annoying if you are repeating the level for much time).
It would be nice to have a button to speed up after you die (skip), to go to the checkpoint faster.
It would be nice to have items that help to change stage's turning speed.
Some bugs I found...
- When you are turning before you have access to the first lever. If you are too close to the wall to your right, you end up getting into the ground and getting stuck (Sometimes it happens in other places, but it is not always you get stuck). It happens with other blocks too.
- When you release the first blue box and it sits on top of the button, if you touch it, it pops into the left wall.
Complex game. Congratulations about your 72h's skills with graphics.
Please, fix the keyboard bug. Hahahahah.
I'm not sure, but maybe it would be more dynamic if the character continues walking while using the lights item (as if leaving the object alone behind shining to disappear, like a drone or something).
I also think it would be interesting if the character had the ability to run (even if it was from time to time or something). Maybe a dash que spends stamina.
I really liked the character's art.