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CELL - Φ
CELL - Φ
By kerdelos
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Innovation | 221 | 3.55 | | |
| Audio | 276 | 3.45 | | |
| Overall | 384 | 3.45 | | |
| Fun | 464 | 3.21 | | |
| Graphics | 603 | 3.28 | | |
| Mood | 637 | 3.07 | | |
| Theme | 712 | 3.45 | | |
| Humor | 770 | 2.12 | | |
Comments
nice concept. there can never be enough couch co-op/vs games. i think it could need a little more explanation in the beginning and when a player can't do any more actions the game should be over (i had only one defense field left), but i'll definitely play this again with more people soon.
kerdelos
2015-12-15 13:47
Thank you for your comment Goodwolf! We are aware of this problems and we'll try to correct them in a further version :)
Nice game! Love the simple graphics, love the background music, the mood, very nice.
I feel like like there would come no end to this game, but maybe that was because I was playing v.s. myself, haha ;)
For some reason my cell options disappeared after first turn. I wonder if this was intended?
Game idea seemed to be nice though :>
Beautiful. i really liked it, nice music, i end up with no cells on both players. needs an end game rule. good work.
Interesting idea! I had a lot of fun playing this with my friend! Keep up the good work :D
wevel
2015-12-19 20:39
Nice game, it seems like teams end up not being able to do anything and it could do with some more instructions
jstan
2015-12-24 03:51
I really like the gameplay. Keep good work.
solifuge
2015-12-28 23:37
Really liked the visual and audio design here. The gameplay felt a bit like Go, which was neat. I liked the number of different actions/strategies you can take as well; the surround-and-capture mechanic was my favorite, and I like that it differed from the Attack Cell in that it didn't weaken or destroy what it captured.
The game was prone to a lot of back-and-forth, I found, which could make it slow moving. I think it'd help if energy could be transferred between cells, to help players who have a clear number advantage win more quickly, rather than drawing out the game.
With the simple interface, this could be a really fun mobile board game for folks to play with friends. Thanks for putting this together!
antisc2
2015-12-29 00:28
Nice game, enjoyed it very much! Keep up the good work!
againey
2015-12-29 05:30
Wow, very fascinating. All sorts of nuance to be had here, it feels like. Certainly some balance issues and some UI issues, but it's already quite engaging as it is, and I get the sense that there's a lot of potential here. Feels a wee bit like a more complex version of Go, with how the pieces on the board can't move, and yet there's still some regional subtlety with areas of influence and such. However, the limitation of only placing pieces adjacent to existing pieces does lose some of the essence and depth of Go in favor of different gameplay. Whether that's good or bad or neutral is hard to tell, but my gut slightly suggests a loss of depth; I felt a bit too limited in my options at times; not enough flexibility to adapt one's strategy in response to an opponent's moves.
An attack cell turning an opposing energy cell back into a stem cell seems possibly overpowered for the defender. Frees up the cell to become something else. Though I discovered later on that this just requires the attacker to get two attack cells in place, or to attack just once and risk that this helps the defender before a second attack can take place on a later turn.
I think there need to be more things that can be done with energy. Such as inner cells with extra energy can be assigned to give one unit of energy to a neighbor each turn, but only if the cell doesn't do anything else that turn. Or get energy involved in attack/defense mechanics. (Maybe that's what you were thinking when you said that energy isn't handled correctly for attack cells?)
My biggest UI gripe: Once an action has been assigned, it's impossible to tell what that action was, and my memory is crummy. Once the board gets full enough, it becomes hard to remember which cell is assigned to do what.
One closing thought (after playing it for a full hour), even once one player has a clear advantage, the losing player seems to be able to make it tedious for the winner to actually win. As far as I can tell thus far, there's no "tipping point" at which the obvious winner can steamroll the other side and quickly mop up. Being able to do so is typically a good quality to have in a competitive strategy game.
kerdelos
2015-12-29 10:20
Wow thank you Andy for this very constructive comment, it's heartwarming to see you spend so much time playing our game, we already have planned to do some of the improvements you've advice but some of them we didn't think of are really good ideas. (And yeah, as you can see I'm not a natural english speaker, sorry for the mistakes).
big-cow
2016-01-01 23:05
mmm smooth music. Interesting take on the theme (of growing I guess). Nice to slow down the pace from all the shooters!
Great concept, with nice music and minimalist graphics.
xanjos
2016-01-02 19:32
Game mechanics were pretty interesting but rather confusing without any clear visual instructions. Also the game title is pretty clever :)
tapehead
2016-01-02 21:26
it takes some time to understand the concept but if you get it then it's very cool board game! it's a good base! keep it up
Nice game. I like the music and core gameplay.
I would like a tutorial with more explanations on how it works.
I'll definitely try it with 4 players.
Great job!
afenda
2016-01-03 17:45
very interesting game. Good job it's fun ! but after can you ad AI to play one player ?
nice concept. also art and music also looks nice.