Ursa Miner by Will Edwards 2013-12-19T21:05:00
A bit choppy (maybe I have a low config) but fun and somewhat immersive. I wish I could identify what the airlock looks like.
Foon → Ludum Dare Explorer → Users → Ashtom
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Artful Dodger | compo | 113 | 3.72 | 3.83 | 3.09 | 3.57 | 3.30 | 3.91 | 3.58 | 37 | |
| 2013 | 28 | You Only Get One | The Last Match | compo | 633 | 2.83 | 2.70 | 3.04 | 3.17 | 2.70 | 2.55 | 47 |
A bit choppy (maybe I have a low config) but fun and somewhat immersive. I wish I could identify what the airlock looks like.
Hi, could you please add the OSX executable? There is only Windows exe for now. I'll try to play when I'm back on my windows machine.
Couldn't figure out how to detect sneaky student and slap any of them. Fun ambiance though!
Thanks for the comments, I'll try to make an OSX version.
It looks like making an OSX port would require to pay for a developer certificate , so I made a web version instead: http://www.ashtom.net/games/ld28/
Make sure to expand your browser window!
Thanks everyone! I'm sorry about the wall collision, I know it's very bad and if I could have made it better on time, I would have!
You would need a big resolution to see the full level (I wanted the whole maze to be visible all at once and maybe it wasn't the best idea...).
As for the light that goes off after you light another one, it was first a performance tweak (first time I use surface and raytraced shadows and it's very resource intensive when badly used like here) that I actually thought was a good addition to the mechanic to increase the feeling of being lost.
Very trippy visuals. I didn't feel much in control and was overwhelmed at first and I understood what I needed to do. From there I felt powerful
Good ambiance. It could have use subtitles with the voice-over. Nice touch but feels rushed.
Nice idea that makes an interesting mechanic.
The jar crashes with no error message on java 7 for OSX Mavericks
good mechanic with the ring! Quite difficult since the collision boxes seem large (pretty unforgiving) and the player moves fast. Had fun though!
Quite fun but that's a lot of clicking! The usage of explosive is satisfying :)
Superb ambiance! Kind of creepy and hypnotic.
Totally crazy game. I dig the visuals, they made me feel on drugs (them and the fish-eye effect).
Thanks for the feedback! I added the stars in the last hours to prevent players from staying in corners and I didn't had enough time to balance the spawn rate properly. I will keep that in the to do list in case I make a post-compo version.
@OpengGL: that's because you need to configure Gatekeeper on your Mac to allow applications from any origin. I couldn't afford to pay an OSX developer certificate which is why OSX doesn't recognise my app as trusted.
I had to play the post-ld to get the teleporter working. Fun and stressful.
Nice board game that looks polished but doesn't feel well probably due to lack of sound. I could win and had a good fun. I liked having different dices to choose from, that was a good game design decision.
Cool game, a tad difficult but challenging. The visuals could have been a bit more anty. (Yes the title is a bit misleading but heh no big deal).
Lots of character in this piece. Pleasant style and good mechanics. I liked the manuscripted hints, nice touch!
Good focus on the details. I liked the blood splatters, the enemy sprites are great. I liked the warping mechanic to avoid the monsters and also the way monsters spawns. Too bad there is no sound, it would have made the world a bit more lively.
I confirm the exe doesn't launch and prompt to open a file instead. I could launch through Game Maker: Studio though. The game is ok but a bit simple. I couldn't really feel any difficulty and was wondering if the spawning of the demons would change. I couldn't spot any gameplay difference between the stances, maybe you should have make them more obvious.
Well done. I like the idea but it would have been great to see more out of it with different levels and expanding on the mechanic.
I really like your idea with the game window! Clever interpretation of the theme (and good game title). Unfortunately, I wasn't able to run the game on my mac using Parallel Desktop as it complained about my graphic card not supporting Direct3D. Sorry!
Superb ambiance with nice graphics. I like the smart core mechanic with a good risk/reward balance. The destructive floor is a nice touch. I would have liked to be able to escape more easily from the mob if I get blocked.
Fun piece of Hotline Miami action. A bit too hard at first. The enemies are difficult to aim at and the crosshair is indeed a good suggestion. The graphics are simple but represent well enough the scene. Music was a bit repetitive and annoying but still a little funny.
Very difficult to kill anything but there is a strong appeal to discover the rest of the dungeon. I got frustrated to be blocked by the enemies without any way to escape. Maybe adding a short invincibility period for the player to regroup when getting hit would make the more enjoyable.
At some point I got to see the flixel debug console, not sure how (I didn't know Stencyl used flixel!). Overall it is still a nice little game that deserves some attention.