FoonLudum Dare ExplorerLD40 → The Golem Hunter

The Golem Hunter

By nexusbreaker

View on ldjam.com

CategoryRankScoreCount
Overall5113.0424
Fun4223.1124
Innovation5962.5023
Theme6362.5023
Graphics3653.2224
Audio3512.8621
Humor4842.1515
Mood5422.5918

Comments

matthias-schedel 2017-12-04 08:40

Can you upload a build for mac or webplayer?

nexusbreaker 2017-12-04 08:42

yeah sure just forgot it yesterday

dr-v 2017-12-04 08:45

Nice game, the controls feel quite smooth. The only thing I would say is that the distance to the next golem sometimes is too long and breaks up the pace. The most fun I had was when I was destroying golems rapidly - and having to travel far breaks this up.

kix334 2017-12-04 08:51

This was pretty fun to play, the difficulty scaled quite nicely over time. I did however, accidentally dash through the edge of the map though. Also i couldn't work out how to exit fullscreen mode without ctrl-alt-dlt? maybe add an exit button next time :smile:

tuism 2017-12-04 10:52

I downloaded the OSX version and opened it - the music came on, and the game seems to be there, but it ran at like a frame every 5 seconds or something. Impossible to play, not sure why. Tried lowest detail settings too.

nexusbreaker 2017-12-04 13:32

@tuism sorry to hear that from you I can't say whats the problem I don't have a mac myself so I can't test it.

matthias-schedel 2017-12-04 13:53

I can't play the osx version - syslog says the following: Dec 4 14:51:44 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.Company.ProductName.17600[14899]) : Could not find and/or execute program specified by service: 13: Permission denied: /Users/matthiasschedel/Downloads/The Golem Hunter.app/Contents/MacOS/The Golem Hunter Dec 4 14:51:44 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.Company.ProductName.17600[14899]) : Service setup event to handle failure and will not launch until it fires. Dec 4 14:51:50 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.imfoundation.IMRemoteURLConnectionAgent) : Unknown key for integer: _DirtyJetsamMemoryLimit Dec 4 14:51:52 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.nis.ypbind[14902]) : Service exited with abnormal code: 1 Dec 4 14:51:52 Matthiass-MacBook-Air com.apple.xpc.launchd[1] (com.apple.nis.ypbind) : Service only ran for 0 seconds. Pushing respawn out by 10 seconds.

falk-bruskeland 2017-12-04 14:02

Cool game! I liked the art and the concept, but since there is no goal, I don't have any motivation too keep playing for very long. Although a very entry.

noxbuds 2017-12-04 14:53

I like the art, though it definitely feels like it needs to be animated. The theme of the music is nice but it gets quite repetitive. Nice idea - was quite fun, but it does feel like it's a bit of a stretch on the theme since you don't technically own more things that makes it worse...

lawrence 2017-12-04 16:58

Pretty fun, but not much content. I got 40 beans before ending the game. :smile:

About what could be improved: fells like the ground lacks texture, it would give a point of reference to assess your movement.

Good job overall! :smile:

fiakaiera 2017-12-05 12:13

I am guessing you don't have time to polish but you get the stuff down at least.

* One thing that bothers me a lot is the size of the arena. It's too big and too simple. You should really make it smaller. Zooming out might also work. I didn't notice the dash is a dash until I saw something that's not plain green and thought it was a shield. * Scaling. I am not sure if it's noticeable if there's scaling difficulty the more beans- I mean Iridium you have makes things worse. It got stale for me too quickly and the size of the arena doesn't help. I wish there's more than two enemies to manage but I start to think that's not the case as soon as I reach 20 bea- Iridium. * You might have gotten better without the music. The music is too small in length and I find it drowning out my experience. I think you could have gotten away without that melody, to be honest. * Like @noxbuds, I agree. The characters should be animated, but I think you don't got time for that! Though a simple way to cheat animation is not animating the bodies themselves but just animating small little boosters on the bottom to imply they're gliding by. * I think you don't implied using the theme. I am not sure if you did. If you do, it's not noticeable. It's not required that you use the theme, either so I'm not mad about it.

Simple concept. Easy to understand. It's not the best, it's not the worst either. I don't know how I feel about this one. Good work nonetheless.

meursault 2017-12-05 15:58

Pretty fun and cute game. I think the walking distances between spawning enemies is way too big. And some more animations or shooting/hit feedback would have been nice. But all in all a pretty good entry :-)

justinooncx 2017-12-25 06:49

A pretty standard game~ Pretty sure it's a bug, but my golem won't stop moving down-right, so movement was more than a little tricky. Also.... why does the shop have items that have values with half a coin? Other than that, not much to say about the game. I'm sure you can improve on it, though!

tay 2017-12-25 18:05

Pretty neat game, I liked the art although some basic animation could have been nice. I think the game took too much time to escalate. Fun game to mess with, good job :)

chunkybrewster 2017-12-25 18:08

I really like the dash and the art is nice. Shooting feels like it is slightly off center, not sure if that is intentional, but I was expecting it to shoot right where my mouse is. Wish there was something I could get with all this ore, some upgrades or something, and wish there was some end goal.

benjamin-bos 2017-12-25 19:05

Amazing graphics!