FoonLudum Dare ExplorerLD59 → Inner Signal

Inner Signal

By GodDoesPlayDice and gastar

View on ldjam.com

CategoryRankScoreCount
Overall5843.3522
Fun7192.8222
Innovation584.0722
Theme4663.6722
Humor1733.5521

Comments

soul-grinder 2026-04-21 10:32

Cool idea for the theme using nodes as conversation gameplay. I've not seen that done before, nice work!

tatawanda 2026-04-21 10:46

"Ooh" was my exclamation, I really like the twist, logic programation on words.

The choice of gates could have been better. For example, remove X last character is simply Reverse-> X Remove first -> Reverse. It is not essential. While, I think I did not saw a way to loop or a conditionnal gate? So I had to chain the same gates several time. The problem was enhanced by playing only on 25 to 50% of the screen, it feels quickly a bit cramped.

I could not go past the first level as I had a stopping error "RuntimeError: function signature mismatch".

valentinwb 2026-04-21 11:48

Clever idea for the theme ! I think some of the puzzle/node aspects could have been gamified some more but the concept itself is good and it's impressive you managed to implement it in the scope of a jam. Congrats on your entry !

kaijiro 2026-04-25 11:58

This is really a nice idea for taking the theme as treating brain signals ! Sadly game is crashing after inputing the first answer :(

masikano 2026-04-25 16:02

Cool idea Quite interesting However, I would also like to split words into letters, rather than adding 9 nodes to delete a character :)

elemel 2026-04-25 20:47

Cool idea. Game crashed after first level. And the panning and zooming seemed kind of buggy on Mac. But rewiring my brain was intriguing, and seems useful.

justine-d 2026-04-27 16:05

Cool concept, liked the twist on the theme Same as others, it crashes after the first level, but relaunching the game gave me a different sentence so I could try it again It's a bit tedious to have to chain a lot of "remove character" to extract each letter to form a new word, I'd have like a way to remove all but first/last as well, or the ability to bump/lower a character value (a -> b or b -> a), so we could experiment with several way to solve it. Still, it was fun :D

2026-04-27 16:09

Creative idea. There is an error after each level but reloading the website put me correctly to the next level.

I did the first 2 levels and it felt quite tedious having to chain the same nodes multiple times. A loop would have been helpful. Also I think the first level could have been much simpler requiring way fewer nodes. For example changing a "i hate you" to "hi".

cazik21 2026-04-29 14:32

What a great idea! I really liked the game's theme, but after the first level the web version simply crashed. Does it have anything to do with JavaScript?

goddoesplaydice 2026-04-30 08:46

@justine-d @neox @elemel @kaijiro @cazik21 @masikano @tatawanda @soul-grinder @valentinwb

Friends, thank you so much for your feedback! We agree with everything you’ve said, and yes, we didn’t manage to do everything we wanted to. If the game crashes, your progress should still be saved, so you can just reload the page and continue.

auxc 2026-05-06 04:32

Ha, what a fun take on the theme, this is what I love in jam games.

Random idea, but I was thinking it would be cool to see an experiment where the output would affect the game in some ways - for example if the player could build various answers and change where the conversation goes. I imagined aliens trying to communicate with humans from space or something along those lines...

Anyway, congrats on the game, it's a creative idea and well done fitting it in a jam.

cameronpenner 2026-05-06 05:08

Screenshot 2026-05-06 000511.png

Haha what a mess! I like the double theme interperetation of using signals between nodes, as well as sending signals in your messages. It was fun to try and find ways to duplicate words at the right time to minimize having to do yet another really long "remove first char" chain lol. This was fun.

I noticed the game crashes for me after pressing continue after a mission. But you implemented saving! Thank you!! I got to finish the game even with the crashes thanks to that. I really appreciate it.

Well done!

antoine-bodin 2026-05-06 20:48

Very cool idea the game crashes a lot (at the end of every level for me) so I could not see the actual ending, but still could play through the 3 parts. I love the simplicity of the bricks but I feel that sometimes it just takes more bricks where it should be more difficult. Anyway great job and thanks for the experience!

artur-hawkwing 2026-05-07 05:40

It took me a second to figure out what to do -- but after that, the idea behind it made sense. I like the concept of building up flows to solve puzzles, but unfortunately did not get past the first puzzle due to a crash.

In any case, definitely something I think could evolve into a really cool game! And the idea is very cool and creative -- I've never seen anything like it.