paidgeek 2013-04-29 10:00
I quite like it. The style is easy on the eye.
Foon → Ludum Dare Explorer → LD26 → Cimi Mal
By redien
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Innovation | 36 | 4.07 | ||
| Theme | 107 | 4.09 | ||
| Overall | 135 | 3.70 | ||
| Mood | 210 | 3.36 | ||
| Graphics | 245 | 3.56 | ||
| Fun | 416 | 3.14 | ||
| Audio | 580 | 2.67 | ||
| Humor | 1058 | 1.32 |
I quite like it. The style is easy on the eye.
Slick puzzle game! It felt really polished and I really like the dynamic world, and I liked that you used the core mechanics for several different kinds of puzzles. The moody lighting creates a somewhat claustrophobic atmosphere, which reminds me a little of Portal. :) Great sound effects and I appreciated the tutorial! The music was a little repetitive though, and could become quite annoying when trying to solve a puzzle. The learning curve might be too steep as well? I got stuck on the second level after having reached the second light.
All in all, cool game and concept, really nice atmosphere! :D
Great style, cool puzzles.
Best award of innovation !
Very innovative and interesting little game!
I like it when the blocks are really cool when they react differently to their neighbors. Also the sound and overall mood is very nice!
The second level is a bit frustrating though, but when I finally finished it I was very pleased :D
@PaidGEEK: I'm glad you liked it!
@bytegrove: Thanks! Yeah the music can use a bit of work. ;) Thanks for the feedback!
@bigbazwa: Thank you!
@EdoMiyamoto: Heh, Thanks! :)
@Diamonde: Thanks! Yeah the second level was made in a rush so I need to spend some more time on it. Thanks a lot for the feedback!
Looking good, cool sounds! Couldn't figure out what to do, however... :( But thats just me...
@Martin_Monosys: Thanks! How far did you get? Yeah, game in general could be more clear on where to go.
Loved it! Second level was truly tricky, level started again every time when I tried to go beyond the part with the second red cube. If falling from too high kills player there should be a mention of it in the tutorial.
Graphics are beautiful, Love it. good job
@kyyninen: That is indeed what is happening, it should have been in the tutorial but had to cut it due to lack of time. Thank you for the feedback!
@M0N0QUARTZ: Thanks! :)
Awesome game. Polished & relaxing. I really loved this experience.
Thanks!
I love the style :D
A really interesting and innovative idea, though perhaps hampered somewhat by a lack of clear direction. It generally feels as though you ask the player to solve a puzzle that will reveal a goal, rather than showing them the goal first and asking them to solve the puzzle to get there. This takes away some of the intentionality in player behaviour, I think - it's just trial and error until you find a place that works, that seems like the way forward. (This might seem hypocritical if you play my game, but I think it's a different kind of experience... maybe...)
But - and this is important - it's a really, really neat idea. Full marks for innovation, and I rate it high overall =]
Fantastic game! Brilliant mechanics!
The second level was very tricky! Took me ages to find out what to do with the second cube.
@MrHalfman: Thanks! I loved making it! :)
@SirJson: Thank you kind sir!
@Hadyn: Couldn't agree more! This is probably the biggest thing I bring with me from this LD. Fantastic feedback, thanks!
@fysx: Thanks! :) Yeah the second level needs more work.. Will definately revisit it.
The second level felt very difficult, even after I realized where to go, it still took me a while to discern how to get there. All those extra red blocks floating out in the air really mislead me. Still fun though. Nice atmosphere, interesting concept that I'd love to see more levels for.
This is a great idea! Just walking around the level is fun :)
amazing! love to see how you go the object to move like that
Giving you high scores for innovation, but I wasn't really having fun. I think you need to work on balance a bit and provide some way to lead the player from point a to point b. It seemed a bit random as to where you were supposed to go and how to get there.
@SnoringFrog: Definitely, I'll have to remove the floating blocks and work on guiding the player more. Thanks for the feedback!
@matthias_zarzecki: Thanks! :)
@MinionStudios: The unity project is included in the source, but basically every column in the level calculates an average of the distance to all of the glowing cubes in the level and adjusts their height based on that. :)
@Spiridios: Yes, very fair feedback. I will definitely have to work on that. Thanks!
I love the concept and visual style - the game is very interesting as well
nicely done! :)
Great game! Very clever.
I'm loving the modifying-world based on the player movement, it is really interesting, if you put a little more art you will have an original fun game!
Love the concept!
Looking pretty well. Growing world around the player is completely awesome! This idea is cool! Pity that I can't figure out how go through water in second room.
Exploring this world and its rules is pleasantly disorienting. Love the bobbing water cubes.
Didn't finish but will return to play again.