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Unpredictable dungeon
Unpredictable dungeon
By pete and luckyLars
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1031 | 2.85 | 23 | |
| Fun | 841 | 2.95 | 23 | |
| Innovation | 1049 | 2.45 | 23 | |
| Theme | 1162 | 1.47 | 21 | |
| Graphics | 1004 | 2.45 | 23 | |
| Audio | 688 | 2.00 | 23 | |
| Humor | 941 | 1.76 | 17 | |
| Mood | 1015 | 2.52 | 22 | |
Comments
acactus
2019-04-29 22:26
The melee cube enemies are very fast and incredibly difficult to deal with, and it's hard to tell where the doorways are. The guns feel unwieldy too- the lasergun can burn through its magazine in less than 5 seconds, and a missed shot with the sniper rifle makes it hard to handle the deathcubes attacking your kneecaps.
It's a great concept for a game though. the random floor layouts work well (although sometimes the exit portal is only one room away from the start), and the pillar enemies are very fun to fight. getting to the end of a dungeon floor feels good.
szabe
2019-05-02 22:10
I am not sure how the game is connected to the theme. Nice job, overall. Enemies are distinct, which is nice. However the weapon sometimes jams, so I can't shoot.
Unsure how it fits the theme, but it's a really good shooter. The player moves a bit too fast and the door are hard to see, gray on gray, but that's about the only complaint I have and they're pretty minor.
In my opinion the slow enemy bullets feels great, it feels like you're playing a 3D bullet hell rather than a shooter. Good job!
I don't think that the game fits on the theme of the jam, you could add a simple switch live for ammo or something like this. Although I liked the fast and fluid gameplay.
I had a lot of fun playing this game, but I don't see how it relates to the theme. I think the blue enemies that followed you were too annoying though.
Gameplay feels very nice, the random generation is an interesting idea for an FPS. The reload seemed a bit bugged; holding R for too long would take me back to 0 ammo. It was a bit hard to navigage; the doors could use some more contrast from the brownish walls everywhere. I could use a bit more feedback when hitting an enemy. Lots to work on, but a good start.
drskort
2019-05-16 20:03
The game seems just like a fps rogue like. I think it could have used some more interesting and unique featuers ^^ The level generation is very impressive but rooms could be a bit more balanced ^^ The sounds are good and the graphics are very simple but okay ;D Nice game
asfdfdfd
2019-05-16 20:31
Nice idea but soooo hard.
big-cow
2019-05-18 17:12
Like other commenters I don't see how the game fits the theme. The basic mechanics were fun, I liked the choice of weapons. I found that the difficulty ramped up to 100 very quickly after a couple of rooms.
criobite
2019-05-18 19:06
Overall a good attempt at making a game of this style! I haven't attempted it personally but I'm sure there are some complicated things involved. The biggest issue I had with the game was that the visuals are so dark and flat, and with no shading it makes it very difficult to distinguish things.