FoonLudum Dare ExplorerLD28 → The Last Match

The Last Match

By ashtom

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CategoryRankScoreCount
Theme3363.17
Innovation3993.04
Fun6132.70
Graphics6182.70
Overall6332.83
Mood6502.55
Coolness104147

Comments

gman1012 2013-12-15 04:00

This is a really cool puzzle concept. Can't wait for more.

polishedpixels 2013-12-16 05:00

This is great, its a very fun adventure like game. Adding horror elements to this would make this game amazing.

mcapraro 2013-12-16 05:11

looks really neat, wish there was a osx or web version

ashtom 2013-12-16 10:46

Thanks for the comments, I'll try to make an OSX version.

ashtom 2013-12-16 22:32

It looks like making an OSX port would require to pay for a developer certificate , so I made a web version instead: http://www.ashtom.net/games/ld28/
Make sure to expand your browser window!

seconddimension 2013-12-17 14:15

Great little idea, would like to see an expanded version

jacic 2013-12-19 20:21

It's a pretty cool idea! :)

jaymeemak 2013-12-19 20:21

Web version: I pressed space to enter, but it brought me to a black screen and never loaded.

dray 2013-12-19 20:33

Nice little game, don't know if it's a bug but when i lit a fire, the other go off. this can be amechanic but because they are all lit on your screenshot i don't know. take some time to find the exit the puzzle isn't that easy :)

william_edwards 2013-12-19 20:42

The thing with the web version is you often start off-screen. As a result, you usually just think the game isn't loading :(

The light was cool graphics, the character a bit more basic.

fysx 2013-12-19 20:46

Very cool game! Best use of the theme I have seen so far!

The only thing that bugged me was getting stuck in walls when walking along them.

playhabit 2013-12-19 20:51

I like this concept.

I had the same bug as dray; when I lit a fire source any sources other than the one I just lit would go dark (except for the blue one, which always lit its surroundings). I could still recharge using the other fire sources, even though they were not providing light. This was on the web version.

moist 2013-12-19 21:02

Fun concept! The shadows system is really cool. Well done.

ashtom 2013-12-19 21:34

Thanks everyone! I'm sorry about the wall collision, I know it's very bad and if I could have made it better on time, I would have!
You would need a big resolution to see the full level (I wanted the whole maze to be visible all at once and maybe it wasn't the best idea...).
As for the light that goes off after you light another one, it was first a performance tweak (first time I use surface and raytraced shadows and it's very resource intensive when badly used like here) that I actually thought was a good addition to the mechanic to increase the feeling of being lost.

badlydrawnrod 2013-12-19 22:31

Clever. Creepy horror sounds would have made it much better, but I hope you continue to develop it. Love the lighting.

bitowl 2013-12-19 23:12

Lightning is awesome (except on the player)
But it would need some more explanation (what's this bar on the top good? when is it there at all? we can only go trough the exit if the torch is lightet?)
But I think it's good that we can see the shape of the maze when we look exactly (or turn up the brightness of the screen) as else you have no way to find back if you light goes out.

shellfishgames 2013-12-20 11:44

I really like the "one match" idea, and the lighting effects are pretty cool. The game would DEFINITELY profit from some ambient music though. And yes, the collision is a little annoying.. :)

cakemonitor 2013-12-20 20:29

really nice lighting effects, and a good concept too

bradleysmith 2014-01-04 18:20

Neat idea.. love the lighting in this. :)