bslrqs 2025-04-07 21:28
love the art and idea to combine a plateformer with mineswiper, but I had a hard time understanding how to play. I didn't really understand why the numbers sometimes appear and sometimes don't
Foon → Ludum Dare Explorer → LD57 → MineDigger
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 605 | 3.31 | 21 | |
| Fun | 503 | 3.28 | 21 | |
| Innovation | 321 | 3.44 | 21 | |
| Theme | 304 | 3.89 | 21 | |
| Graphics | 463 | 3.60 | 22 | |
| Audio | 398 | 3.28 | 21 | |
| Humor | 426 | 2.81 | 18 | |
| Mood | 463 | 3.52 | 21 |
love the art and idea to combine a plateformer with mineswiper, but I had a hard time understanding how to play. I didn't really understand why the numbers sometimes appear and sometimes don't
Cool game, I had fun with the simple but enjoyable mechanics. The style is cute and well polished and the audio fits the visuals well. My only issue was not being able to tell when an ore had a mine so it felt unfair when they blew in my face, and oh boy they did lol. The game hooked me and I found myself playing for quite a while. I had fun.
I loved mineswiper and played it when was a child (hard childhood u would say haha). This game tries hard to merge this one with classic mining platformer and the idea is cool. I would like to have more tutorial about how hint numbers work and maybe view range wider. But than again, i love this game)
A neat idea and twist on minesweeper! I was struggling to understand how the numbers work (since they don't seem to represent adjacent mines?), so a brief explanation, even on this page, could help people pick up what they mean quickly. Other than that, killer visuals and ideas.
A cool reimagining of Minesweeper, with a shop for item upgrades. I’m not a fan of Minesweeper, but I gave it a try.
Cool game! I love the pixel art, the color palette was really nice. The digging animation felt really sharp. I think I may have had a bug where numbers only show up in the bottom right corner. I wish I had a way to flag bombs like in actual minesweeper, and get to see numbers no matter how far away they are!
Overall, game felt snappy and clean. Good job!
It's super cool combine of the minesweeper with some digger gameplay. I quite like the idea. Though i was facing a similar issue like @acarr. Could be more fun if some explanation is provided.
Definitely an interesting premise, I was initially unsure why I was dying but once I found a shop was able to buy a 3x3 upgrade it made more sense, and I was able to be more thoughtful about my progress. I still struggled to figure out which tiles were mines, but I've also never been great at minesweeper ;)
Minesweeper was a bit of a guilty pleasure of mine growing up, so this hit the right spots. The upgrade shop surely is interesting, I loved how fun and engaging it felt, and I feel the graphics added a lot of flair and style. Caught myself playing this for a while, definitely the mix worked very well.
If I could give you 6/5 I'll do it
Cool concept but needs more polish. Seems like the numbers only start showing after the first shop layer (that's alright) but I tested a few times and I would hit a bomb and then one block diagonally from it would be a 1 which I would mine and it was ALSO a bomb.
Would like to see this taken further though!
Very good idea but I couldn't complete the game
I think the numbers don't work with ore tiles and I didn't understand how to buy, I pressed the right mouse button while aiming at the tile and nothing happened even when I had enough money but I could destroy the buy tile
The game lacks quality of life features like being able to aim at a tile that is 2 or more tiles away from the character if the path to it is clear and being able to mark tiles that may have mines
That was quite funny game but I would like some polish for it. Still nice job :3