flashmonkey 2015-08-24 02:45
The Physics is very cool but it lags a bit in my browser.
Foon → Ludum Dare Explorer → LD33 → StoneWalker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Graphics | 472 | 3.08 | ||
| Theme | 546 | 3.28 | ||
| Humor | 710 | 2.13 | ||
| Innovation | 753 | 2.52 | ||
| Mood | 753 | 2.48 | ||
| Fun | 819 | 2.44 | ||
| Overall | 820 | 2.66 |
The Physics is very cool but it lags a bit in my browser.
Rock man needs a run
Pretty Cool
Nice work on making a large world! It did lag a bit in my browser as well however.
FROM THE DEVELOPER: it does lag in a browser. Feel free to use the native clients in the links :)
StoneWalker is frustratingly slow, game looks pretty neat, though!
Seemed interesting but I was unable to really play it due to the massive lag (even with the native client running on my gaming pc). Looked good from what I saw though.
I liked the physics.
WOW. Crazy cool graphics especially the explosion when I died in the melee of battle with tiny sprear-throwing creatures and their canons turning my way. Too slow, but what a world for 48 hours. Amazing what can be done in 3D in the browser these days. Maybe that's why it's so damned slow as you mentioned
Looks fun but the rock man is way to slow :D
A bit slow going to start, but things really picked up once you got into combat. The physics were really fun. Good work!
Wow! I appreciate all the different pieces that went into this game - from the guards AI, to the smash able buildings, and the funky looking trees, the cutscene. Well done for only 48 hours. I wasn't able to save the birthstone despite not taking many breaks or detours or fights. I just wish the Stonewaller could go just a bit faster, or at least have some music or something to do while waiting for the StoneWalker to get there. But nevertheless, congrats on this accomplishment.
Thanks :)
there is a path that the stonewalk can take and win.
for this reason alone i didnt speed him up. I want part of the fun being the experimentation to find that path.
As for music your right the game needs it.. i just ran out of time.
He's literally a monster. <3
Sadly, I can't play it, because the game lags on my computer =\
The web version was a little laggy (it was probably the grass) but a really cool entry overall. 5/5 theme :)
Very lagy even on native client. And player moves incredibly slow (Due to not multiplying movement speed by delta time?).
Your screenshots alone gave you the points.
It's interesting game but very slow. +1 for run option. Other than that it's a nice entry :)
I like it!
Looks like a really nice game, but it's just impossible to play on my laptop.... ;/
Can't play it properly on my computer. I downloaded the windows version and launch it at the lowest resolution but the lag keeps as hell D:
Game looks good but you walk way to slow or the distances between objectives are too big.
I also enjoyed smashing the buildings and people, but it takes quite a bit of time to get to them (and I can't spend much time doing it, so that I could still intercept the birth stone).
I think the stroll would be more interesting with sounds for the stomping, and perhaps some camera shake.
The golem model is pretty cool! His walk cycle also definitely makes him feel heavy! Very nice.
Cool physics ;) Cute little enemies. Almost felt bad crushing them into the ground =P
The growing effect of the trees looked amazing!
Really like the theme and the animation
My Sniper Game is fixed now
It is kinda hard to play but I loved the graphics and the amazing work you had here!
Very cute with the blocky guys and the buildings that resemble Lincoln Logs. Wish the destructable physics were a bit more "real", the current buildings don't fall apart as much as spawn new blocks that tumble. Very classic interpretation of the theme, good job!
I like how the trees actually had leaves instead of billboards. Truly revolutionary. :)
I love the destruction! Although the slow travel speed adds weight, it felt more like a barrier toward the next segment of fun. Despite that, awesome job!
An interesting game. I liked the physics with destroying the buildings. It would have been great if there was some way to like roll around or move around quickly, as the game does seem to drag on.
Nice work Jamie! You seem to have gotten many people to play so far! ^_^ I do agree with most people here that the movement is a tad bit slow, but over all it all works great for a 48hr game! hope to speek with you in the future too! and thanks for the talks before the dare!
Our game lack in narrative, but has a neat atmosphere and spooky feel. too bad we didn't have the time to add all the narrative things and the music. ^^
Very cool!
A sprint/charge ability would give the player a bit more control over the pace of the game.
I also suggest giving the flying debris/knocked up soldiers a spin force. They'll a lot more dynamic while flying!
Nice game. Hard work in models and animation. The environment looks really good.
Needs a lot of polishment, but the initial graphics are very cool.
Maybe the mobility could be improved and some audio could help.