tomas-selmeci 2017-12-04 14:24
I love this kind of games. You did a really good job. I was so greedy for those scales. Well done :)
Foon → Ludum Dare Explorer → LD40 → Clicker Thingie
By ludipe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 391 | 3.28 | 23 | |
| Fun | 454 | 3.02 | 23 | |
| Innovation | 474 | 2.88 | 23 | |
| Theme | 328 | 3.47 | 23 | |
| Graphics | 238 | 3.54 | 23 | |
| Humor | 228 | 3.07 | 23 | |
| Mood | 257 | 3.23 | 23 |
I love this kind of games. You did a really good job. I was so greedy for those scales. Well done :)
I'm a terrible person D: Fishy nightmares will haunt me now...
Hahahaha!!! Great clicker :)
Poor, poor fish. I was feeling bad since that eye began to close. In general, nice designed clicker!
I'm not a huge fan of these games (though I feel like this was a critique on these games anyway) but I feel like this was a good execution of this genre. I also got what I assume are both "endings" (the second whilst writing this), so you managed to hold my attention for a couple of minutes :)
The narrative is bizarre and shows a lot of character - it's a shame you didn't add any melancholic music to the background. But even without audio, there's a very grim atmosphere. Quite an achievement in such a minimalist game.
I was curious what determined the eye closing - based on a certain threshold, perhaps.
A couple of bits of feedback: - I felt like planks and hanging planks should be removed from the shop once they've all been bought - It would have also been nice to be able to sell or upgrade factories
Bugs encountered: - There were a couple of bugs where the text would carry over between different shop screens - Similar to the previous point, the rollovers for shop descriptions were often showing incorrect page items
Overall, nice entry!
Out of curiosity, was this built in Construct 2 or Construct 3?
@seannoonan Love long comments, thanks for taking the time to give me feedback! :-)
**I’m not a huge fan of these games -** Me neither, but I think there's cool things we can do with clickers and I want to explore them at some point. This was kind of "let's just make a quick one".
**...so you managed to hold my attention for a couple of minutes :) -** I figured that, since it was going to be such a simple game, my goal was to hold player's attention for a while.
**The narrative is bizarre and shows a lot of character, it’s a shame you didn’t add any melancholic music to the background -** You're totally right, I'm afraid this was one of those very rare jams where I totally skipped audio.
**was curious what determined the eye closing -** It depends on the amount of scales you've taken out so far.
**I felt like planks and hanging planks should be removed from the shop once they’ve all been bought -** Yeah, that's missing and it's confusing.
**It would have also been nice to be able to sell or upgrade factories -** Yup, I was going to add that kind of tool but I had to check if there were factories above the one you wanted to sell. I think it was pretty important but I cut it off due to the lack of time. My first concept of this game involved factores of different sizes that were affected by the factories they had on their sides, but I understimated all the interface work I had to do.
**Bugs encountered -** Just saw them, they seem to be easy to fix, just small things I missed, so I should be able to get rid of them soon enough.
**Out of curiosity, was this built in Construct 2 or Construct 3? -** Construct 2, I've been terribly busy lately and I still need to check how Construct 3 is going. C2 is reliable, has a nice desktop app and is the one I'm comfortable with. I'll move to C3 at some point though.
I could just copy and paste @seannoonan's comment here, because it matched my opinion almost to the letter.
I really liked how the game targets both its own genre (I've only played a few, mostly for work, and I think the main reason why I dislike the genre is because it exposes how vulnerable we can be to their compulsion-creating devices) and real-life resource overexploitation. As I kept unlocking options and buying stuff I started feeling increasingly worse, which is a very obvious (and strong) take on the theme.
There were some minor UI thingies that others have already mentioned, and some audio/music would have been nice to set the mood, but other than that you've got a very interesting entry here.
Great work!
Very nice graphics and a quite unique setting / style for the clicker game genre. I enjoyed playing it to the end. Of course it would have helped a lot with some aquatic industrial sounds and music. Also if there were a bit more feedback on the click-interactions. I quite quickly stopped clicking, maybe I would have helped the factories a bit more if I felt it was rewarding effects of actual clicking. Fun game though, and particularly nice in how it interpreted the genre.
Great entry to the compo. I feel bad for the poor fish. Me and my mouse hate you so hard right now :-P
Nice game! It's little but it's well done. I liked how the fish was closing its eyes as you buy more and more. The art style it's simple but works perfectly. It would be better if it had more buying options, because in clickers you always need more, but as jam game it's enough. Good job!
excellent entry! I got both endings and I think it's a nice way of (interactively) putting your message across. Nice take on the theme as well.
it's a pity that there is no sound, because just a few clicking sfx, would realy add to the mood (but I guess you know that already ;)
I wanted to give this game a positive review, but it's fishy...
I played it through a couple times to get both endings. I must say I'm a sucker for idle games - I like becoming passively rich I guess, haha. But it's really solid considering the time you spent on it. I think my only complaint is that there wasn't more content - so good job! :smile:
When I realized the slowly closing eye I felt that something was wrong... but kept on with my scale-farming loop. In the end, it was too late to fix my mistake. It makes me think about how a game's rules shape the player's behavior. Well done.