FoonLudum Dare ExplorerLD28 → License to One

License to One

By udo

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CategoryRankScoreCount
Coolness354
Theme1033.33
Audio1593.24
Graphics1743.58
Overall2163.19
Humor2672.35
Mood3382.71
Fun3752.58
Innovation3802.54

Comments

kroltan 2013-12-17 10:42

Hmm, it seems the extractor is not working...
When selected, the camera goes full black and it gives no minerals.

udo 2013-12-17 17:23

@Kroltan: yeah, sorry about that. I forgot to upload the extractor model. It should work now!

arkrothe 2013-12-17 19:04

The font isn't showing properly, and I can't read anything. The game looks really interesting so how can i fix it?

udo 2013-12-17 19:10

Thanks for reporting that, I've been having trouble getting fonts to work. I hope it's fixed now. Try again!

mase 2013-12-17 19:14

It seemed strange that there was no way to renew the licenses, so you can never rebuild units.

I enjoyed the models and the "ka-chung" attack sound.

udo 2013-12-17 19:17

> It seemed strange that there was no way to renew the licenses, so you can never rebuild units.

That's the point: you only get one! :)

mize_vs_mildmojo 2013-12-17 19:25

Nice work! I love the DRM interpretation of the theme. Excellent commentary.

It looks great. I've worked with HTML5/JS on previous jams and it can be difficult to be productive. You've got a full set of models, UI, and music here, not to mention finished gameplay. I love that each unit has its own visual progress indicator.

The camera control was a little strange. I wanted to be able to pan by moving the mouse to the edges of the screen like a lot of other RTS games. I did find the arrow keys, but the view kept drifting back toward the highlighted object.

The music didn't loop when it finished, but that's pretty minor.

I wanted a bit more of what's already there. Losing your workers hoses your economy, which I understand leads to an inevitable ending. If you kept going with it, I'd like to see a way of getting more workers, but maybe still having a single license for each advanced unit.

-mildmojo

novodantis 2013-12-17 19:31

Neat idea. I actually scribbled down "RTS with 1 unit" as a possible idea, but crossed it off when I had no idea how that would work. But this pulls it off rather well. My main gripe would be that it felt under-paced, but that's minor given the challenge met.

udo 2013-12-17 19:31

Hey mize, now that's what I call feedback, thank you! The camera control is ...unfinished. You can rotate and pan by holding down the left or right mouse button respectively. The post-LD version will have some refinements there.

> I wanted a bit more of what's already there.

So did I, ran out of time, so I made a "how long can you survive the onslaught" mode just to get the thing shipped in time. I want to do missions and more complex game play.

Again, I'll probably make post-LD version for people who are interested. I hope that's not frowned-upon here as long as I take care to label it accordingly?

2013-12-17 19:34

Nice graphics.

thekidder 2013-12-17 20:01

Hugely impressive - 3D art, sound effects, music, and an actual tutorial? Nice job. Balance could use some work - units are so slow that it's difficult to move them into position on time. Funny DRM commentary, too.

ovenchips 2013-12-18 00:00

This was cool. RTS is my favourite genre. I destroyed 10 enemy units. Is it possible to 'win'? Impressive achievement for the time.
@mize_VS_mildmojo If you find it hard to be productive with HTML5/WebGL, check out PlayCanvas (I used it for my game). It essentially like Google Docs for making WebGL games.

udo 2013-12-18 00:21

@ovenchips: I ran out of time to make actual content. I wanted to make little missions and a mini story - and the code has the infrastructure in place for that - but then time was up and I needed to upload something that people could play. "last man standing" was sort of the easiest mode improvise, as it took just a few minutes. I want to make a post-LD version that has actual missions you can win.

mize_vs_mildmojo 2013-12-18 06:44

@udo: Yeah, you can just host it separately and use another slot in your submission with a label like "post-compo version" so people don't use it for ratings.

colapsydo 2013-12-18 09:19

The use of the theme is really interesting on the gameplay side and on the story side. The modeling of units is nice.
I wasn't able to find a suitable strategy to licence the decoy, I always loose the turret before reaching the 15.

daredevildave 2013-12-18 11:26

Love the music. Great graphics. Nice game

strd6 2013-12-18 18:09

I'm not sure the 3d perspective added much, it was a little hard to see where things were and what was going on.

The music is really good, though the sound effects get a little repetitive.

Overall great job for a solo effort.

andrew-wagoner30 2013-12-18 22:25

nice

olafsworld98 2013-12-20 04:29

kewl

inso 2013-12-21 12:49

The page is not loading ?

dray 2013-12-21 13:01

the link seem broken :/

udo 2013-12-21 13:41

@Inso
@dray

Yeah, sorry. It seems my domain expired and I forgot to renew it. The link's updated now, it should work

lightsoda 2013-12-22 02:51

Dang, a pretty solid RTS you've got here.

I liked the little remarks at the end of dialogs about DRM. Graphics, sound and music was quite good.

I'm not sure about the gameplay, and how you'd extend it, right now it seems like you're in for your inevitable end, as you can't rebuild anything, and moving the turret is just slow enough that you'll end up losing a unit if you're too far away.

Overall, very nice.

jgpicatoste 2013-12-22 10:50

Needs polishing, but the idea is really cool. It's not an easy game to make in 48/72 hours, yet you managed to create something really spectacular on its own. Finish, tweak and expand and I would play the final result for sure.

van-noctar 2013-12-27 19:26

Cool graphics and sounds!