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Through the Windows
Through the Windows
By peeweek
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 85 | 4.15 | | |
| Innovation | 173 | 3.73 | | |
| Audio | 184 | 3.36 | | |
| Mood | 255 | 3.29 | | |
| Fun | 308 | 3.36 | | |
| Overall | 324 | 3.43 | | |
| Graphics | 431 | 3.29 | | |
| Coolness | 1783 | 37 | | |
Comments
peeweek
2014-12-07 22:41
A video of the game running can be found here:
https://www.youtube.com/watch?v=giFm_z_PjY4&feature=youtu.be
Please note that the XNA Redist is also included with the redistribuable, but also you would probably require the .NET framework 4.0
nusan
2014-12-08 07:46
I love the idea ! Great job, keep up the good work !
Nice how the window moves when you enter a new room.
job_
2014-12-08 17:47
Wow, this is REALLY innovative! It's really cool.
I found it hard however.
I don't know what to say. Good job!
good idea
really like the music and art style
2014-12-08 19:50
i'm lovin'it
Wow amazing! I love how you reinvented the playspace on your monitor so creatively for the theme.
Too bad the walls are buggy - there are also a couple other bugs (not transferring rooms, enemies get stuck, walled in completely on first load). I wouldn't have found those if it wasn't so much fun. Never beat it though... even with trying to exploit popping in and out of the same rooms to only pickup good stuff.
I highly recommend a controller if you didn't try with it.
Audio is great both sfx and music.
mopz
2014-12-11 17:25
I really wanted to beat it, so I played it many times, but I never managed to :( I found it to be a very good game. The only annoying part is that you're often hit by an enemy the moment you enter a room.
Well that was awesome! Making the windows move like that is really cool
Really enjoyable!
Congrats, dude!
darkcart
2014-12-13 15:22
Interesting.
Isn't the idea I have in mind when I see the theme "Entire Game on One Screen" but it's a good interpretation as you did it. Frenetic movements and good gameplay. Love it :D
conk
2014-12-14 23:54
Really like the idea, had me playing for so long the music really started to annoy me (: so that's good. Some points though, 0 looked more like an 8, must be the font, but it confused me... Enemies would destroy me as soon as I entered the room, which is really annoying, they'd also get stuck on a door, making that door impossible to leave through without taking damage. There was something else, but I can't remember.
Oh, I won too, took me ages. I did however resort to flipping between 2 rooms as some of the skinnier rooms were just impossible to get through.
This is a really neat concept, but it's marred by some glaring technical issues. That collision detection just ruins the whole experience, and that's far from the only issue. Having the rooms not fit a single layout really takes away from the concept, and turns a really cool "your screen is the map" game into what essentially boils down to "walk down this hallway that moves around on your screen." There is no way to map parts of your screen to the game, and that makes the window moving feel less impressive than it should have. The enemy spawning is also problematic, as there are times when walking into a room that you are hit before you can see what's going on, or there is no way to get to the crystal without taking heavy damage. Combine that with the rarity of the crystal spawns, and it feels like it's more up to luck than skill as to whether or not you beat it. This is an amazing concept, and a great interpretation of the theme, but the gameplay just doesn't hold up to that same level of awesome.
ashtom
2014-12-16 15:59
I really like your idea with the game window! Clever interpretation of the theme (and good game title). Unfortunately, I wasn't able to run the game on my mac using Parallel Desktop as it complained about my graphic card not supporting Direct3D. Sorry!