kyyrma 2015-04-20 17:32
I have to say, that was exactly as I've imagined lolita teaparties to be.
Foon → Ludum Dare Explorer → LD32 → Lolita Tea Party
By jpc133
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 283 | 3.33 | ||
| Fun | 479 | 3.12 | ||
| Theme | 495 | 3.38 | ||
| Overall | 651 | 3.06 | ||
| Graphics | 682 | 2.94 | ||
| Innovation | 833 | 2.47 | ||
| Coolness | 2143 | 24 |
I have to say, that was exactly as I've imagined lolita teaparties to be.
interesting concept! I had a very big hat indeed
++kyyrma's comment.
Pretty funny entry... gameplay could be a bit more diverse, as is usage of the theme, but it's all right as it is xD
Good luck!
Simple but works. Upgrades always hook me.
didn't look like much at first, but i got quite addicted thanks to the upgrade system. i liked the sprites for the lolitas.
It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.
This is kind of hilarious. What's amazing is the feeling of progression; when you increase (well, decrease) your cooldown enough that you have to accordingly raise your lolita spawn rate. (Also, it's amazing that a game exists that includes the phrase "lolita spawn rate") My big problem is how some of the upgrades can be bought infinitely, and some can't? Maybe you could gray out the buttons or something. It's also a little weird to see ".9999" on the score. And how about a stat showing time played, so we can see how close we are to the next hatted-per-second? Anyway, it was a fun diversion for a few minutes. ;)