FoonLudum Dare ExplorerUsers → PlayHabit

PlayHabit

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201328You Only Get OneOne Last Hackjam2233.173.083.252.502.783.723.693.0373

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by PlayHabit

LD28 — You Only Get One

Extreme Curling by Enneract 2013-12-19T00:44:00

We saw a texture or shading issue when playing it on an HTC ONE X.

http://i.imgur.com/x60amfh.png

Other than that, everything seemed to run smoothly.

Deep Life by 01010111 2013-12-19T23:09:00

Very cool project; suspension of disbelief obtained. :)

The Last Match by Ashtom 2013-12-19T20:51:00

I like this concept.

I had the same bug as dray; when I lit a fire source any sources other than the one I just lit would go dark (except for the blue one, which always lit its surroundings). I could still recharge using the other fire sources, even though they were not providing light. This was on the web version.

Hatsumei Mage by OrangeeZ 2013-12-19T20:00:00

I like this concept.

The only extra word I have found so far is 'enemy'. It didn't help, but it was pretty funny.

The Labyrinth of Keys by Martze 2013-12-17T20:56:00

It closes when running for me too. I tried opening it in command and I get the error:

Uncaught exception - load.c<237> : Failed to load library : std.ndll

One Twisted Button by etabubu 2013-12-17T18:15:00

Big fan of the game. It took me a few runs to understand exactly what was going on, but once I figured it out, mirth ensued. Thanks a lot!

Tame Kitten by Diamonde 2013-12-18T21:02:00

That was fun! I like the cat art and animations.

RetroBall by timothyolt 2013-12-18T22:55:00

This game is a lot of fun once you get the hang of it.

"I would think fixing that crash bug would be allowed, it wouldn't add anything, just allow for more play."

Per the "MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO" section, I don't see a problem with you fixing the crash.

The 9th Life by adcrusher 2013-12-18T23:40:00

I love the art in this game.

Find the one 1 by Marobax 2013-12-19T00:03:00

Great graphics and style consistency. I like the doorway camera angle, although I'm glad it is off while running. Nice furniture vortex at the end.

Derelict by Yaguar 2013-12-18T23:29:00

The ambient sounds are great. I also like the art for the monster.

Card Encounter! by Mechatodzilla 2013-12-19T00:24:00

"Modifier cards (armor, weapons, etc.)"

This will be great. Right now the winning strategy seems to be picking the highest magnitude negative card, or positive (if there is a very high positive card). Even so, I can already feel an addictive card game in the making.

"Animations and particle effects (something to space out the rapid flow of the game)"

Animations will definitely help in showing that a card is being given to you versus what cards are being used against you. It took me a few games to see that played effects were being displayed at the bottom left, and cards on the screen were always going into my hand.

A Space Game by SerialVelocity 2013-12-18T17:15:00

I love bullet time! Simple and fun.

One Last Hack by PlayHabit 2013-12-17T20:19:00

We uploaded a linux build; our apologies, but we don't have a test machine handy today. If someone can confirm that things are working, we'd be very appreciative! :)

One Last Hack by PlayHabit 2013-12-20T21:31:00

Thank you DavidErosa, we've re-uploaded. Sorry, I didn't notice it generated a data folder.

Morse Code Hero by SharpenedSpoon 2013-12-20T03:30:00

This is a pretty funny idea. I wish I could create my own levels by entering a string of characters to convert. I managed to get 93/103 and 93/94, but the sentences made little sense both times; it seems the timing of info in the top left and the timing of the morse code path are not synced. Even after the game, it is still fun to randomly click and see what characters are being translated.

TabulaQuondam by monkeymad2 2013-12-20T00:51:00

Going with what some others have said, I also felt the movement was too slow, and it was hard to use the landmarks to my advantage.

I love the map drawing concept. It gave me a bit of nostalgia of drawing maps in maze zones in 80s-90s adventure games. and that you save and upload the player maps so they can be used outside the game. I also thought the desert storm particles were great.

I won a few times just because I was close enough to use the distance counter: I managed to find the treasure in #TabulaQuondam by following my map http://i.imgur.com/JGM4bJ2.jpg

Christmas Cookie Craze by UndergroundPixel 2013-12-20T20:07:00

Wow, really impressive! Did you guys do all the art and sound during the compo? Love the game!