MUBIC by Hadyn 2013-04-30T07:07:00
@CageRat - there are audio clues as well as the flashing. At first you have to experiment to figure out which side makes which sound, but once you get the hang of it you can rely more on that than the flash. It's a game which admittedly asks players to be a little patient at first, and then to focus really, really hard - but in theory it's a better memory workout for it.
My real aim was to make a memory game which tests the player in more ways than usual. Rather than simply memorising a pattern (which is kind of old hat), you have to learn which sounds correspond to which sides so you know which sides to hit even when you can't see them. I made it even harder by choosing relatively similar sounds for each face... Actually, it's probably a little bit easier for those with a musical background, who may have better pitch and are more used to identifying melodies.
Beyond that, you also have to be constantly mindful of which direction you've spun the cube in - constructing a mental map to visualise where you are in relation to each face of the cube. Colour coding would make the game easier, but at the cost of its ability to -really- test your working memory ;)
In short, it's hardcore, but it's intentional. I'm testing both auditory and visuo spatial memory at the same time, and in multiple ways. I've seen a few people make it quite far (level 6-8), but it requires a bit of time and focus, and I understand that a lot of people won't be so willing to dedicate that time in the midst of all these ratings! =]