lyje 2013-12-17 15:02
Solid mechanically, but needs further development. Not sure where the theme is implemented though!
Foon → Ludum Dare Explorer → LD28 → Space Adventures
By rialgar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 206 | 3.43 | ||
| Fun | 384 | 2.55 | ||
| Mood | 387 | 2.57 | ||
| Overall | 419 | 2.71 | ||
| Innovation | 436 | 2.35 | ||
| Theme | 534 | 1.71 | ||
| Coolness | 1083 | 46 |
Solid mechanically, but needs further development. Not sure where the theme is implemented though!
addictive gameplay but I think the hitboxes of the asteroids are too big.
Too hard
Good game
Cool and moody
Couldn’t see the theme, but a good asteriods-esque game!
I didn't feel like I had enough control of my ship to want to go finding targets through asteroids. I really liked the graphics and HUD style, though.
Once you lose track of the objects it's damn near impossible to find them again.
Impressive game i like the graphics but some sound could have been added! the movement is kind of hard (well for me i guess xD) but is fun! Great work :D
Good graphics! Very good management of physic! Good work
Really nice game, the movement is a bit too "slippery", and the hitboxes are a bit too big, but on the overall I enjoyed it. Good job, I like this mood!
Nice graphics and good controls (though a bit slow). However, I couldn't see the theme in this?
Agree with most of the points raised by other players, but I really liked the feel of this game!
The game is way too hard imo. The recoil from hitting an asteroid is too damn high and i cant navigate properly. Also, locating green circles amongst grey circles on the radar is hard for me ._.
I've tried it, and I got "Warning; Unresponsive script" warning, so unfortunately I couldn't play it (I didn't rated your game of course, just posting a comment to report this).
I'm using FireFox / Windows XP / Quite old computer (about 8 years old I guess - so maybe it's too slow for your game, although I didn't had any problem to play all the other HTML5 games I've tried here)
Just in case anyone looks for answers:
@all who missed the theme: You get only one emergency beamout, is it not very prominent, though.
@Poxymyr: sorry about that, we had a feeling we should vary the colors more, but alas, time was running, so we skipped it.
@drludos: We are not quite sure what happened. There is some setup work for each level, maybe that was too much. The first levels shouldn't do much otherwise. In later levels some poorly optimized physics and AI might be too heavy.