ambi 2013-12-17 03:58
The game immediately dies when I try to start it.
Foon → Ludum Dare Explorer → LD28 → The Labyrinth of Keys
By martze
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Theme | 225 | 2.88 | ||
| Audio | 232 | 3.00 | ||
| Mood | 263 | 2.89 | ||
| Humor | 280 | 2.31 | ||
| Graphics | 319 | 3.04 | ||
| Fun | 326 | 2.71 | ||
| Innovation | 347 | 2.64 | ||
| Overall | 374 | 2.83 |
The game immediately dies when I try to start it.
It closes when running for me too. I tried opening it in command and I get the error:
Uncaught exception - load.c<237> : Failed to load library : std.ndll
Same here, can't start the game i-i
The game fails to start :(
The game should at least load now.
Guys, this is a really good idea, I hope you can finish it!
Link is broken!? I can't download...
Yeah, link does seem to be broken.
Sorry, I've been messing around with my website the past few days. I fixed the link. Thanks for letting me know.
I'm still getting a 404 error trying to download the game.
Woaaa I love the game title is in Japanese and the graphics are epic! But what I loved the most is the music theme...I love this game good work :)
For some reason the game always starts so high in my screen that I can't grab the top bar and move it around. Otherwise, though, this is an interesting entry - clearly a large and expansive game world, but it's not at all clear what I as a player should be doing once I lose the starting key.
Nice Graphics on title! Interesting game! Well done!
It's a shame that you couldn't complete the Jam version. Good job nonetheless.
Once you use the key on the wrong door you die?????????
Well, aesthetics wise this game looks awesome, has a lovely Japanese retro vibe going for it. The music is well done too. It's a shame there's not much to do but explore in the Jam version, but nevertheless it's a solid start.
I not find the good door :(
Cool game, though a bit too unforgiving. That restart and using key is with the same key-code is a bit problematic.
I just love the graphics, they remind me of old DOS games, and Im saying that in the best way you can think of! Just I cant understand, why K... its so far away from the arrows or the X...
Anywho, really nice game! Good job. :)
every time when I trigger something to lost my key, I feel lot of trolling lol! but is fun. is just like some crazy nuts hard Mario hacks and AVGN the game that kind of trolling and fun :D
@Tanser: Since using your key at the wrong time can cause you to lose the game, I deliberately put it as far away as possible. You can rebind inputs in v1.0 (Windows) anyway.
@oskardevelopment: Since using a key on a door is very context-dependent, it didn't seem like a major problem at the time. Nonetheless, I changed the warp button to W in the final release, and version 1.0 (Windows) lets you rebind inputs.
@Jezzamon: You don't die, exactly, but the game becomes unwinnable, forcing you to restart.
@JaymeeMak: No idea why that's happening, but on Windows you can press Winkey+Left or Right to bring it within reach. It'll make the window the wrong size, but at least you can grab it now. This
I like the 8 bit feel to it all and the one key mechanic is done well except for one point that confuses me: the K key becomes a warp back after you've used your key. At that point you need to restart anyway as the labyrinth becomes unwinnable (if I'm understanding it correctly), so would it not make sense that k would reset the level too?
@Novodantis: If you use your key on a door, it's lost and you must restart the game. If you lose your key to a flying lock enemy, you can warp back to the start and reclaim the key. This issue was resolved in the 1.0 release, in which K is ONLY used for opening doors, W warps back to the start at all times (even if you have the key), and R resets the game entirely.
That was pretty cool, Darn flying locks stealin' mah keys. I'm going to have to beat this later now though because it's like the flying locks have won. It's nice that 1.0 has a reset mechanic, I was playing 0.5 and having to re-launch the executable every time I picked the wrong door was less than enjoyable.
@epb9000: 0.5 is bad, rate it accordingly. Given that there's more than 10 doors, the door is randomly selected each time, and **there's no way to actually figure out which door is the right door**, actually trying to beat 0.5 is an exercise in futility.
great! but quite hard