FoonLudum Dare ExplorerLD32 → Lolita Tea Party

Lolita Tea Party

By jpc133

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CategoryRankScoreCount
Humor2833.33
Fun4793.12
Theme4953.38
Overall6513.06
Graphics6822.94
Innovation8332.47
Coolness214324

Comments

kyyrma 2015-04-20 17:32

I have to say, that was exactly as I've imagined lolita teaparties to be.

capntronix 2015-04-21 16:54

interesting concept! I had a very big hat indeed

esayitch 2015-04-22 08:37

++kyyrma's comment.

Pretty funny entry... gameplay could be a bit more diverse, as is usage of the theme, but it's all right as it is xD

Good luck!

orava 2015-04-22 08:55

Simple but works. Upgrades always hook me.

big-cow 2015-04-23 23:19

didn't look like much at first, but i got quite addicted thanks to the upgrade system. i liked the sprites for the lolitas.

crowbeak 2015-04-26 09:28

It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.

chaoseed 2015-05-11 18:57

This is kind of hilarious. What's amazing is the feeling of progression; when you increase (well, decrease) your cooldown enough that you have to accordingly raise your lolita spawn rate. (Also, it's amazing that a game exists that includes the phrase "lolita spawn rate") My big problem is how some of the upgrades can be bought infinitely, and some can't? Maybe you could gray out the buttons or something. It's also a little weird to see ".9999" on the score. And how about a stat showing time played, so we can see how close we are to the next hatted-per-second? Anyway, it was a fun diversion for a few minutes. ;)