tau7153 2013-04-29 11:43
Very nice graphics and gameplay but could use a tutorial. Well done. :)
Foon → Ludum Dare Explorer → LD26 → KEY
By mousseto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 109 | 3.89 | ||
| Overall | 584 | 3.14 | ||
| Theme | 590 | 3.50 | ||
| Mood | 651 | 2.78 | ||
| Fun | 835 | 2.68 | ||
| Audio | 864 | 2.17 | ||
| Innovation | 1093 | 2.29 | ||
| Coolness | 1284 | 48 |
Very nice graphics and gameplay but could use a tutorial. Well done. :)
The game has a great color palette and I like the neon-look of it. Also i kept wondering about the dot inside the player-character.
It becomes pretty hard to stay alive. Early after the first enemies show up I can't handle them anymore, making it hard to play for a longer period of time.
Still, good job!
Great design, it works rather well! Loved the game over screen :)
<3
The left handed will cheer but WASD as an alternative method to move would be nice.
And it's great to finally see a hexels inspired game. I had expected more of those.
Style's cool, but gameplay feels a bit broken. Does the game have an end? Does it get harder? Why do bad guys only spawn when I move? Do I win the game by sitting still and doing nothing, so no baddies spawn? Without a score or a progress bar to motivate the player, it all seems a little pointless. I get the sense that I could move a tiny bit, let some guys spawn, spin around shooting in all directions to kill them - wash, rinse and repeat until the end of time, without it ever getting to critical mass.
The graphic design side of things is awesome, and the core elements of gameplay are there - they just need some reworking to make the game feel like it has a goal (and ideally, to give the player tighter control of movement)!
love the art chatte-chan ! you did very well
Hadyn you are completely right. The fact is that you have to move very little to fight enough enemy to win. Indeed it miss something to make the game really interesting, but I didn't found it. I have a lot to learn, thank you very much for your comment.
As for the WASD method to move, I did not want to use it at first because of the azerty/qwerty keyboard problem... After having thinking of it, I could have use it, sorry about that.
Maouuuuw !
This is begging for some fast chiptune music! :)
The idea is very cool, but I think the execution could do some work. There is no real motivation for me to move my little square, I mostly agree with Hadyn.
a bit too minimal imo. Like some health info or explosions when you kill the enemy would be nice. If you want to keep working on it :)
Hmm, kinda wished there was a score or something. Don't really see the challenge, as long as you don't move much you can keep going forever. Death is a bit sudden too. Just had to hit 1 guy once. Nice graphics.
Quite fun, but I would like some indication of progress.