Generic Shoot Em Up by dcm 2013-05-02T05:35:00
@DaveDobson, Yeah I wanted to have travelling projectiles but in the end I opted for 'hit-scan' (and delayed the hit sound so it wasnt as apparent) because I was worried about the excessive raycasting being too expensive. Also there is only one level, even though I spent so much of my 48hrs on the level loader and ability to make levels very quickly ;/ Thanks for the feedback!
@mort96: Yep, WebGL (www.threejs.org) I would have loved to refine the collision and controls more but I felt like I had sunk way too much time into that part of the code already, unfortunately. Thanks for playing.