Don't Hit The Core by TheSarcastic 2013-05-19T20:14:00
yes it's a good simplistic game, it is a bit weird in the beggining since it's a very original idea to get used to.
Foon → Ludum Dare Explorer → Users → foxter888
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | How Long Can You Last | compo | 471 | 3.25 | 3.54 | 3.44 | 3.21 | 2.93 | 3.04 | 3.63 | 2.81 | 46 |
yes it's a good simplistic game, it is a bit weird in the beggining since it's a very original idea to get used to.
it reminds me of the old type games in which all you needed to do is spam the shoot buttone, simple but effective. always a game in which people would stick to try to get their best high score. it does gets tiring smaping the shoot button lol
i have no idea what i'm going in it.
intense.
like the music, funny random voices in it
It was a bit confusing beint two player, but it's actually a cool idea to play with a friend. it would of been a bit more nice if there was some AI in it although i wonder how long would of taken to do so. there isn't much audio but it's some thing that fits the theme
this is actually my first time competting here, still getting more experiences from other players about it.
yeah, i was so pressured since it was my first time. i wonder is it to late for changes uh?
at the same time although it was of a sexual nature, the idea behind is that nowadays not many express their emotions or feelings through their product. in some cases is just making what the consumer wants. in which as a matter of fact is great for busisness. in my personal perspective i believe as indie we have the right to express ourselves at will through our at. games are the illusion of our message.
yes netpro2k you are right the scoring system was vague due to my lack of though processing. for the original idea i had it wasn't enough time to put it in. so i ended having to make it so it starts a timer one you hooked onto the cart.
i'm glad people find it comical and fun. that is my dream as a indie developer.
yeah i can try polishing it on my own. i do plan this to be a free game and hopefully put it on mobile too. although i might need to make it more mature if i'm trying to increate my market target.
yeah understandable, i did had lots of issues for rushing my idea. still thinking whether i should take it to a more higher perspective in development of it.
so far it was a good experience starting out. still do i went kind of vague rushing into trying to complete it.
i'm confused, it's not really playing
what engine you used for this one?, it's intense
there you go good going lol
like the fact that's simple in sounds giving it a retro feel, the aiming although i can't change the sensativity it's a bit weird the feeling when looking around, it is hard to tell if i'm hitting a enemy or not lol
it is a bit foncusing about trying to know what to do. yet it is so simple. the sound does become a bit irritating after a while lol. then again i see you need to separate them or so.